Quote Originally Posted by whiskeybravo View Post
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It's precisely enough of a change to push WAR's average combo potency above both DRK and GNB. In order for burst and sustain to be balanced, you need to be at a relative disadvantage outside of your burst window and catch up during your burst. If you have it both ways, why would you play anything else? This is where both Heavensward and Stormblood fell short.

Downtime always benefits burst. Uptime always benefits sustain. But there has to be a trade-off. Otherwise you just have a high damage tank vs. a low damage tank, instead of burst vs. sustain. That's not a trade-off. You're just forced to take the higher damage option.

Giving players more variety to choose from is important. I'm not going back to WAR. Nor, I suspect, are the players who discovered GNB this expansion as an engaging, high damage tank. That's a pretty good thing. There are plenty of people who will want to pick WAR anyways because it feels comfortable, has flexible burst windows, and has excellent self-healing for soloing content. You could attract even more players by making the gameplay decisions more engaging and less mind numbing. That's a much better move than inflating its numbers to make people feel better about themselves.

But I think that if they actually read through NA/EU player feedback about tank ennui, or had community teams that were feeding this back up the chain, they would have known all this for a long time.