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  1. #1
    Player
    Bsrking5's Avatar
    Join Date
    Mar 2018
    Posts
    1,018
    Character
    Alpha Lupi
    World
    Adamantoise
    Main Class
    Astrologian Lv 90
    Quote Originally Posted by Esmoire View Post
    It's interesting how MP works best when it's basically used as a job gauge; DRK, PLD, BLM being poignant cases. When you have MP you feel like you can do great things... it's exciting to have and full of opportunity, which is how it should feel.

    I think a goal for the next expansion would be perhaps make MP feel more exciting to have. For healers, I think attack spells and your super basic heals should be free (like they are in PvP), but some of your oGCDs and really powerful GCDs should have MP costs. MP would kind of act as a third balancing lever in addition to the efficacy and cooldown, so you could for example have oGCDs with low CDs but they are expensive to use, kind of like TBN is on DRK.

    For jobs that never use MP, the bar shouldn't be on our HUD at all. As a WAR I'd love if it just put my meat gauge there.
    SE will never do that. Thats to far on the hardcore side. FFXIV leans very heavily casual.
    (0)

  2. #2
    Player
    Esmoire's Avatar
    Join Date
    Dec 2018
    Location
    Gold Saucer
    Posts
    1,160
    Character
    Mei Coincounter
    World
    Ultros
    Main Class
    Goldsmith Lv 100
    Quote Originally Posted by Bsrking5 View Post
    SE will never do that. Thats to far on the hardcore side. FFXIV leans very heavily casual.
    It arguably has a lot for the casual player to benefit from. Spells that weaker players use as a crutch like Cure or Medica 1 or Physick go from costing little to now costing nothing, and abilities new players feel like "should only be used in emergency" like Benediction can still be made free to have no MP cost.
    (0)

  3. #3
    Player
    Vickii's Avatar
    Join Date
    Aug 2015
    Location
    Gridania! <3
    Posts
    599
    Character
    Elise Marie
    World
    Cerberus
    Main Class
    Scholar Lv 90
    Yes. Because magic hammer.
    (0)

  4. #4
    Player
    StormyFae's Avatar
    Join Date
    Feb 2021
    Location
    Gridania
    Posts
    258
    Character
    Serena Nisomusui
    World
    Famfrit
    Main Class
    Dark Knight Lv 80
    There would be no point playing a magi without mana that straight up strips the entire identity of mages
    (0)

  5. #5
    Player
    Raikai's Avatar
    Join Date
    Jun 2017
    Posts
    3,560
    Character
    Arlo Nine-tails
    World
    Mateus
    Main Class
    Scholar Lv 90
    Probably said before but MP is still a meaningful resource to most of the jobs.

    BLM treats MP so dynamically that it feels like a gauge of its own.

    I'd say, maybe make it more impactful for healers... It's nearly impossible of run out of MP if you're using your free tools optimally due to how scripted the fights are.
    (0)

  6. #6
    Player
    HyoMinPark's Avatar
    Join Date
    Feb 2016
    Location
    Lavender Beds, Ward 13, Plot 41
    Posts
    7,339
    Character
    Hyomin Park
    World
    Cactuar
    Main Class
    Sage Lv 92
    Quote Originally Posted by Raikai View Post
    Probably said before but MP is still a meaningful resource to most of the jobs.
    Eh, not really.

    WAR and GNB don’t use MP. None of the 4 melee DPS use it. None of the 3 physical ranged use it. Healers barely have to monitor it unless shat is really hitting the fan. Same with SMN and RDM—they’re only impacted by death or multiple raises in the case of RDM. BLM uses it...but you could also just rework their Astral/Umbral phases into a gauge and it be more or less the same thing, really. DRK and PLD could also be reworked without MP, so it’s not as meaningful a resource in my opinion.
    (2)
    Sage | Astrologian | Dancer

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    Hyomin Park#0055

  7. #7
    Player
    SilverObi's Avatar
    Join Date
    Apr 2011
    Location
    Gridania
    Posts
    1,028
    Character
    Kissa Kotele
    World
    Balmung
    Main Class
    Red Mage Lv 90
    I don't really see the point of removing the MP gauge in general, except for the jobs that just don't use it, since at the end of the day it's just another meter that empties and refills at set intervals. I suppose we could get more individual job flavor if that resource was renamed on a per-job basis but unless the gameplay of them changes in some way then it doesn't matter either way. I dunno just seems like a weird change but then again so was the removal of TP to me when it happened but that accompanied gameplay changes to justify it.

    Do we need MP anymore? I mean this is a JRPG so I guess yeah since it's a staple design trope of the genre, but I wouldn't miss it if was taken away or retooled.
    (0)

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