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  1. #21
    Player
    Stepjam's Avatar
    Join Date
    Jul 2019
    Posts
    1,203
    Character
    Gabriel Morgan
    World
    Adamantoise
    Main Class
    Dark Knight Lv 100
    Quote Originally Posted by MonsutaMan View Post
    Mute

    Point
    I think the word you are looking for is "moot"
    (2)

  2. #22
    Player
    kaynide's Avatar
    Join Date
    May 2014
    Posts
    2,881
    Character
    Kris Goldenshield
    World
    Tonberry
    Main Class
    Gladiator Lv 100
    I know this is kinda a joke thread at this point, but for what it’s worth...

    I would rather they cap you at 9999 hp and/or mp and have this cap reached at 50.

    Gear should mitigate damage rather than increase hp. I’d even be cool with higher hp for tanks and higher mp for mages with dps in the middle.

    It’s not that the big numbers are meaningless, it’s just that with a tighter range I feel the numbers have more impact, especially when I hear “expect x attack to do 12,000 damage”. ..what is that even in this particular instance? Half my hp bar? A third?
    (0)

  3. #23
    Player
    Melichoir's Avatar
    Join Date
    Feb 2015
    Location
    Uldah
    Posts
    1,537
    Character
    Desia Demarseille
    World
    Sargatanas
    Main Class
    Dark Knight Lv 90
    Quote Originally Posted by kaynide View Post
    I know this is kinda a joke thread at this point, but for what it’s worth...

    I would rather they cap you at 9999 hp and/or mp and have this cap reached at 50.

    Gear should mitigate damage rather than increase hp. I’d even be cool with higher hp for tanks and higher mp for mages with dps in the middle.

    It’s not that the big numbers are meaningless, it’s just that with a tighter range I feel the numbers have more impact, especially when I hear “expect x attack to do 12,000 damage”. ..what is that even in this particular instance? Half my hp bar? A third?
    Didnt they say theres gonna be a numbers crunch for the next xpac? Might end up with something akin to what youre talking about.
    (0)

  4. #24
    Player
    Mirhd's Avatar
    Join Date
    Aug 2017
    Posts
    392
    Character
    Ellisuur Muur
    World
    Midgardsormr
    Main Class
    Dark Knight Lv 90
    Quote Originally Posted by Melichoir View Post
    Didnt they say theres gonna be a numbers crunch for the next xpac? Might end up with something akin to what youre talking about.
    A stat crunch, yeah. Basically what WoW has done in the past multiple times because the numbers were just getting ridiculous. I recall it made soloing older content nearly impossible until stats jumped up again with gear upgrades.

    Also this entire topic is silly.
    (4)

  5. #25
    Player
    Titansteel's Avatar
    Join Date
    Mar 2021
    Posts
    3
    Character
    Titansteel Firebane
    World
    Behemoth
    Main Class
    Paladin Lv 80
    Take away MP and you'll have PLD's spamming spell abilities as the new tank meta
    (0)

  6. #26
    Player
    Bsrking5's Avatar
    Join Date
    Mar 2018
    Posts
    1,018
    Character
    Alpha Lupi
    World
    Adamantoise
    Main Class
    Astrologian Lv 90
    Quote Originally Posted by Tint View Post
    MP is different than TP was. Well it is not really more engaging on every job, but DRK, PLD and BLM have mechanics to manipulate the MP bar and would need a complete rework when MP was removed. On healers and RDM I think they would work without an MP bar, just put a cooldown on raise. Don't know about SMN, never played the job.
    BLM is the only one it'll effect and its the only one that uses MP in any meaningful kind of way. DRK and PLD would barely need any changes. SMN could basically have the same as RDM. This is way less effort in changes needed then TP required. And BLM should be on chopping block for changes in 6.0. The button bloat can't allow for them to add in any more ocgd so they doomed to a rework anyways.
    (0)

  7. #27
    Player

    Join Date
    Jul 2020
    Posts
    1,759
    Quote Originally Posted by Tint View Post
    put a cooldown on raise.
    That's a bad idea since FFXIV combat is made for sudden recoveries, especially in preparation for mechanics that require a certain number of people to be alive to be able to do.

    What MP does is not so much preventing the recovery of a near dead party, but to make consistent deaths throughout a fight be an issue, along with the weakness debuff.

    So, putting a cooldown on raise would help someone who keeps dying at a regular interval during a fight while the other 7 managed to stay alive throughout the fight, but would punish one badly handled mechanic that kills most of the party.
    (0)

  8. #28
    Player
    Bsrking5's Avatar
    Join Date
    Mar 2018
    Posts
    1,018
    Character
    Alpha Lupi
    World
    Adamantoise
    Main Class
    Astrologian Lv 90
    Quote Originally Posted by linayar View Post
    That's a bad idea since FFXIV combat is made for sudden recoveries, especially in preparation for mechanics that require a certain number of people to be alive to be able to do.

    What MP does is not so much preventing the recovery of a near dead party, but to make consistent deaths throughout a fight be an issue, along with the weakness debuff.

    So, putting a cooldown on raise would help someone who keeps dying at a regular interval during a fight while the other 7 managed to stay alive throughout the fight, but would punish one badly handled mechanic that kills most of the party.
    And thats a bad thing? And "sudden recoveries" is BS. I often only rez on swiftcast cooldown anyways. Better to focus on the alive parties members then to lock into long cast chains.
    (0)

  9. #29
    Player

    Join Date
    Jul 2020
    Posts
    1,759
    Quote Originally Posted by Bsrking5 View Post
    And thats a bad thing?
    A kit not being useful for the combat style it is used in is definitely a bad thing.

    And "sudden recoveries" is BS. I often only rez on swiftcast cooldown anyways. Better to focus on the alive parties members then to lock into long cast chains.
    Sudden recovery is not BS. I've seen it happen plenty of times during the last boss of Ridorana during a failed intermission.
    (4)

  10. #30
    Player
    Bsrking5's Avatar
    Join Date
    Mar 2018
    Posts
    1,018
    Character
    Alpha Lupi
    World
    Adamantoise
    Main Class
    Astrologian Lv 90
    Quote Originally Posted by linayar View Post
    A kit not being useful for the combat style it is used in is definitely a bad thing.

    Sudden recovery is not BS. I've seen it happen plenty of times during the last boss of Ridorana during a failed intermission.
    I've also seen it fail plenty of times, your point is?
    (1)

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