Quote Originally Posted by Shibi View Post
Is that level of mind numbing boringness really needed?
It isn't really any more or less boring than the class already is. Though I guess that this is definitely a personal opinion.
I look at complexity and how interesting a class is to play by how many decisions you need to make while playing it. With or without this change, the number of button presses and number of decisions doesn't change. You will never be in a situation where choosing to use the base skill is a better decision than using the proc. You loose a lot more potency by not using a proc (or by missing out on having used it by procing it again while you have the proc available) than by not using the combo. So if you have the proc, you will always press that button instead of the other button. When first learning the class, this may be a decision that you have to think about making, but after a day or two it no longer is. It is just automatic.

The decision complexity that keeps the class interesting and which allows you to optimize your play of it is making sure that you are using both dances (and your other cooldowns) on cooldown, making sure you use enough feathers so as not to overcap on them but saving enough for your burst phase, and making sure that you pick the right time to use Saber Dance before hitting 100 Esprit. The physical dexterity component comes from making sure you double weave your feather procs when possible, and managing to keep up with using everything during your burst phase. Occasionally pressing 2 or 4 instead of 1 or 3 on GCD because it is always optimal to do it when you can doesn't really add in any meaningful way to either decision or dexterity complexity once you spend the initial couple days getting used to the pattern and doesn't really make playing the class funner (again, an opinion). Removing that component would let new players focus on learning the fun part sooner and would make them more effective in group play as well.

But I will definitely admit that all of what I just said is a personal opinion. I think though that if you are someone that would find dancer boring with this change, you are also someone who finds dancer boring as-is. It isn't a very big change and doesn't change the rotation at all, it just changes what buttons you have to press to do the exact same thing.