Quote Originally Posted by Timmyftw View Post
OP here, I play mainly healer AND tank. (whm, astro, drk, pld) All of which I've built to have the lowest piety and tenacity possible.
I don't have any issues with MP regen or not being able to 'tank' new content. Just time your mp regen and defensive mitigation accordingly.
Even in savage or ultimate, if 2 or 3 people die, it usually leads to failing a dps check. Something I have very little control of anyways on these roles.
With raises... swiftcast is 60 second cooldown, by the time it's cooled-down you'll likely have some form of MP regen ability up again.
If you're hard casting a raise... someone messed up badly, and the whole party will lose DPS regardless of how much mp you have.
I have seen waaay more pugs (pick up groups) that can't even pass dps checks than I have seen healers or tanks that can't play their role.
But this is coming from someone at end game, not actively leveling.
Piety cannot be equated in it's function with tenacity. Piety is a lot more important. You can meld 0 TEN and be perfectly fine regardless of the content you're doing and the party you're with because of how the attribute works. Piety though? Not so much. You don't see "meld ten to comfort" thrown around like "meld piety to comfort". Piety to comfort is a lot more important than ANY other stat, because when you're standing around out of MP for even a Malefic after having raised 3~4 people, you're going to lose a lot more DPS than by having that extra CRT or DH meld. It's about knowing your environment, ie you won't need PIE if you're in a good static, or if you're playing with a RDM or SMN, or if you're done progging, and such.
Regardless of SC- if someone dies, you lose DPS, period, regardless of if you're hardcasting the raise or not. I don't see what this has to do with PIE. Also, you don't "time" the actions that give MP back, you use them on cooldown.