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  1. #81
    Player
    GrimGale's Avatar
    Join Date
    Sep 2013
    Posts
    1,113
    Character
    Grim Gaelasch
    World
    Moogle
    Main Class
    Scholar Lv 100
    Quote Originally Posted by Allegor View Post
    Sadly, the meta will demand Crit becomes the new Balance, with Tenacity and Piety becoming the new Spire and Ewer aka "the useless cards" - there's just no winning there.
    I wouldn't mind having "situational" cards if we go back to a new Royal Road system. I liked having the ability to bolster or spread cards. It made RNG fun to play around and made better use of cards than the seal system.
    (4)

  2. #82
    Player
    Allegor's Avatar
    Join Date
    Sep 2018
    Posts
    2,056
    Character
    Red Rider
    World
    Hyperion
    Main Class
    Sage Lv 90
    Quote Originally Posted by GrimGale View Post
    I wouldn't mind having "situational" cards if we go back to a new Royal Road system. I liked having the ability to bolster or spread cards. It made RNG fun to play around and made better use of cards than the seal system.
    I agree, hence why I said 'sadly', since all the meta (aka high end raiders) cares about is Balance, Balance, Balance, Balance with as little rng as possible and that's how we ended with 8 flavors of the same dang card...
    (3)
    Quote Originally Posted by Allegor View Post
    Can't increase healing requirements because "it'd stress the newbies"
    Can't increase dps options either because "it'd stress the newbies"
    so apparently the only option that doesn't "stress the newbies" is either pressing 1211111111, or do nothing at all.

  3. #83
    Player
    ForteNightshade's Avatar
    Join Date
    Oct 2013
    Location
    Limsa Lominsa
    Posts
    3,686
    Character
    Kurenai Tenshi
    World
    Cactuar
    Main Class
    Paladin Lv 100
    Quote Originally Posted by Allegor View Post
    I agree, hence why I said 'sadly', since all the meta (aka high end raiders) cares about is Balance, Balance, Balance, Balance with as little rng as possible and that's how we ended with 8 flavors of the same dang card...
    No. We ended up with six cards doing the same thing because this game simply doesn't prioritize anything except damage. Arrow and Spear were essentially crappier Balance. Spire no longer has any use, Ewer is equally weak given the sheer abundance of MP healers have nowadays and Bole is both rng mitigation and simply unnecessary when we have tanks, healers, ranger and casters all with 10% mitigation tools.

    Simply put, electing to do anything except buff the party's DPS was always the wrong decision.

    With that said, they certainly could have come up with a better alternative than eight cards (including Lord/Lady) all being colored copies of each other.
    (12)
    "Stand in the ashes of a trillion dead souls and ask the ghosts if honor matters."
    "The silence is your answer."


  4. #84
    Player
    Raikai's Avatar
    Join Date
    Jun 2017
    Posts
    3,578
    Character
    Arlo Nine-tails
    World
    Mateus
    Main Class
    Scholar Lv 90
    Quote Originally Posted by ForteNightshade View Post
    No. We ended up with six cards doing the same thing because this game simply doesn't prioritize anything except damage. Arrow and Spear were essentially crappier Balance. Spire no longer has any use, Ewer is equally weak given the sheer abundance of MP healers have nowadays and Bole is both rng mitigation and simply unnecessary when we have tanks, healers, ranger and casters all with 10% mitigation tools.

    Simply put, electing to do anything except buff the party's DPS was always the wrong decision.

    With that said, they certainly could have come up with a better alternative than eight cards (including Lord/Lady) all being colored copies of each other.
    They could make the regular cards focus just on utility that is not damage... and leave the DMG boost to Lord/Lady (adding a cooldown to Minor Arcana) and Divination.

    They can make MP management relevant for healers again so a MP regen card like the old Ewer would be impactful. They can give movement buff speeds (shorter sprint?)... Bolster physical or magical defense, decrease 10s from the rez debuff, increase evasion rate 25% (useful for dungeons), increase healing potency from you or your cohealer, refresh the HoT or the shield in your target...
    (4)
    Last edited by Raikai; 04-26-2021 at 08:03 AM.

  5. #85
    Player
    Valgen's Avatar
    Join Date
    Apr 2020
    Posts
    6
    Character
    Avi'to Aspida
    World
    Mateus
    Main Class
    Red Mage Lv 90
    Not the current point of discussion (also apologies if it's been suggested before) BUT!

    I think one nice change for Scholar would be to take Deployment Tactics and just make it into an anti-Emergency Tactics.
    Basically, turn all healing for Adlo/Succor into additional shielding instead of spreading existing shields.

    Just a thought! Also, this assumes there isn't already a rework in progress for Scholar.
    (3)

  6. #86
    Player
    ForteNightshade's Avatar
    Join Date
    Oct 2013
    Location
    Limsa Lominsa
    Posts
    3,686
    Character
    Kurenai Tenshi
    World
    Cactuar
    Main Class
    Paladin Lv 100
    Quote Originally Posted by Raikai View Post
    They could make the regular cards focus just on utility that is not damage... and leave the DMG boost to Lord/Lady (adding a cooldown to Minor Arcana) and Divination.

    They can make MP management relevant for healers again so a MP regen card like the old Ewer would be impactful. They can give movement buff speeds (shorter sprint?)... Bolster physical or magical defense, decrease 10s from the rez debuff, increase evasion rate 25% (useful for dungeons), increase healing potency from you or your cohealer, refresh the HoT or the shield in your target...
    Oh, they could have done plenty. My own proposal was simply adding a second card slot to Royal Road: one offense and one defense. That way Bole, Spire and Ewer never had to compete with damage buffs, which will always be superior.

    My original point though was to refute the notion Astro cards were changed due to speed meta. They weren't. At least not in a majority sense. The devs simply took the easiest solution to Balance fishing. I suspect out of concern if cards were pure utility, they would see far less use. Per your example, 25% evasion is rather underwhelming in a game where most casual content barely hurts and higher level content ignores it.
    (7)
    "Stand in the ashes of a trillion dead souls and ask the ghosts if honor matters."
    "The silence is your answer."


  7. #87
    Player
    NobleWinter's Avatar
    Join Date
    Jul 2017
    Location
    Gridania
    Posts
    817
    Character
    Winter Gem
    World
    Brynhildr
    Main Class
    Scholar Lv 100
    Quote Originally Posted by Valgen View Post
    I think one nice change for Scholar would be to take Deployment Tactics and just make it into an anti-Emergency Tactics.
    Basically, turn all healing for Adlo/Succor into additional shielding instead of spreading existing shields.
    I would love to have a new "tactics" instead of changing Deployment for this. Let's call your skill Preemptive Tactics and imagine a Scholar could use this on both Aldoquium or Succor. Full shields before a raidwaide or Tank Buster would be great. We could then also use Deployment to spread larger shields from Adlo esepcially if we forced it to crit with a full shield. Emergency, Deployment, and the new Preemptive could all work wonderfully together.
    (0)

  8. #88
    Player
    Raikai's Avatar
    Join Date
    Jun 2017
    Posts
    3,578
    Character
    Arlo Nine-tails
    World
    Mateus
    Main Class
    Scholar Lv 90
    Quote Originally Posted by ForteNightshade View Post
    Per your example, 25% evasion is rather underwhelming in a game where most casual content barely hurts and higher level content ignores it.
    Ah, that's right! My prospects of exploring this kind of thing, also the Ewer becoming a Piety booster again would defnitely require changes in mechanics that are beyond the AST themselves.

    Taking the example of that evasion utility... Making things hit harder in dungeons is not exactly the answer because it punishes new players to the role. But instead, why not create a dungeon mode that has a more advanced difficulty? Not asking for a Mythic + esque copy from WoW, but it's been a long term request from players, to have more challenging 4-man content.

    It's not just about AST cards... To make the gameplay more engaging for healers and tanks, Squeenix def. needs to look at how the content is designed too, not just the actual job mechanics.
    (0)

  9. #89
    Player
    Deceptus's Avatar
    Join Date
    Sep 2013
    Location
    The Goblet - 16th Ward, Plot 55
    Posts
    4,418
    Character
    Deceptus Keelon
    World
    Behemoth
    Main Class
    Sage Lv 90
    Quote Originally Posted by Valgen View Post
    Not the current point of discussion (also apologies if it's been suggested before) BUT!

    I think one nice change for Scholar would be to take Deployment Tactics and just make it into an anti-Emergency Tactics.
    Basically, turn all healing for Adlo/Succor into additional shielding instead of spreading existing shields.

    Just a thought! Also, this assumes there isn't already a rework in progress for Scholar.
    Would love to see a "Shield Burst" style skill (on a CD of course) where if your shields are about to expire you can transfer the shields to direct healing.

    Such a skill would help with DRK's Living Dead ability tremendously.
    (1)
    Veteran healers don't care if we need to heal, but right now we don't. We want interesting things to do during the downtime other than a 30s dot and a single filler spell that hasn't changed from lvl 4 to lvl 90.
    Dead DPS do no DPS. Raised DPS do 25/50% lower DPS. Do the mechanics and don't stand in bad stuff.
    Other games expect basic competence, FFXIV is pleasantly surprised by it. Other games have toxic elitism. FFXIV has toxic casualism.[/LIST]

  10. #90
    Player
    Saefinn's Avatar
    Join Date
    Aug 2013
    Posts
    1,673
    Character
    Yesunova Hotgo
    World
    Balmung
    Main Class
    Sage Lv 90
    Quote Originally Posted by Deceptus View Post
    Would love to see a "Shield Burst" style skill (on a CD of course) where if your shields are about to expire you can transfer the shields to direct healing.

    Such a skill would help with DRK's Living Dead ability tremendously.
    I agree and I suggested in another thread that Emergency Tactics should be reworked to work like that, I thought it would be a more useful application of shields. The other benefit is that you find yourself in a situation you might think you need to use Emergency Tactics and turns out your other healer is on top of it, it doesn't get wasted, because you then only use it if your co healer isn't on top of it and you've not waited a GCD and oGCD to find out you don't need it.
    (0)

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