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  1. #1
    Player
    Titansteel's Avatar
    Join Date
    Mar 2021
    Posts
    3
    Character
    Titansteel Firebane
    World
    Behemoth
    Main Class
    Paladin Lv 80
    Take away MP and you'll have PLD's spamming spell abilities as the new tank meta
    (0)

  2. #2
    Player
    Fawkes's Avatar
    Join Date
    Mar 2011
    Posts
    2,790
    Character
    Fawkes Macleod
    World
    Excalibur
    Main Class
    White Mage Lv 100
    They could get rid of HP too, just implement the "twice comes ruin" mechanic from DR for the whole game. And just make the healer jobs into DPS that can raise.
    (5)

  3. #3
    Player
    MonsutaMan's Avatar
    Join Date
    Sep 2019
    Posts
    372
    Character
    Elzen Man
    World
    Raiden
    Main Class
    Samurai Lv 70
    Mute

    Point
    (0)
    DEVOUR: Blue Mages Are What You Eat........

  4. #4
    Player
    Valkyrie_Lenneth's Avatar
    Join Date
    Mar 2011
    Location
    Limsa Lominsa
    Posts
    8,037
    Character
    Lynne Asteria
    World
    Jenova
    Main Class
    Viper Lv 100
    Quote Originally Posted by MonsutaMan View Post
    Mute

    Point
    Moot point
    (6)

  5. #5
    Player
    Bsrking5's Avatar
    Join Date
    Mar 2018
    Posts
    1,018
    Character
    Alpha Lupi
    World
    Adamantoise
    Main Class
    Astrologian Lv 90
    No but community has made up reason that its somehow different than TP ever was and thus needs to stay. Like MP management is more enaging now than it ever was...
    (0)

  6. #6
    Player
    Tint's Avatar
    Join Date
    Aug 2013
    Location
    In the right-hand attic
    Posts
    4,349
    Character
    Karuru Karu
    World
    Shiva
    Main Class
    Fisher Lv 100
    Quote Originally Posted by Bsrking5 View Post
    No but community has made up reason that its somehow different than TP ever was and thus needs to stay. Like MP management is more enaging now than it ever was...
    MP is different than TP was. Well it is not really more engaging on every job, but DRK, PLD and BLM have mechanics to manipulate the MP bar and would need a complete rework when MP was removed. On healers and RDM I think they would work without an MP bar, just put a cooldown on raise. Don't know about SMN, never played the job.
    (3)

  7. #7
    Player

    Join Date
    Jul 2020
    Posts
    1,759
    Quote Originally Posted by Tint View Post
    put a cooldown on raise.
    That's a bad idea since FFXIV combat is made for sudden recoveries, especially in preparation for mechanics that require a certain number of people to be alive to be able to do.

    What MP does is not so much preventing the recovery of a near dead party, but to make consistent deaths throughout a fight be an issue, along with the weakness debuff.

    So, putting a cooldown on raise would help someone who keeps dying at a regular interval during a fight while the other 7 managed to stay alive throughout the fight, but would punish one badly handled mechanic that kills most of the party.
    (0)

  8. #8
    Player Theodric's Avatar
    Join Date
    Sep 2013
    Posts
    10,051
    Character
    Matthieu Desrosiers
    World
    Cerberus
    Main Class
    Reaper Lv 90
    If things are going well, it's pretty easy to maintain a healthy MP pool. It's when things start going badly that it becomes harder - especially if there's a need to spend a chunk of it to bring other players back to life.

    It does seem to mostly be there for the sake of being there, though. Especially with how TP was cut outright.
    (2)

  9. #9
    Player
    Rilifane's Avatar
    Join Date
    Oct 2015
    Posts
    1,580
    Character
    Esther Harper
    World
    Zodiark
    Main Class
    Scholar Lv 90
    Ironically healers and RDM have the easiest MP "management" because you can keep full uptime at base Piety as long as you keep LD on CD and in case of SCH and AST, use Draw/ ED regulary... which you will do anyway and don't go full SpS in low dps parties. If they simply gave Raise and expensive GCD heals charges for an entire fight which would roughly equal the amount you can take at average Piety, you probably wouldn't notice a difference in gameplay. It's a tacked on pseudo-resource right now that is managed by pushing a button every 60s. If they don't give them actual MP management, they might aswell remove it.

    For BLM on the other hand, the job would need a major rework. MP is something you actively use and manipulate. Even standard rota relies on managing it and it gets more extreme the more you play around with Transpose lines. Although I know the theory for PLD and DRK, I can't speak for them from experience. But remoiving MP would be a huge thing for BLM at least. The whole job relies heavily on MP yoyoing and it's not straightforward with the multiple ways to do it.
    (1)

  10. #10
    Player
    LineageRazor's Avatar
    Join Date
    Dec 2013
    Posts
    3,822
    Character
    Lineage Razor
    World
    Gilgamesh
    Main Class
    Goldsmith Lv 90
    Removing MP would likely take a bit more tweaking to accomplish than removing TP did, but if they set their minds to it, I'll bet it could be done.

    BLM is probably the job that would need the most rework, since the job basically revolves around emptying the MP pool in one stance and then refilling it in another. This could, perhaps, be accomplished by way of stacks of a buff; spend time in Ice mode to build up those stacks, then switch to Fire mode to spend them.

    For other casters, the only purpose of MP is to hinder them when they run out - just as was the case with TP before it was removed. For those jobs, removing MP would be just as meaningful or meaningless as removing TP was.
    (1)

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