



This argument was made.I feel like this argument should have been made before they changed how the job works, design a job and persist with its design philosophy as it evolves unless it's completely broken. Once you break consistent like that you end up with a situation like this where people like DRK as is are up against the people who like DRK as was.
And that said, you can please more people by having two jobs that play differently instead of two jobs that are very similar in how they play.
Problem was they tried to make the majority happy and misstepped : (


To be fair, y'all were asking for it. You all had it coming when countless tear-stained threads were made in the name of denouncing SB DRK despite hindsight revealing it's genius and uniqueness.
"Wah, it's too fast,"
"Wah, it has no burst,"
"Waaaah somebody call the waaambulance because it's too hard"
You all kept wishing it was WAR, and you get what you deserve.
I didn't complain once about DRK on the forums until now. Much like my main, SCH, which has also been gutted, I was contented and thus did not come here to complain about it. I guess I took for granted they'd keep job design consistent as they made changes each expansion.To be fair, y'all were asking for it. You all had it coming when countless tear-stained threads were made in the name of denouncing SB DRK despite hindsight revealing it's genius and uniqueness.
"Wah, it's too fast,"
"Wah, it has no burst,"
"Waaaah somebody call the waaambulance because it's too hard"
You all kept wishing it was WAR, and you get what you deserve.



that's not entirely true, while yes we complained a lot most of the expansion was asking for buffs like WAR ones who get twice of them to get as good as PLD and end being competitive with the other tanks aka dps, mitigations buffs the ones DRK need it the most.To be fair, y'all were asking for it. You all had it coming when countless tear-stained threads were made in the name of denouncing SB DRK despite hindsight revealing it's genius and uniqueness.
"Wah, it's too fast,"
"Wah, it has no burst,"
"Waaaah somebody call the waaambulance because it's too hard"
You all kept wishing it was WAR, and you get what you deserve.
Dark arts spam and other stuff never sugested rip our MP management gameplay, turn Delirium in to inner release and the whole blackblood system in to a simplified version of WAR rage system in consequence, basically SE complety ignored or totally missunderstand the desire of the DRK sugestions was to make it more like HW not totally rip that posibility and turn it in to a WAR clone.
Last edited by shao32; 04-02-2021 at 09:20 AM. Reason: more clear and wording sorry





I’m not a tank main and only really follow tanking threads in passing on here—but I do know that NONE...literally NONE...of the SB DRK mains were saying, “Please make my job into a cheap WAR clone”. People in SB complained about the needless Dark Arts spam and Living Dead continuing to suck as an immunity. Not that job didn’t feel like a carbon copy of another job.To be fair, y'all were asking for it. You all had it coming when countless tear-stained threads were made in the name of denouncing SB DRK despite hindsight revealing it's genius and uniqueness.
"Wah, it's too fast,"
"Wah, it has no burst,"
"Waaaah somebody call the waaambulance because it's too hard"
You all kept wishing it was WAR, and you get what you deserve.
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Hyomin Park#0055

Its not that big a deal.





You don’t need to main a job to be able to read and understand criticism threads. I understand enough about tanks to understand their gameplay, and I actually played DRK a lot in HW despite not “maining” it, which is widely considered the best iteration of the job. I stopped playing it in SB because the Dark Arts spam was stupid, and I didn’t like the changes to Darkside management. I preferred actively managing my mana to upkeep it—not it becoming a button you press upon job change and then literally don’t think about. I leveled it in ShB to see how I felt about the changes, and I still dislike the gameplay. It’s a boring WAR wannabe that doesn’t require much thought when it comes to resource management. Which, again, is what I enjoyed about HW DRK.
No one wanted DRK to be a WAR clone. No one asked for that. People wanted to not spam DA so much and for SE to do something about DRK’s immunity. And still do because it is still the worst tank immunity in the game. Your post is inaccurate, and I think misconstrues SB DRK complaints completely.
Last edited by HyoMinPark; 04-02-2021 at 06:19 PM.
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Hyomin Park#0055





Not really a dig at you, but you did turn it off during any phase transition where you could regen more MP than the casting cost and the boss was not targetable. It didn't often get you much, not nearly as much as turning it off during phase transitions of the same sort in HW, but it was a thing in a few fights.
___________
The real issue with DRK in its life is that it has always been fun and required high effort. Not just from the DRK, but from the healer to maintain to DRK. The big deal is that you put in all that effort and it gets outclassed in every expansion except for the one it was released in, but only if you cared about Limit Break concerns or really needed the -10% INT from original Delirium on the boss (Which is hilariously punished Monk of all things).
DRK has had to be inferior to other tanks every expansion except the one it came out in, with one exception being WAR at 4.0 launch, but only in the sense of ease of use. WAR still had higher DPS for less effort, and any bad things WAR had going for it at the start were quickly reversed.
In SHB I find myself liking neither of them, the only thing holding me over on them being my memory of their glorious pasts. PLD is truly fun for the first time, to me, though that mainly stems from its OP nature. GNB is fun, because they designed current tanking around it, and let it have the most fun combo on almost any job.
They take one GCD combo away from DRK per expansion, so in Endwalker we should be down to zero combos. :^) Gonna be sooooo fun![]()
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"I thought that my invincible power would hold the world captive, leaving me in a freedom undisturbed. Thus night and day I worked at the chain with huge fires and cruel hard strokes. When at last the work was done and the links were complete and unbreakable, I found that it held me in its grip." - Rabindranath Tagore



I like how you think that SE genuinely listens to people on the forums lol. They were gonna screw it up regardless because none of the tanks actually feel like tanks.To be fair, y'all were asking for it. You all had it coming when countless tear-stained threads were made in the name of denouncing SB DRK despite hindsight revealing it's genius and uniqueness.
"Wah, it's too fast,"
"Wah, it has no burst,"
"Waaaah somebody call the waaambulance because it's too hard"
You all kept wishing it was WAR, and you get what you deserve.
The class designers are simply just bad when it comes to tanks and healers, 4.2 WAR was just a fluke.
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