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  1. #31
    Player

    Join Date
    Jul 2020
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    1,759
    Quote Originally Posted by Bsrking5 View Post
    I've also seen it fail plenty of times, your point is?
    Uh, what kind of response is that? It failing means sometimes people are not good enough or there are too many deaths from people who could've raised others. That doesn't disprove that the way raise works in this game allows you to recover in such instances, which would not work if there is a cooldown on raise.
    (3)

  2. #32
    Player
    Bsrking5's Avatar
    Join Date
    Mar 2018
    Posts
    1,018
    Character
    Alpha Lupi
    World
    Adamantoise
    Main Class
    Astrologian Lv 90
    Quote Originally Posted by linayar View Post
    Uh, what kind of response is that? It failing means sometimes people are not good enough or there are too many deaths from people who could've raised others. That doesn't disprove that the way raise works in this game allows you to recover in such instances, which would not work if there is a cooldown on raise.
    Its proves that high numbers of rez doesnt mean success. With a limited number of rez it works. Like with a cooldown...
    (0)

  3. #33
    Player

    Join Date
    Jul 2020
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    1,759
    Quote Originally Posted by Bsrking5 View Post
    Its proves that high numbers of rez doesnt mean success. With a limited number of rez it works. Like with a cooldown...
    Of course it doesn't mean success and I never argued that it means success. However, it at least can still work in that short time where you can res enough people. A cooldown would mean you can only raise a fixed amount of people per duration of time. So it wouldn't work well in a clutch situation with mass deaths.
    (5)

  4. #34
    Player
    Esmoire's Avatar
    Join Date
    Dec 2018
    Location
    Gold Saucer
    Posts
    1,173
    Character
    Mei Coincounter
    World
    Ultros
    Main Class
    Goldsmith Lv 100
    It's interesting how MP works best when it's basically used as a job gauge; DRK, PLD, BLM being poignant cases. When you have MP you feel like you can do great things... it's exciting to have and full of opportunity, which is how it should feel.

    I think a goal for the next expansion would be perhaps make MP feel more exciting to have. For healers, I think attack spells and your super basic heals should be free (like they are in PvP), but some of your oGCDs and really powerful GCDs should have MP costs. MP would kind of act as a third balancing lever in addition to the efficacy and cooldown, so you could for example have oGCDs with low CDs but they are expensive to use, kind of like TBN is on DRK.

    For jobs that never use MP, the bar shouldn't be on our HUD at all. As a WAR I'd love if it just put my meat gauge there.
    (1)

  5. #35
    Player
    Bsrking5's Avatar
    Join Date
    Mar 2018
    Posts
    1,018
    Character
    Alpha Lupi
    World
    Adamantoise
    Main Class
    Astrologian Lv 90
    Quote Originally Posted by Esmoire View Post
    It's interesting how MP works best when it's basically used as a job gauge; DRK, PLD, BLM being poignant cases. When you have MP you feel like you can do great things... it's exciting to have and full of opportunity, which is how it should feel.

    I think a goal for the next expansion would be perhaps make MP feel more exciting to have. For healers, I think attack spells and your super basic heals should be free (like they are in PvP), but some of your oGCDs and really powerful GCDs should have MP costs. MP would kind of act as a third balancing lever in addition to the efficacy and cooldown, so you could for example have oGCDs with low CDs but they are expensive to use, kind of like TBN is on DRK.

    For jobs that never use MP, the bar shouldn't be on our HUD at all. As a WAR I'd love if it just put my meat gauge there.
    SE will never do that. Thats to far on the hardcore side. FFXIV leans very heavily casual.
    (0)

  6. #36
    Player
    Vickii's Avatar
    Join Date
    Aug 2015
    Location
    Gridania! <3
    Posts
    599
    Character
    Elise Marie
    World
    Cerberus
    Main Class
    Scholar Lv 90
    Yes. Because magic hammer.
    (0)

  7. #37
    Player
    StormyFae's Avatar
    Join Date
    Feb 2021
    Location
    Gridania
    Posts
    258
    Character
    Serena Nisomusui
    World
    Famfrit
    Main Class
    Dark Knight Lv 80
    There would be no point playing a magi without mana that straight up strips the entire identity of mages
    (0)

  8. #38
    Player
    ItMe's Avatar
    Join Date
    Jun 2020
    Location
    Lumsa Lomsa
    Posts
    4,178
    Character
    Iiiiiiiiiiit's Meeeee
    World
    Sargatanas
    Main Class
    Arcanist Lv 90
    Quote Originally Posted by Esmoire View Post
    For jobs that never use MP, the bar shouldn't be on our HUD at all. As a WAR I'd love if it just put my meat gauge there.
    I would very much like this as well.
    And I just learned that apparently they addressed this recently (Oct 2020).

    A: We know this has been requested for some time, and this is also technically possible.
    However, the option to display HUD elements separately is quite finicky due to the fact that it needs to be properly displayed on all compatible platforms. The MP display is also changed into CP or GP depending on the class you’re playing, and each of those would have to be investigated as well, so it’s quite difficult to implement. If you were to ask if that means it’ll never happen, then that isn’t necessarily the case.

    Yoshida: Not all HUD elements were originally designed to be separable, so something like this would probably need to be rebuilt from scratch. As Odagiri said, this doesn’t mean we’re never going to do it. After all, the FFXIV team has been known to suddenly make something happen once a method and reasonable cost have been determined.
    (2)

  9. #39
    Player
    Cithaerias_pyropina's Avatar
    Join Date
    Jan 2020
    Location
    Warrior
    Posts
    365
    Character
    Qynden Peltier
    World
    Cactuar
    Main Class
    Warrior Lv 100
    Quote Originally Posted by Derio View Post
    No. Removing MP would make TBN have a much longer cooldown and would put 2 OGCDs on a longer cooldown for DRK. For PLD, clemency and holy spirit cooldown would be increased due to no MP cost.

    MP should stay if anything for a classic FF feel.
    MP is fine on jobs that use it as an actual resource, PLD, BLM, DRK, SCH, WHM, AST but on SMN and RDM it is entirely there to prevent raise spamming, which is a laughable excuse, just give their res spells a cooldown, shouldn't have to rely on their res spells to get through content anyway. Make Clemency a spell with a recast timer like MCH's Drill and have no MP cost or a cooldown, don't need to be spamming that anyway and if you are you're likely doomed.

    On RDM you can't spam Verthunder, Veraero, Scatter or Impact unless you want to spend an entire year casting them. Verstone and Verfire are locked behind procs and you can't spam those either. The MP cost on Verholy, Verflare and Scorch, bet you didn't even notice they even have MP cost, is negligible.

    What is MP on Summoner? A job that relies on using a trillion cooldowns that have no MP cost. The only expensive spells SMN has is Miasma and Bio, which are applied every 30 seconds which is more than enough time to regenerate the 1100 MP used to cast them both and every 50s with Tri-Disaster which applies them both for free, Resurrection and the aoes Outburst and Fountain of Fire. Which tanks, melee and ranged DPS can use their aoes for absolutely no cost whatsoever.

    What is the point of MP on RDM and SMN's DPS spells when all it does is punish them if a fight is drawn out over a long period of time. Lucid Dreaming? Use it whenever it's up? Again, what is the point of MP if Lucid Dreaming equates near infinite MP? "But Vercure, Resurrection and Verraise!" Easy, give Verraise a cooldown with 2 charges and Resurrection (on Summoner, if it isn't outright removed in 6.0,) a cooldown. Make Vercure a spell with a cooldown timer like MCH's Drill.
    (1)

  10. #40
    Player Theodric's Avatar
    Join Date
    Sep 2013
    Posts
    10,051
    Character
    Matthieu Desrosiers
    World
    Cerberus
    Main Class
    Reaper Lv 90
    Quote Originally Posted by Cithaerias_pyropina View Post
    Make Clemency a spell with a recast timer like MCH's Drill and have no MP cost or a cooldown, don't need to be spamming that anyway and if you are you're likely doomed.
    That'd make it more difficult for a PLD to solo content, or save a run in situations where the healer is dead and there isn't a player in the party capable of bringing them back into the fight. It takes more time, sure, but I've had a lot of fun seeing and playing as a PLD using Clemency to keep himself and another player alive to finish a battle.

    If stuff like that becomes impossible, the game ends up becoming even more streamlined and stagnant.
    (9)

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