The AOE skills are what I was thinking myself. Given that the actual skill icons change when you dance, the colour coding would remain. Yes the base skill icons match the colour of the dance moves, but this is more of a nice optical thing than an actual utility thing. Tinting the Windmill and Bladeshower skill icons Green and Yellow wouldn't be much to do if need be.
It isn't really an awful lot to change. The only Dancer Specific changes would be:
1) Rolling the Procs for AOE and Single Target Combos, plus Feather Dance 3 in to the basic skills. On proc, the skill icon would change to represent the proc. For new Dancers, this would be easier to learn than the current dancer system of separate buttons. It would not reduce decision complexity, but it would reduce mistakes from new players being distracted while learning the job. For current players, this would be easy to adapt to and would not increase their overall proficiency. For everyone though, it would make physical execution of abilities cleaner and more comfortable because you would have five less buttons you would need to place on your keyboard to reach. For anyone with small hands or a physical disability this would be a very welcome change.
2) Changing the colour of two skill icons (if needed). This could very easily and quickly be done, but since the skills actually change anyways while dancing it isn't all that necessary. I'll still put it here though.
This would also require an overall game system change:
1) Procs would have a different outline colour than combos. This would be welcome across the game anyways because it would be nice to be able to see at a quick glance what exactly that lit up border means. Usually a proc is more important to pay attention to than a combo que. I know that combos can be though of as procs themselves, but they are their own class of proc.
This may all be a personal whim, but I still don't really see how anything about it would be a negative change for anyone beyond maybe requiring veteran Dancers to relearn some minor muscle memory, something that they may have to do after any balance patch anyways. It would make new Dancers more effective in Duty Finder without changing the effectiveness of mid to high tier ones (better for the community as a whole), it would reduce the number of keybinds necessary which would make physically playing the class more comfortable and make it more accessible to people that have physical limitations that make having to stretch your hand across the entire keyboard difficult or painful, and it would reduce visual clutter that may lead to confusion by stacking the procs on top of the combo indicators (the fact that you have a combo active doesn't matter if you also have the proc active. You will always want to use the proc so that you don't end up wasting it by refreshing).
Is there any actual downside to this that I am not seeing or have not already addressed?


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