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  1. #121
    Player
    Liam_Harper's Avatar
    Join Date
    Feb 2018
    Posts
    3,470
    Character
    Liam Harper
    World
    Zodiark
    Main Class
    White Mage Lv 90
    Quote Originally Posted by Seraphor View Post
    Piety will depend entirely on Healer MP consumption in Endwalker, with healers likely getting yet another rework, it's hard to say whether or not it will be viable in Endwalker.
    Piety will usually be "viable" in prog, but its biggest issue is that it feels bad as a stat. You use it just incase you have to heal more than expected. However, quite often you won't use your entire mana bar and end a fight on 0 mana, so there will be many occasions Piety gives you no benefit, yet it still replaces normal substats while providing no damage either. Tenacity will at least provide 75% the damage of normal substats even if you didn't make use of the mitigation.

    It's not particularly fun to lose 1000 potential Det or DH to keep 1000 of a safety stat that will do absolutely nothing 9 times out of 10.
    (4)

  2. #122
    Player
    Azbel's Avatar
    Join Date
    Oct 2015
    Posts
    18
    Character
    Azbel Lhant
    World
    Jenova
    Main Class
    Dark Knight Lv 80

    my opinion

    To take inspiration from the past , i believe in the case of tenacity that it could be made that a certain amount of it could be necessary to survive certain tank buster (namely becoming uncrittable or uncrushable). Exemple : Me (paladin) has 1000 tenacity and my fellow tank a drk has 1500 , to become uncrushable (insert new term here) you need 1300 tenacity. Tank buster comes i get 1 shotted by it because i didnt have enough tenacity. OR you could make tenacity affect the % of dmg reduction that your DCD gives you and give you 10% to DH. I think tenacity and piety needs to be reworked in a way that you would need to balance it with crit and det to get the best out of it. But for that we would need a character sheet that gives you % ...
    (0)

  3. #123
    Player
    bass9020's Avatar
    Join Date
    Jun 2011
    Location
    Gridania
    Posts
    1,038
    Character
    Versatile Bottom
    World
    Faerie
    Main Class
    Summoner Lv 90
    How about instead of constantly taking away stats they make them MORE interesting. Miss the days of stats actually having a purpose and substance.
    (3)

  4. #124
    Player
    Kes13a's Avatar
    Join Date
    May 2020
    Location
    Gridania
    Posts
    2,842
    Character
    Etherea Stormaire
    World
    Zalera
    Main Class
    White Mage Lv 100
    I actually use piety... so would miss it
    (1)

  5. #125
    Player
    Yhisa's Avatar
    Join Date
    Aug 2013
    Posts
    413
    Character
    Susubi Subi
    World
    Phoenix
    Main Class
    Astrologian Lv 90
    Actually....ill raise u 1 higher

    Remove materia all together, majority of the jobs is pigeon holed into Crit/direct hit anyway with det being last for most jobs

    And believe it or not.....level sync disables materia anyway.....soooo yeah there is that too

    Its just there for min / max peoples
    (0)

  6. #126
    Player
    Kolsykol's Avatar
    Join Date
    Jul 2015
    Posts
    3,024
    Character
    Aelona Chillwind
    World
    Lich
    Main Class
    Ninja Lv 100
    The problem is that substats makes a lot of Savage gear more desirable.
    Aug Cryptlurker is 530 too, and some of it is BiS.
    But you still want a lot of Savage pieces too for the substats.
    Removing this stuff would make Savage gear useless at a certain point.

    The one thing that bothers me is skill speed and spell speed, but maybe I am biased too because I main MNK.
    But holy hell most of the time it feels like either I have way too little or way too much and it's really important.
    I don't think that one stat should be such a burden and feel like it's making things a pain in the ass.

    I'd maybe just rather Savage gear always be 5-10 ilvls higher, I'd rather take that than have to juggle gear around because of speed.
    (0)

  7. #127
    Player
    Deceptus's Avatar
    Join Date
    Sep 2013
    Location
    The Goblet - 16th Ward, Plot 55
    Posts
    4,418
    Character
    Deceptus Keelon
    World
    Behemoth
    Main Class
    Sage Lv 90
    You might not like it but at least Tenacity has it's uses. A full Tenacity build takes roughly 8-10% less damage while only losing out on 2-3% dps vs a crit/DH build.

    Tenacity builds are GREAT for new expansion leveling dungeons when you have no idea who you're going to be grouped with.

    If I ran the design team:

    Tenacity would be a tank stat that would affect healing received (instead of the current use which for some stupid reason increases healing done by the tank to themselves)

    Piety would affect MP regen rates and healing done.

    Det would go away.

    Tanks would get: Tenacity, Skill Speed, and Crit
    DPS would get: Crit, DH, and skillspeed / spell speed
    Healers would get: Piety, Spellspeed, and Crit

    Point is, if Piety and Tenacity are going to be in this game they need to be worth a damn and right now they're not except in extremely niche situations.
    (0)
    Veteran healers don't care if we need to heal, but right now we don't. We want interesting things to do during the downtime other than a 30s dot and a single filler spell that hasn't changed from lvl 4 to lvl 90.
    Dead DPS do no DPS. Raised DPS do 25/50% lower DPS. Do the mechanics and don't stand in bad stuff.
    Other games expect basic competence, FFXIV is pleasantly surprised by it. Other games have toxic elitism. FFXIV has toxic casualism.[/LIST]

  8. #128
    Player
    Nethereal's Avatar
    Join Date
    Feb 2015
    Posts
    842
    Character
    Deviously Enchanted
    World
    Sargatanas
    Main Class
    White Mage Lv 100
    Quote Originally Posted by Deceptus View Post
    You might not like it but at least Tenacity has it's uses. A full Tenacity build takes roughly 8-10% less damage while only losing out on 2-3% dps vs a crit/DH build.

    Tenacity builds are GREAT for new expansion leveling dungeons when you have no idea who you're going to be grouped with.

    If I ran the design team:

    Tenacity would be a tank stat that would affect healing received (instead of the current use which for some stupid reason increases healing done by the tank to themselves)

    Piety would affect MP regen rates and healing done.

    Det would go away.

    Tanks would get: Tenacity, Skill Speed, and Crit
    DPS would get: Crit, DH, and skillspeed / spell speed
    Healers would get: Piety, Spellspeed, and Crit

    Point is, if Piety and Tenacity are going to be in this game they need to be worth a damn and right now they're not except in extremely niche situations.
    You ironically make a very good point for running piety the way it is right now.
    (0)

    Quote Originally Posted by Someone
    Just because other players play the game. Does not mean you got to be mindful, or care
    Quote Originally Posted by Someone 2
    The problem ISN'T healers rotation is busted or boring...

  9. #129
    Player
    Kalocin's Avatar
    Join Date
    Jun 2017
    Posts
    270
    Character
    Letho Orwyth
    World
    Leviathan
    Main Class
    Gunbreaker Lv 100
    Quote Originally Posted by Yhisa View Post
    Actually....ill raise u 1 higher

    Remove materia all together, majority of the jobs is pigeon holed into Crit/direct hit anyway with det being last for most jobs

    And believe it or not.....level sync disables materia anyway.....soooo yeah there is that too

    Its just there for min / max peoples
    Dark knights need to get their skill speed to a certain point with materia or else they'll having ping issues
    (1)
    Last edited by Kalocin; 11-08-2021 at 03:16 PM. Reason: Mobile sucks

  10. #130
    Player
    Sclair0's Avatar
    Join Date
    Jun 2017
    Posts
    279
    Character
    Onion Nights
    World
    Moogle
    Main Class
    White Mage Lv 90
    I use tenacity on my tank jobs as a non tank main, primarily because I'm a garbage tank and it helps a lot to cover for my mistakes, especially when I get a brand new healer.

    I do think it needs to be buffed a little, because a lot of people find it worthless. But if it is buffed I'd like to see it buffed more into a prog focused materia.

    As for piety, I never use it as a WHM main because I have Thin Air. I'd like to see a secondary effect added to piety longterm to make me wanna go for it.
    (0)

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