They could get rid of HP too, just implement the "twice comes ruin" mechanic from DR for the whole game. And just make the healer jobs into DPS that can raise.
They could get rid of HP too, just implement the "twice comes ruin" mechanic from DR for the whole game. And just make the healer jobs into DPS that can raise.
Mute
Point
No but community has made up reason that its somehow different than TP ever was and thus needs to stay. Like MP management is more enaging now than it ever was...
MP is different than TP was. Well it is not really more engaging on every job, but DRK, PLD and BLM have mechanics to manipulate the MP bar and would need a complete rework when MP was removed. On healers and RDM I think they would work without an MP bar, just put a cooldown on raise. Don't know about SMN, never played the job.
If things are going well, it's pretty easy to maintain a healthy MP pool. It's when things start going badly that it becomes harder - especially if there's a need to spend a chunk of it to bring other players back to life.
It does seem to mostly be there for the sake of being there, though. Especially with how TP was cut outright.
Ironically healers and RDM have the easiest MP "management" because you can keep full uptime at base Piety as long as you keep LD on CD and in case of SCH and AST, use Draw/ ED regulary... which you will do anyway and don't go full SpS in low dps parties. If they simply gave Raise and expensive GCD heals charges for an entire fight which would roughly equal the amount you can take at average Piety, you probably wouldn't notice a difference in gameplay. It's a tacked on pseudo-resource right now that is managed by pushing a button every 60s. If they don't give them actual MP management, they might aswell remove it.
For BLM on the other hand, the job would need a major rework. MP is something you actively use and manipulate. Even standard rota relies on managing it and it gets more extreme the more you play around with Transpose lines. Although I know the theory for PLD and DRK, I can't speak for them from experience. But remoiving MP would be a huge thing for BLM at least. The whole job relies heavily on MP yoyoing and it's not straightforward with the multiple ways to do it.
Removing MP would likely take a bit more tweaking to accomplish than removing TP did, but if they set their minds to it, I'll bet it could be done.
BLM is probably the job that would need the most rework, since the job basically revolves around emptying the MP pool in one stance and then refilling it in another. This could, perhaps, be accomplished by way of stacks of a buff; spend time in Ice mode to build up those stacks, then switch to Fire mode to spend them.
For other casters, the only purpose of MP is to hinder them when they run out - just as was the case with TP before it was removed. For those jobs, removing MP would be just as meaningful or meaningless as removing TP was.
No. Removing MP would make TBN have a much longer cooldown and would put 2 OGCDs on a longer cooldown for DRK. For PLD, clemency and holy spirit cooldown would be increased due to no MP cost.
MP should stay if anything for a classic FF feel.
It's needed to balance classes that have support abilities that use mana.
If mana was removed and not replaced with another resource rdms could trivialise content by constantly being able to res. As it is now how much they can res is limited due to the cost and also ressing too much can negatively affect their dps due to lack of mana. Both of which are the trade off that class has with having a constant on demand instant res. The mana cost is necessary for balance.
Similarly for healers they would be able to trivialise content by being able to constantly blast their strongest heals which would mean they could carry groups that would currently be impossible to do now. Again the mana costs are necessary for balance.
As for blm well you're punished if you do your rotation so incorrectly that you run out of mana. It gives a hint to the player that they are definitely doing something very wrong.
And for classes in general, aside from a blm who knows what they're doing, you're punished by having no mana if you get ressed by a normal res, so that gives the incentive for players to not die.
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