Quote Originally Posted by Raikai View Post
They could make the regular cards focus just on utility that is not damage... and leave the DMG boost to Lord/Lady (adding a cooldown to Minor Arcana) and Divination.

They can make MP management relevant for healers again so a MP regen card like the old Ewer would be impactful. They can give movement buff speeds (shorter sprint?)... Bolster physical or magical defense, decrease 10s from the rez debuff, increase evasion rate 25% (useful for dungeons), increase healing potency from you or your cohealer, refresh the HoT or the shield in your target...
Oh, they could have done plenty. My own proposal was simply adding a second card slot to Royal Road: one offense and one defense. That way Bole, Spire and Ewer never had to compete with damage buffs, which will always be superior.

My original point though was to refute the notion Astro cards were changed due to speed meta. They weren't. At least not in a majority sense. The devs simply took the easiest solution to Balance fishing. I suspect out of concern if cards were pure utility, they would see far less use. Per your example, 25% evasion is rather underwhelming in a game where most casual content barely hurts and higher level content ignores it.