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  1. #51
    Player
    Kiote's Avatar
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    1,774
    Character
    Kiote Corissimo
    World
    Sargatanas
    Main Class
    Pugilist Lv 50
    50k is not expensive for arrows.. That 50gil/arrow.

    The fundamental Idea behind consumable ammo is to make the user think "How many arrows do I need to use to be effective." rather than "How many times can I shoot this one enemy."

    If Archer's had infinite arrows, we would have the same problem with Arcs that we have with THMs right now. They would just mindlessly pump out as much damage as possible, ruining enmity control, and killing themself and others in the process.

    More Importantly, the DMG increase between level 1 arrows and level 50 arrows is inconsequential in all situation except Boss fights. A smart archer would not be using Cobalt arrows in a grind party. That's beyond dumb.
    (3)
    Last edited by Kiote; 02-14-2012 at 09:20 AM.

  2. #52
    Player
    Spider-Dan's Avatar
    Join Date
    Mar 2011
    Posts
    158
    Character
    Viper Beam
    World
    Balmung
    Main Class
    Machinist Lv 70
    Quote Originally Posted by Eldaena View Post
    If gil is your issue go farm the mats.
    Unless the most profitable activity you can think of is crafting arrows, you're better off farming something else (karakul fleece, cobalt ore, hog hide, whatever) and selling that.

    You do not somehow save more money by farming arrow mats and crafting them up. Farming is farming, and (when dealing with sellable items) you should always be farming the most profitable item you can.
    (1)

  3. #53
    Player
    Spider-Dan's Avatar
    Join Date
    Mar 2011
    Posts
    158
    Character
    Viper Beam
    World
    Balmung
    Main Class
    Machinist Lv 70
    Quote Originally Posted by Kiote View Post
    If Archer's had infinite arrows, we would have the same problem with Arcs that we have with THMs right now. They would just mindlessly pump out as much damage as possible, ruining enmity control, and killing themself and others in the process.
    I feel quite comfortable in saying that there is no ARC, anywhere, who thinks, "I'd better slow down because arrows are too expensive and I'm running low."

    The real distinction between ARC and other DDs is not the damage output; even in 1.19, when ARC sucked and did way less damage than everyone else, they still had to pay-to-play. The difference between ARC and the other DoW is that ARC pays to be able to deal physical damage at range. (THM can do something similar, but they are constrained by MP management.)

    More Importantly, the DMG increase between level 1 arrows and level 50 arrows is inconsequential in all situation except Boss fights. A smart archer would not be using Cobalt arrows in a grind party. That's beyond dumb.
    The damage between different arrows is actually pretty noticeable now. You could argue that anything except instanced content is inconsequential, and I wouldn't necessarily disagree, but there you have it.
    (2)

  4. #54
    Player
    Aku's Avatar
    Join Date
    Mar 2011
    Location
    Ul'dah
    Posts
    64
    Character
    Aku Crimson
    World
    Ragnarok
    Main Class
    Archer Lv 80
    You had the right idea hiding...
    (2)

  5. #55
    Player
    DoctorMog's Avatar
    Join Date
    Mar 2011
    Location
    Limsa
    Posts
    1,944
    Character
    Doctor Mog
    World
    Hyperion
    Main Class
    Lancer Lv 51
    Go farm the items, make them yourself.

    If that is too much for you because you can't be bothered to do all that work;

    Remind yourself why they cost 50k (See above sentence)

    because they take work to make, and time = money.

    Otherwise, you can buy warped arrows for 200 gil a stack.
    (4)
    Last edited by DoctorMog; 02-14-2012 at 12:33 PM.

  6. #56
    Player

    Join Date
    Sep 2011
    Location
    Gridania
    Posts
    641
    I like all kinds of arrows...and we should buy arrows!!!

    But just between you and I...I've never hardly bought arrows in my life. Please it's an MMO learn to play with others! That's what LS are for. And you totally have the ability to make the arrows yourself.

    If anything we should have more types of arrows for specific types of enemies. Arrows for flying creatures...elemental arrows...stat impairment arrows...They were headed the right direction when there were arrows that did more then piercing damage. We need many types of arrows.

    I do suggest there be a generic low arrow that has INFINITY amount like the lowest level arrow. All other arrows should be more special and cost.
    (2)

  7. #57
    Player
    Kinseykinz's Avatar
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    1,274
    Character
    Isagael Rose
    World
    Sagittarius
    Main Class
    Botanist Lv 100
    Quote Originally Posted by Agoven View Post
    I do suggest there be a generic low arrow that has INFINITY amount like the lowest level arrow. All other arrows should be more special and cost.
    This I could get on board with (although i think even a warped arrow should slightly outdamage 'free, unlimited' arrow.)
    (0)

  8. #58
    Player
    Halvaard_Vidan's Avatar
    Join Date
    May 2011
    Location
    Gridania
    Posts
    144
    Character
    Halvaard Vidan
    World
    Balmung
    Main Class
    Conjurer Lv 50
    Quote Originally Posted by Spider-Dan View Post
    If you think cobalt arrows are overpriced, I recommend pricing the materials. For example, typical mat prices on Fabul:

    cobalt ingots: 7k x99 = 693k
    chocobo feathers: 4k x99 = 396k
    rosewood branch: 3k x99 = 297k
    total cost = 1386k for 33 stacks = 42k/stack

    That's if you are manually babysitting each synth. If you are mashing enter, you can expect a 10-15% net fail rate at R50, putting you at 1386k for ~29 stacks, or 47.8k/stack. (I imagine Hasty Hand would be even worse.)

    Many arrow producers are selling arrows below cost.
    While this may technicaly be true, I'd say the majority of Crafters are also Gatherers.
    So any Carpenter is also likely either a Botanist or Miner, in which case cut the cost down by half.

  9. #59
    Player Biggs's Avatar
    Join Date
    Mar 2011
    Location
    Limsa Lominsa
    Posts
    982
    Character
    Behemoth King
    World
    Sargatanas
    Main Class
    Conjurer Lv 80
    Makes you wonder what ever happened to the arrow designs and ideas they had for archer before the game was released that never materialized. Anyone remember that? Before the beta, on the official site about the game, it said archer would have a multitude of different types of arrows that were better at killing different types of mobs, with pictures of crazy looking barbed and pronged arrows. What gives SE?

    I like the arrow system as it is now, but i agree they should add quivers like they had in XI. So 10 stacks of 999 as one item that you activate to get a stack of 999 from.
    (1)
    Last edited by Biggs; 02-14-2012 at 06:55 PM.

  10. #60
    Player
    Mrfox0707's Avatar
    Join Date
    Apr 2011
    Location
    Gridania
    Posts
    518
    Character
    Kamino Akari
    World
    Hyperion
    Main Class
    Conjurer Lv 60
    Ya know, I remember in the old FF titles a player would buy an arrow equip it and the one arrow could be used over and over again. Then you could find/buy better arrows to equip to do more dmg. That might be a good way to change arrows to.
    (1)

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