Quote Originally Posted by HyoMinPark View Post
—not it becoming a button you press upon job change and then literally don’t think about.
Not really a dig at you, but you did turn it off during any phase transition where you could regen more MP than the casting cost and the boss was not targetable. It didn't often get you much, not nearly as much as turning it off during phase transitions of the same sort in HW, but it was a thing in a few fights.

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The real issue with DRK in its life is that it has always been fun and required high effort. Not just from the DRK, but from the healer to maintain to DRK. The big deal is that you put in all that effort and it gets outclassed in every expansion except for the one it was released in, but only if you cared about Limit Break concerns or really needed the -10% INT from original Delirium on the boss (Which is hilariously punished Monk of all things).

DRK has had to be inferior to other tanks every expansion except the one it came out in, with one exception being WAR at 4.0 launch, but only in the sense of ease of use. WAR still had higher DPS for less effort, and any bad things WAR had going for it at the start were quickly reversed.

In SHB I find myself liking neither of them, the only thing holding me over on them being my memory of their glorious pasts. PLD is truly fun for the first time, to me, though that mainly stems from its OP nature. GNB is fun, because they designed current tanking around it, and let it have the most fun combo on almost any job.

They take one GCD combo away from DRK per expansion, so in Endwalker we should be down to zero combos. :^) Gonna be sooooo fun