Take away MP and you'll have PLD's spamming spell abilities as the new tank meta

Take away MP and you'll have PLD's spamming spell abilities as the new tank meta





They could get rid of HP too, just implement the "twice comes ruin" mechanic from DR for the whole game. And just make the healer jobs into DPS that can raise.
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No but community has made up reason that its somehow different than TP ever was and thus needs to stay. Like MP management is more enaging now than it ever was...




MP is different than TP was. Well it is not really more engaging on every job, but DRK, PLD and BLM have mechanics to manipulate the MP bar and would need a complete rework when MP was removed. On healers and RDM I think they would work without an MP bar, just put a cooldown on raise. Don't know about SMN, never played the job.
That's a bad idea since FFXIV combat is made for sudden recoveries, especially in preparation for mechanics that require a certain number of people to be alive to be able to do.
What MP does is not so much preventing the recovery of a near dead party, but to make consistent deaths throughout a fight be an issue, along with the weakness debuff.
So, putting a cooldown on raise would help someone who keeps dying at a regular interval during a fight while the other 7 managed to stay alive throughout the fight, but would punish one badly handled mechanic that kills most of the party.
If things are going well, it's pretty easy to maintain a healthy MP pool. It's when things start going badly that it becomes harder - especially if there's a need to spend a chunk of it to bring other players back to life.
It does seem to mostly be there for the sake of being there, though. Especially with how TP was cut outright.
Ironically healers and RDM have the easiest MP "management" because you can keep full uptime at base Piety as long as you keep LD on CD and in case of SCH and AST, use Draw/ ED regulary... which you will do anyway and don't go full SpS in low dps parties. If they simply gave Raise and expensive GCD heals charges for an entire fight which would roughly equal the amount you can take at average Piety, you probably wouldn't notice a difference in gameplay. It's a tacked on pseudo-resource right now that is managed by pushing a button every 60s. If they don't give them actual MP management, they might aswell remove it.
For BLM on the other hand, the job would need a major rework. MP is something you actively use and manipulate. Even standard rota relies on managing it and it gets more extreme the more you play around with Transpose lines. Although I know the theory for PLD and DRK, I can't speak for them from experience. But remoiving MP would be a huge thing for BLM at least. The whole job relies heavily on MP yoyoing and it's not straightforward with the multiple ways to do it.


Removing MP would likely take a bit more tweaking to accomplish than removing TP did, but if they set their minds to it, I'll bet it could be done.
BLM is probably the job that would need the most rework, since the job basically revolves around emptying the MP pool in one stance and then refilling it in another. This could, perhaps, be accomplished by way of stacks of a buff; spend time in Ice mode to build up those stacks, then switch to Fire mode to spend them.
For other casters, the only purpose of MP is to hinder them when they run out - just as was the case with TP before it was removed. For those jobs, removing MP would be just as meaningful or meaningless as removing TP was.
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