The 2.1 to 2.55 could use a bit more trimming but it's really in much better shape than it had been.
If you don't like playing through story, skip it. If you still feel like the game isn't appealing, why play it?
Being a popular MMO doesn't make it any less of a niche MMO by western standards. It's not going to appeal to everyone - and that's perfectly fine.

Originally Posted by
BlitzAceRush
It's not about us needing him, this was a very pivotal moment for his kind that he'd show up for so many other things, but not this and this being after that side story would have taken place, in fact he hasn't appeared at all since where you can logically slot that side story into the canon if it was required.
It just felt very out of place for me, the last time we spoke with her, he was there, this was such a large call back to that time and he was a big part of that moment and it being a big moment, and it could have felt far more genuine if he convinced her it was time to move on, not that it didn't feel right coming from us, I just don't see any reason for him to not have made an appearance other than he couldn't and there's only one reason why he couldn't have been able to.
You're trying to assign human motivation to a being who lacks it.
He didn't take part when the Allagans invaded Mericydia, leading to the death of Bahamut and his subsequent summoning by Tiamat as a primal.
He didn't take part in the start of the Dragonsong War, when mortals killed Ratatoskr.
He probably wouldn't have been present for the conclusion of the Dragonsong War if our trip to Keeper of the Lake hadn't woken him and Hydaelyn made her request ("Harken to me, Hydaelyn! I remember... and I consent.").
Suddenly appearing in 5.5 would have made little sense considering what had happened in the past. There's a bit of a difference between we'd like to see a character reappear and that character's appearance making sense.

Originally Posted by
TheMightyMollusk
I played Vanilla WoW. Anyone who thinks this game is bad about filler clearly never had to hunt the headless raptors and footless quillboars in the Barrens. Or run across half of a continent, without a mount (because you used to not get a mount at all until level 40), through hostile territory (where getting too close to the other faction's guards would not only aggro them, it would also flag you for PVP), to complete a class quest. And let's not even get into the old attunement quests that you had to complete just to enter some dungeons and raids. Or, for that matter, modern WoW's byzantine requirements to unlock flying post-Pandaria.
I actually miss the attunement quests in general. The problem with them had been requiring an entire group of people to give up a significant amount of time for the sake of the single player trying to get attuned - and then having to repeat that every time a raid member needed to be replaced.
If Dungeon Finder and Group Finder had existed from the start of WoW, I suspect attunements would have remained a part of the game. The player needing attunement could have found groups to get them done withour inconveniencing the others.