




I mean, that could have nothing at all to do with direct hit and everything to do with them being bad at their jobs. Which happens with every job.Maybe in a perfect world where mistakes never happen and no one does 24 person raids.
Situations like that do happen quite often in 24 person raids, tanks constantly fighting each other for enmity is pretty common.
You can't even shirk an alliance member anyway, they have to be in the same party.
The new Nier raid for example, I've walked in with tank gear item level lower than the other tanks.
More often then not I end up taking top enmity due to the direct hit bonuses and avoidance of Tenacity.
I don't even claim to be a GOOD tank but somehow generate more enmity than people who play nothing but tank with higher item level.
Also, wouldn't that mean you are the bad tank, since you are making the boss spin by fighting over enmity?
Last edited by Valkyrie_Lenneth; 04-19-2021 at 03:38 AM.



Fighting for emnity in 24man raids is probably the worst example you can ever use simply because alliance tanks are the biggest jack offs voking on cooldown.Maybe in a perfect world where mistakes never happen and no one does 24 person raids.
Situations like that do happen quite often in 24 person raids, tanks constantly fighting each other for enmity is pretty common.
You can't even shirk an alliance member anyway, they have to be in the same party.
The new Nier raid for example, I've walked in with tank gear item level lower than the other tanks.
More often then not I end up taking top enmity due to the direct hit bonuses and avoidance of Tenacity.
I don't even claim to be a GOOD tank but somehow generate more enmity than people who play nothing but tank with higher item level.
You probably didn't take aggro from another tank simply because of DH and tenacity, the difference in damage isn't that large unless someone is missing materia or stacking tenacity.
You took aggro because you were dpsing with tank stance on while they were tanking.


Good for you Others still do.
"Sometimes I wonder I heal for fun. or if I heal because I'm a glutton for punishment."



This has nothing to do with materias, or even gear, and everything to with rotation.Maybe in a perfect world where mistakes never happen and no one does 24 person raids.
Situations like that do happen quite often in 24 person raids, tanks constantly fighting each other for enmity is pretty common.
You can't even shirk an alliance member anyway, they have to be in the same party.
The new Nier raid for example, I've walked in with tank gear item level lower than the other tanks.
More often then not I end up taking top enmity due to the direct hit bonuses and avoidance of Tenacity.
I don't even claim to be a GOOD tank but somehow generate more enmity than people who play nothing but tank with higher item level.
If the other tank doesn't know their rotation, stealing aggro is a breeze.
im baby
It takes quite a bit of piety to give noticable amount regen.
Example: No gear my piety is 340
With weapon piety is 701 with a 200 MP regen per tick in combat.
Full gear piety is 2466 with a 300 MP regen per tick in combat.
Full gear out of combat is 600 mp regen per tick.
Wont touch on tenacity I has do almost no tanking.
Note: Taking advice from a players alt, is like taking advice from a voice in a dark room. Criticism is a two way street remember that!!
Cant add this to my current but 1 piety= 8 mp per tick in combat
...and then if Determination gave more DPS than Tenacity we'd end up melding that or crit instead.
What I think is the issue with Tenacity would be that for it to be good, and due to the dps focused meta of savage, they'd have to buff it to the point where it surpasses all other DPS stats to the point of it being overpowered. If they stop us from being able to meld DH (since it doesn't occur natively on tank gear) then we'd just do crit and det anyway. =/
Edit:
Also after thinking about it a little more, I honestly don't think anything of value would be lost if the Materia system itself was scrapped. Clearing all of savage this expac and last expac I usually ended up melding all the same stats anyway. It's worth a few extra ilevels of secondaries and definitely helps boost you a little bit but with the stat squish that's coming up? I feel like the effect will probably be fairly negligible in comparison to the stats we have now.
Last edited by Khalithar; 04-19-2021 at 05:26 AM.




All they need to do is buff Tenacity by about 1.5-2% damage to equal Determination's damage increase.
Then tenacity would equal determination damage wise while adding extra ~5% mitigation.
Mitigation, that thing tanks are supposed to be all about remember?
Veteran healers don't care if we need to heal, but right now we don't. We want interesting things to do during the downtime other than a 30s dot and a single filler spell that hasn't changed from lvl 4 to lvl 90.
Dead DPS do no DPS. Raised DPS do 25/50% lower DPS. Do the mechanics and don't stand in bad stuff.
Other games expect basic competence, FFXIV is pleasantly surprised by it. Other games have toxic elitism. FFXIV has toxic casualism.[/LIST]

Never said anything spinning the boss, that is your assumption.
I tend to main tank northward and don't typically lose aggro.
Hell, they provoke and still don't get the enmity first slot.
Yes, main tanks do usually dps with tank stance on... Northward, away from the party.
Which is the normal spot I go to when I have the enmity.
Believe that would be the best solution, outside of removing the Tenacity and Piety stats.
While they are at it... make Piety give a damage boost too, otherwise healers will meld Direct Hit, Critical, or Determination. In that order.
Last edited by Timmyftw; 04-19-2021 at 06:34 AM.
Ignore the quite a bit part of my post above..wrong wording for how much you need.
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