
Originally Posted by
Lyth
I think that it's perfectly fine for a job to feel comfortable and accessible to play. I think that every job should be viable, and they've done a good job of that as far as comparative tank dps totals this expansion. They've also, up until just now, done a reasonable job of rewarding sustain and burst appropriately.
I do, however, believe that comfort should come at a cost. Effort should always translate into a performance advantage, however slight, so that you get recognized for the work you put in. Uptime focused jobs should, by rights, always win out over jobs that have an advantage in burst. It doesn't have to be a big advantage, but there should be a difference.
As an example, one of the key reasons why there are endless complaints about Living Dead (design problems aside) is that it's completely inferior to Holmgang, despite being significantly more punishing. Why go through the extra hassle if you can have more rewards for less effort? Likewise, one of the reasons why people are questioning this potency change is because it rewards you for breathing. Congratulations, you picked WAR and have an intact brainstem. It doesn't reward you for doing something skillful or clever with your burst window. It doesn't force you to do something engaging outside of your burst window and then reward you for it. It arbitrarily hands out sustain benefits to a job that has canonically always been given an advantage over everyone else in burst.
Nobody is begrudging you having a beginner friendly, accessible tank that feels comfortable to play. But be sure to properly reward more skillful play on other jobs appropriately and fairly.