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  1. #21
    Player
    Vahlnir's Avatar
    Join Date
    Dec 2013
    Location
    Tent In the Middle of Nowhere
    Posts
    9,647
    Character
    Elan Centauri
    World
    Diabolos
    Main Class
    Gunbreaker Lv 100
    Quote Originally Posted by ZedxKayn View Post
    WAR BiS uses TEN.
    So...one? lol If only one tank out of four actually puts that stat to use then there's something wrong with it.
    (4)
    Quote Originally Posted by Naoki_Yoshida View Post
    Personal Housing
    While I cannot give a specific date on when personal housing will be implemented, I can say that prices will be completely separate from free company housing, and, naturally, far more affordable.

  2. #22
    Player
    ZedxKayn's Avatar
    Join Date
    Aug 2019
    Location
    Gridania
    Posts
    719
    Character
    Capybara Friend
    World
    Excalibur
    Main Class
    Blue Mage Lv 70
    Quote Originally Posted by Vahlnir View Post
    So...one? lol
    Yeah? If one job uses it it's not useless, unlike what OP seems to believe.

    It's pretty much only used for tiering, but used nonetheless.
    (10)
    im baby

  3. #23
    Player
    Vahlnir's Avatar
    Join Date
    Dec 2013
    Location
    Tent In the Middle of Nowhere
    Posts
    9,647
    Character
    Elan Centauri
    World
    Diabolos
    Main Class
    Gunbreaker Lv 100
    Quote Originally Posted by ZedxKayn View Post
    Yeah? If one job uses it it's not useless, unlike what OP seems to believe.

    It's pretty much only used for tiering, but used nonetheless.
    If only one tank actually uses it then it is next to useless and needs some serious work.
    (4)
    Quote Originally Posted by Naoki_Yoshida View Post
    Personal Housing
    While I cannot give a specific date on when personal housing will be implemented, I can say that prices will be completely separate from free company housing, and, naturally, far more affordable.

  4. 04-18-2021 03:36 AM

  5. #24
    Player
    Penthea's Avatar
    Join Date
    May 2014
    Location
    Gridania
    Posts
    3,664
    Character
    Nettle Creidne
    World
    Moogle
    Main Class
    Scholar Lv 100
    Quote Originally Posted by Moonsprite View Post
    It’s hard to know how much piety is really necessary. All my healing sets this xpan have been stacked with piety. Right now, I have 2000 piety without any piety materia or using food. I really don’t need that much at all, but since there’s so much on the gear already I never need to use the materia.
    I feel like all the pie on the gear this tier is to prevent healers from having super high numbers. I had 200 less pie last tier and it didn't cause me any problems. We're not getting so much pie on gear because we need it, it's so we get less of the other attributes. It's the only logical reason I can think of.

    Sure the extra pie is nice if you're in a situation like solo healing but SE doesn't balance content around having one healer in 8 man content given most people do not have a team like that.

    As for tenacity I don't know. I know very little about that stat. I just know it's not super popular.
    (2)

  6. #25
    Player
    ZedxKayn's Avatar
    Join Date
    Aug 2019
    Location
    Gridania
    Posts
    719
    Character
    Capybara Friend
    World
    Excalibur
    Main Class
    Blue Mage Lv 70
    Quote Originally Posted by Vahlnir View Post
    If only one tank actually uses it then it is next to useless and needs some serious work.
    Inherently because damage is always more valuable than mitigation, I don't think TEN will ever be favorable over CRT, DRH or DET, no matter what's done to it.

    I think some things can be niche or used rarely, and it's okay.
    (3)
    im baby

  7. #26
    Player RyuDragnier's Avatar
    Join Date
    Oct 2013
    Location
    New Gridania
    Posts
    5,465
    Character
    Hayk Farsight
    World
    Exodus
    Main Class
    Dark Knight Lv 100
    Quote Originally Posted by Valkyrie_Lenneth View Post
    I have the solution. Make direct hit only meld able by dps.
    This, make direct hit a DPS only stat, and then for the tank/healers, I would suggest making tenacity increase incoming healing from all sources, and piety decrease MP costs of spells, since this would make the stats a bit more valuable in the eyes of the playerbase.
    (5)

  8. #27
    Player
    Jeeqbit's Avatar
    Join Date
    Mar 2016
    Posts
    7,686
    Character
    Oscarlet Oirellain
    World
    Jenova
    Main Class
    Warrior Lv 100
    Quote Originally Posted by Vahlnir View Post
    I think Piety and Tenacity need to be made worth using instead of removing them outright. But that's just my opinion.
    I think making Tenacity more desirable would be easy by making it increase damage as much as Determination, but then tanks wouldn't ever use Determination on purpose.

    It's difficult to avoid players from just calculating which stat increases damage most and always using that, but one way to do it would be to make a different stat better for different purposes or even different fights.
    (1)

  9. #28
    Player
    Timmyftw's Avatar
    Join Date
    Oct 2016
    Location
    Gridania
    Posts
    33
    Character
    Ta'li Trinity
    World
    Sargatanas
    Main Class
    White Mage Lv 90
    OP here, I play mainly healer AND tank. (whm, astro, drk, pld) All of which I've built to have the lowest piety and tenacity possible.
    I don't have any issues with MP regen or not being able to 'tank' new content. Just time your mp regen and defensive mitigation accordingly.
    Even in savage or ultimate, if 2 or 3 people die, it usually leads to failing a dps check. Something I have very little control of anyways on these roles.
    With raises... swiftcast is 60 second cooldown, by the time it's cooled-down you'll likely have some form of MP regen ability up again.
    If you're hard casting a raise... someone messed up badly, and the whole party will lose DPS regardless of how much mp you have.
    I have seen waaay more pugs (pick up groups) that can't even pass dps checks than I have seen healers or tanks that can't play their role.
    But this is coming from someone at end game, not actively leveling.
    (3)

  10. #29
    Player
    Nethereal's Avatar
    Join Date
    Feb 2015
    Posts
    842
    Character
    Deviously Enchanted
    World
    Sargatanas
    Main Class
    White Mage Lv 100
    Piety has its place because as long as you're alive it's always working where as tenacity rates are both bad and it doesn't work unless you're taking damage.

    Quote Originally Posted by Timmyftw View Post
    OP here, I play mainly healer AND tank. (whm, astro, drk, pld) All of which I've built to have the lowest piety and tenacity possible.
    I don't have any issues with MP regen or not being able to 'tank' new content.
    That's nice, not everyone can do that.

    Quote Originally Posted by Timmyftw View Post
    Just time your mp regen and defensive mitigation accordingly.
    New fights = new timings you basically just said gitgud.

    Quote Originally Posted by Timmyftw View Post
    Even in savage or ultimate, if 2 or 3 people die, it usually leads to failing a dps check. Something I have very little control of anyways on these roles.
    I guess we don't want to prog and see mechanics anyway since we're just going to wipe to enrage since we're so shit.

    Quote Originally Posted by Timmyftw View Post
    With raises... swiftcast is 60 second cooldown, by the time it's cooled-down you'll likely have some form of MP regen ability up again.
    If you're hard casting a raise... someone messed up badly, and the whole party will lose DPS regardless of how much mp you have.
    I guess we don't want to prog and see mechanics anyway since we're going to wipe to enrage since we're so shit. Oh you want a hard cast? Nah fam I don't roll like that.

    Quote Originally Posted by Timmyftw View Post
    I have seen waaay more pugs (pick up groups) that can't even pass dps checks than I have seen healers or tanks that can't play their role.
    But this is coming from someone at end game, not actively leveling.
    Pugs are pugs.

    All in all I think you've either never done content when it was relevant before guides came out or you're more a of a green/blue dps. I understand not liking tenacity because it's essentially useless but knocking piety like that when it has its place? I don't think you're looking at the whole picture nor do you understand the relevance of prog based on how you're talking about not ressing people if you can't make a dps check.
    (7)

  11. #30
    Player
    ZedxKayn's Avatar
    Join Date
    Aug 2019
    Location
    Gridania
    Posts
    719
    Character
    Capybara Friend
    World
    Excalibur
    Main Class
    Blue Mage Lv 70
    Quote Originally Posted by Timmyftw View Post
    OP here, I play mainly healer AND tank. (whm, astro, drk, pld) All of which I've built to have the lowest piety and tenacity possible.
    I don't have any issues with MP regen or not being able to 'tank' new content. Just time your mp regen and defensive mitigation accordingly.
    Even in savage or ultimate, if 2 or 3 people die, it usually leads to failing a dps check. Something I have very little control of anyways on these roles.
    With raises... swiftcast is 60 second cooldown, by the time it's cooled-down you'll likely have some form of MP regen ability up again.
    If you're hard casting a raise... someone messed up badly, and the whole party will lose DPS regardless of how much mp you have.
    I have seen waaay more pugs (pick up groups) that can't even pass dps checks than I have seen healers or tanks that can't play their role.
    But this is coming from someone at end game, not actively leveling.
    Piety cannot be equated in it's function with tenacity. Piety is a lot more important. You can meld 0 TEN and be perfectly fine regardless of the content you're doing and the party you're with because of how the attribute works. Piety though? Not so much. You don't see "meld ten to comfort" thrown around like "meld piety to comfort". Piety to comfort is a lot more important than ANY other stat, because when you're standing around out of MP for even a Malefic after having raised 3~4 people, you're going to lose a lot more DPS than by having that extra CRT or DH meld. It's about knowing your environment, ie you won't need PIE if you're in a good static, or if you're playing with a RDM or SMN, or if you're done progging, and such.
    Regardless of SC- if someone dies, you lose DPS, period, regardless of if you're hardcasting the raise or not. I don't see what this has to do with PIE. Also, you don't "time" the actions that give MP back, you use them on cooldown.
    (4)
    im baby

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