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  1. #1
    Player
    DaulBan's Avatar
    Join Date
    Jun 2016
    Location
    Limsa Lominsa
    Posts
    282
    Character
    Daul Ban
    World
    Ultros
    Main Class
    Paladin Lv 80
    The buff will probably bring WAR and DRK closer overall at the top end? The grit change is probably a bug fix they just added to the combat notes, as I can imagine it would normally be in bug fixes. The Enmity on Living Shadow was probably always supposed to be greater with Grit on.
    (2)
    One day I'll be the MT mountain I want to be... But that day is not today. (As of Patch 3.2)

  2. #2
    Player
    ArianeEwah's Avatar
    Join Date
    Jul 2017
    Posts
    478
    Character
    Ari Dyones
    World
    Zodiark
    Main Class
    Warrior Lv 90
    Quote Originally Posted by DaulBan View Post
    The buff will probably bring WAR and DRK closer overall at the top end? The grit change is probably a bug fix they just added to the combat notes, as I can imagine it would normally be in bug fixes. The Enmity on Living Shadow was probably always supposed to be greater with Grit on.
    The combo buff will probably buff WAR dps by ~2%. For the average player, this will most likely bring WAR above DRK, even just by a small margin. On top/max end... probably not, but we'll see. I doubt, they will beat PLD or GNB any time soon.

    As for Grit: I agree that it should've been like this from the very beginning, but why "fix it" at the last patch circle? Such changes shouldn't have taken 2 years to "fix" in the first place. But hey, there is hope they fix Blood Weapon in 5.6, right?... Right?
    (2)

  3. #3
    Player
    NeoDivinity's Avatar
    Join Date
    Jul 2017
    Posts
    79
    Character
    Red Divinity
    World
    Behemoth
    Main Class
    Paladin Lv 90
    Quote Originally Posted by ArianeEwah View Post
    The combo buff will probably buff WAR dps by ~2%. For the average player, this will most likely bring WAR above DRK, even just by a small margin. On top/max end... probably not, but we'll see. I doubt, they will beat PLD or GNB any time soon.

    As for Grit: I agree that it should've been like this from the very beginning, but why "fix it" at the last patch circle? Such changes shouldn't have taken 2 years to "fix" in the first place. But hey, there is hope they fix Blood Weapon in 5.6, right?... Right?
    Theses buff are probably something already planned long time or maybe a test to see how it will affect the population of the job, dunno could be anything. Expecting reworks on the main abilities of the classes this far on the expansion is kinda nuts, ShB its almost finished. If im not mistaken they did reworked Mch and the end of SB and it didnt went well so i doubt they would risk it again.
    (0)

  4. #4
    Player
    ArianeEwah's Avatar
    Join Date
    Jul 2017
    Posts
    478
    Character
    Ari Dyones
    World
    Zodiark
    Main Class
    Warrior Lv 90
    Quote Originally Posted by NeoDivinity View Post
    Theses buff are probably something already planned long time or maybe a test to see how it will affect the population of the job, dunno could be anything. Expecting reworks on the main abilities of the classes this far on the expansion is kinda nuts, ShB its almost finished. If im not mistaken they did reworked Mch and the end of SB and it didnt went well so i doubt they would risk it again.
    They did mention, they would only release number changes because the dev team is busy with Endwalker. And while it does bring WAR dps to (almost) the same as DRK dps, I don't see the reason why... By that logic, GNB and PLD would do both the same dps, too. The changes to Blood Weapon have been a request for a very long time. Since they reworked Ninja Bunshin, a big chunk of the DRK community has asked for this to happen.

    When they reworked Monk, they also changed Perfect Balance to stacks. Before the rework, for lvl 50-70 you were only able to get 5 GCDs into PB, and at 80 you could get 6 into PB only when you had enough SkS and good latency. Now it's 6 stacks for every level tier. Then I have to question why this wouldn't be possible for DRK Blood Weapon? The very same problem - enough SkS and latency - led to the same issue, so why not use the same formula?

    Quote Originally Posted by DaulBan View Post
    If it makes you feel any better chicken little, even if the rest of the people on this subforum haven't noticed you can play another job if you aren't satisfied with the one you're playing right now. Jet black dye applies just as well on all the other armour.
    FYI, even tho I barely play DRK - because yes, I don't really enjoy the job, I would rather play the original than a clone - this isn't about "are you satisfied", but fixing an issue that exist since 5.0, and could've been fixed since they reworked Ninja, if not sooner. Some of FC mates and friends do play DRK (and I did play it during TEA), and they all say the same thing: Blood Weapon just freaking sux! And it would be so easy to fix!

    You could say Blood Weapon is still bugged, but apparenty it's more important to fix the enmity generation on you pet, than fixing BW. I remind you, this is probably the last patch circle, and we will most likely not see another balance change or rework. So, this is it! They ignore it because it doesn't seem to be an issue for JP servers, but EU and NA (especially NA) suffer from it.
    (5)

  5. #5
    Player
    Danelo's Avatar
    Join Date
    Jun 2018
    Posts
    305
    Character
    Vann Wood
    World
    Adamantoise
    Main Class
    Dark Knight Lv 83
    SE needs to pull their heads out of their butts. I don’t care about them buffing WAR, good for those players, but BW should have been fixed. It’s literally the one easily implemented thing that DRK mains asked for. I don’t know anyone that asked for enmity on living shadow. Seems like the dev team made a glitch into a full patch fix bcs they knew this wasn’t going to be well received with war getting a substantial buff but them failing to address bw. There was a roadmap to do it by crossing over the formula used to fix other jobs with the exact same problem. If someone with a platform will please ask what the purpose was behind leaving bw untouched? That would be great since it seems they gave up on reading the DRK forums. It defies logic.
    (2)

  6. #6
    Player
    DaulBan's Avatar
    Join Date
    Jun 2016
    Location
    Limsa Lominsa
    Posts
    282
    Character
    Daul Ban
    World
    Ultros
    Main Class
    Paladin Lv 80
    Quote Originally Posted by ArianeEwah View Post
    But hey, there is hope they fix Blood Weapon in 5.6, right?... Right?
    If it makes you feel any better chicken little, even if the rest of the people on this subforum haven't noticed you can play another job if you aren't satisfied with the one you're playing right now. Jet black dye applies just as well on all the other armour.
    (0)
    One day I'll be the MT mountain I want to be... But that day is not today. (As of Patch 3.2)

  7. #7
    Player
    NeoDivinity's Avatar
    Join Date
    Jul 2017
    Posts
    79
    Character
    Red Divinity
    World
    Behemoth
    Main Class
    Paladin Lv 90
    Quote Originally Posted by DaulBan View Post
    If it makes you feel any better chicken little, even if the rest of the people on this subforum haven't noticed you can play another job if you aren't satisfied with the one you're playing right now. Jet black dye applies just as well on all the other armour.
    Unfortunately i have to agree, DRK is far from being bad or underperforming, its playstyle is just different as it was on SB just like it was different on HW, so it will change next Expansion. If not enjoying it right now its time to try out new things and if you want to give proper feedbacks go for it
    (0)

  8. #8
    Player
    shao32's Avatar
    Join Date
    Apr 2015
    Location
    arcadis
    Posts
    2,067
    Character
    Shao Kuraisenshi
    World
    Ragnarok
    Main Class
    Gunbreaker Lv 90
    I know the WAR jp threat has been really active this last months but I'd don't know why they buffed the job, still if only put WAR over DRK on dps it's fine. About living dead enmity buff considering the state of enmity i don't see why does matter at all but I'm quite shock the skill remained like that all the expansion, they don't test the jobs numbers before launch them or what? Anyway.

    Quote Originally Posted by DaulBan View Post
    If it makes you feel any better chicken little, even if the rest of the people on this subforum haven't noticed you can play another job if you aren't satisfied with the one you're playing right now. Jet black dye applies just as well on all the other armour.
    Some ppl just click with a job and they love it so much no other job in the game can really substitute it no matter how much you try it, it's not as simple as "just change job pal", losing you main gameplay option will lead to a great lack of enjoyment on the whole game since you experience entirely trought the job.
    (5)