You're not the Warrior of Light yet when you meet the Company of Heroes. You're still a fledgling adventurer with one noteworthy achievement to your name.
You're not the Warrior of Light yet when you meet the Company of Heroes. You're still a fledgling adventurer with one noteworthy achievement to your name.
Heh. Granted.
But that whole 2.0 mess is still not a fun story line, and never was, even back in 2013 when I first struggled and gave up screaming with the gobbie cheese. Then in 2015 when i tried a second time and gave up screaming about the same point.
Even cut down, it still drags on and on with menial food-delivery tasks. Nobody can say 2.0's an engaging story.
やはり、お前は……笑顔が……イイ
It's kind of subjective there, while you can say it is long, I personally enjoyed it then, and when I redid it prior to them cutting it it down, in fact I actually enjoyed it less after they cut it down as I felt it lost some things I liked. I did find it engaging, so I guess someone can say it. Is it as grand as a lot of what comes after? No, but it is the beginning of the tale and they can be humble.Heh. Granted.
But that whole 2.0 mess is still not a fun story line, and never was, even back in 2013 when I first struggled and gave up screaming with the gobbie cheese. Then in 2015 when i tried a second time and gave up screaming about the same point.
Even cut down, it still drags on and on with menial food-delivery tasks. Nobody can say 2.0's an engaging story.
A lot of the issue stems from the mentality, a lot of people are "slogging" through it to get "past" it, it's a means to an end, a roadblock something in the way. I never saw it as that, it's just me going through the story, I wasn't trying to get anywhere else, I was where I wanted to be, enjoying the story.
Funny story, my brother picked up the game little over two years ago, he felt much the same, was "slogging" through the story, trying to rush, he wanted to catch up, to be with me, to be at the end with me. I told him to "Slow down, take his time." That I "Envied him having so much ahead of him and he'll regret it when like me he was just sitting patch to patch waiting for what was next." But he didn't listen, he just wanted to be at the end with me, he wanted to see all the cool stuff he'd seen in the trailers and get all the cool spells and gear, he wanted to see where the story ended up. So he played and played and rushed. Come 5.1 he'd finally caught up, only, he was one quest away from being all caught up, it was only a week till 5.2 was due out, so I asked him why it had taken him 3 days and he'd still not finished the last quest? He replied. "I don't want it to be over, you were right, I should have gone slower, I miss having stuff ahead of me." He now knew how I felt and he hated it.
It's likely where SE are not using their metrics correctly. The slog isn't from the number of quests. It's from how boring the filler in the 2.0 story is, moreso in the English version where Haurchefant is completely nuetered.It's kind of subjective there, while you can say it is long, I personally enjoyed it then, and when I redid it prior to them cutting it it down, in fact I actually enjoyed it less after they cut it down as I felt it lost some things I liked. I did find it engaging, so I guess someone can say it. Is it as grand as a lot of what comes after? No, but it is the beginning of the tale and they can be humble.
A lot of the issue stems from the mentality, a lot of people are "slogging" through it to get "past" it, it's a means to an end, a roadblock something in the way. I never saw it as that, it's just me going through the story, I wasn't trying to get anywhere else, I was where I wanted to be, enjoying the story.
I mean.. this https://ffxiv.consolegameswiki.com/wiki/It_Won%27t_Work isn't exactly riveting stuff.
やはり、お前は……笑顔が……イイ
You or anyone else finding it boring doesn't mean everyone dose, as I stated I liked 2.x and found it engaging, even silly quests like the one you listed, there's nothing wrong with not liking them but that dosen't make them objectively bad.It's likely where SE are not using their metrics correctly. The slog isn't from the number of quests. It's from how boring the filler in the 2.0 story is, moreso in the English version where Haurchefant is completely nuetered.
I mean.. this https://ffxiv.consolegameswiki.com/wiki/It_Won%27t_Work isn't exactly riveting stuff.
Not every quest needs to be taking on Nidhog, it's like the saying you measure light against the dark, but if there's nothing but light... if every quest was full on action high excitement and spectacle, they all get weaker, you need downtime in a story to make the build up and crescendo actually feely like one. I enjoy the smaller less important quests because they often make me feel more like I'm in a world not a movie, a movie is often all the best bits, you never see the hero waiting in line at the store, but while not the most "riveting" stuff it's those kind of details that make them feel less like an action hero and more like a person, no ones life, not even the WoL's is exciting all of the time.
No, it doesn't mean everyone will hate them, but just as you enjoy them, it doesn't mean everyone does.
There is no right answer outside a lot of people love 2.0, a lot of people are ambivalent about 2.0, a lot of people put up with 2.0 crying tears of blood, and a bunch just give up - maybe to return 5 or 6 times before they can get through it-like me, or maybe just to never return-which is sad.
After ARR it got better, and then HW was chalk and cheese and didn't feel like a slog. Look, if they feel it's hard going, people need to be encouraged to push through the 2.0 pain, the deliveroo-driving feeling will soon be over and more worthwhile things are just over the hill. Just hang in there and grit your teeth.
(and I still don't get why so many quests were devoted to this wine!? It's the one part of the story I never figured out.)
やはり、お前は……笑顔が……イイ
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