I wouldn't mind having "situational" cards if we go back to a new Royal Road system. I liked having the ability to bolster or spread cards. It made RNG fun to play around and made better use of cards than the seal system.
I agree, hence why I said 'sadly', since all the meta (aka high end raiders) cares about is Balance, Balance, Balance, Balance with as little rng as possible and that's how we ended with 8 flavors of the same dang card...




No. We ended up with six cards doing the same thing because this game simply doesn't prioritize anything except damage. Arrow and Spear were essentially crappier Balance. Spire no longer has any use, Ewer is equally weak given the sheer abundance of MP healers have nowadays and Bole is both rng mitigation and simply unnecessary when we have tanks, healers, ranger and casters all with 10% mitigation tools.
Simply put, electing to do anything except buff the party's DPS was always the wrong decision.
With that said, they certainly could have come up with a better alternative than eight cards (including Lord/Lady) all being colored copies of each other.
"Stand in the ashes of a trillion dead souls and ask the ghosts if honor matters."
"The silence is your answer."
They could make the regular cards focus just on utility that is not damage... and leave the DMG boost to Lord/Lady (adding a cooldown to Minor Arcana) and Divination.No. We ended up with six cards doing the same thing because this game simply doesn't prioritize anything except damage. Arrow and Spear were essentially crappier Balance. Spire no longer has any use, Ewer is equally weak given the sheer abundance of MP healers have nowadays and Bole is both rng mitigation and simply unnecessary when we have tanks, healers, ranger and casters all with 10% mitigation tools.
Simply put, electing to do anything except buff the party's DPS was always the wrong decision.
With that said, they certainly could have come up with a better alternative than eight cards (including Lord/Lady) all being colored copies of each other.
They can make MP management relevant for healers again so a MP regen card like the old Ewer would be impactful. They can give movement buff speeds (shorter sprint?)... Bolster physical or magical defense, decrease 10s from the rez debuff, increase evasion rate 25% (useful for dungeons), increase healing potency from you or your cohealer, refresh the HoT or the shield in your target...
Last edited by Raikai; 04-26-2021 at 08:03 AM.
Not the current point of discussion (also apologies if it's been suggested before) BUT!
I think one nice change for Scholar would be to take Deployment Tactics and just make it into an anti-Emergency Tactics.
Basically, turn all healing for Adlo/Succor into additional shielding instead of spreading existing shields.
Just a thought! Also, this assumes there isn't already a rework in progress for Scholar.




Oh, they could have done plenty. My own proposal was simply adding a second card slot to Royal Road: one offense and one defense. That way Bole, Spire and Ewer never had to compete with damage buffs, which will always be superior.They could make the regular cards focus just on utility that is not damage... and leave the DMG boost to Lord/Lady (adding a cooldown to Minor Arcana) and Divination.
They can make MP management relevant for healers again so a MP regen card like the old Ewer would be impactful. They can give movement buff speeds (shorter sprint?)... Bolster physical or magical defense, decrease 10s from the rez debuff, increase evasion rate 25% (useful for dungeons), increase healing potency from you or your cohealer, refresh the HoT or the shield in your target...
My original point though was to refute the notion Astro cards were changed due to speed meta. They weren't. At least not in a majority sense. The devs simply took the easiest solution to Balance fishing. I suspect out of concern if cards were pure utility, they would see far less use. Per your example, 25% evasion is rather underwhelming in a game where most casual content barely hurts and higher level content ignores it.
"Stand in the ashes of a trillion dead souls and ask the ghosts if honor matters."
"The silence is your answer."




I would love to have a new "tactics" instead of changing Deployment for this. Let's call your skill Preemptive Tactics and imagine a Scholar could use this on both Aldoquium or Succor. Full shields before a raidwaide or Tank Buster would be great. We could then also use Deployment to spread larger shields from Adlo esepcially if we forced it to crit with a full shield. Emergency, Deployment, and the new Preemptive could all work wonderfully together.
Ah, that's right! My prospects of exploring this kind of thing, also the Ewer becoming a Piety booster again would defnitely require changes in mechanics that are beyond the AST themselves.
Taking the example of that evasion utility... Making things hit harder in dungeons is not exactly the answer because it punishes new players to the role. But instead, why not create a dungeon mode that has a more advanced difficulty? Not asking for a Mythic + esque copy from WoW, but it's been a long term request from players, to have more challenging 4-man content.
It's not just about AST cards... To make the gameplay more engaging for healers and tanks, Squeenix def. needs to look at how the content is designed too, not just the actual job mechanics.




Would love to see a "Shield Burst" style skill (on a CD of course) where if your shields are about to expire you can transfer the shields to direct healing.Not the current point of discussion (also apologies if it's been suggested before) BUT!
I think one nice change for Scholar would be to take Deployment Tactics and just make it into an anti-Emergency Tactics.
Basically, turn all healing for Adlo/Succor into additional shielding instead of spreading existing shields.
Just a thought! Also, this assumes there isn't already a rework in progress for Scholar.
Such a skill would help with DRK's Living Dead ability tremendously.
Veteran healers don't care if we need to heal, but right now we don't. We want interesting things to do during the downtime other than a 30s dot and a single filler spell that hasn't changed from lvl 4 to lvl 90.
Dead DPS do no DPS. Raised DPS do 25/50% lower DPS. Do the mechanics and don't stand in bad stuff.
Other games expect basic competence, FFXIV is pleasantly surprised by it. Other games have toxic elitism. FFXIV has toxic casualism.[/LIST]
I agree and I suggested in another thread that Emergency Tactics should be reworked to work like that, I thought it would be a more useful application of shields. The other benefit is that you find yourself in a situation you might think you need to use Emergency Tactics and turns out your other healer is on top of it, it doesn't get wasted, because you then only use it if your co healer isn't on top of it and you've not waited a GCD and oGCD to find out you don't need it.
|
|
![]() |
![]() |
![]() |
|
|
Cookie Policy
This website uses cookies. If you do not wish us to set cookies on your device, please do not use the website. Please read the Square Enix cookies policy for more information. Your use of the website is also subject to the terms in the Square Enix website terms of use and privacy policy and by using the website you are accepting those terms. The Square Enix terms of use, privacy policy and cookies policy can also be found through links at the bottom of the page.


Reply With Quote



