Quote Originally Posted by soccerdude8 View Post
im getting closer to end game on my character and im wondering what the issue you are trying to fix here? what does savage and extreme stuff have to do with normal tier? are jobs being excluded from content? is there some kind of toxic elitist meta slave mentality at end game? genuinely curious.
the devs are focusing and revolving the job system too heavily around number prefect balance in casual gameply, when that stuff is mainly for the comppetitive realm.
and in turn Classes have become more homogenized (espeically evident in the healer, and a bit of the tank role), Class identify is sacrificed, cool and fun mechanics are thrown out (again, just look at what SE did to the healer role when shadowbringers hit, they literally ripped from our classes more abilities from us than they gave back -- abilities of which were arguably the funniest aspects of the jobs that also highlighted their uniqueness and made them feel powerful and cool -- not to mention one more the disgrace that has been shoved upon blue mage for the sake of balance when 90%+ of the game is "casual".

If they could give those lacking classes back their uniqueness, and fun mechanics, and make the limited jobs able to join everyone else in the casual-gameplay realm without the dumb limitations the problem would pretty much honestly be solved, but as ive mentioned multiple times before; that plastic box the devs coded themselves into may need a more...solid solution.