I figured. Best advice I could give for that is either:
A) Do what Enla said and enlarge them. (Seriously, it's life changing).
B) And/Or just practice memorizing the colors. "Ok, left to right is blue, green, purple" then just go from there.
This would allow you to tell, at a glance, what you're looking at and what order they're in. ^_^
Memorizing the colors is what I did.
pvp would actually be good if the netcode was fixed
Ahhhh, yeah that'd do it. D: I'm sorry. If there is one huge glaring issue this game has, it's the accessibility options. Unfortunately at present that's the only real recourse you'll have unless SE takes your suggestion to heart or at the very least expands the accessibility options to be more inclusive.
Hard disagree there.The savage raiding and class design are tightly coupled in this discussion. They actually did have animation based dodging back with original shiva and Ramuh. Problem was, graphics got flashy and you could have a hard time seeing what the boss was doing (And we still have that problem when doing Limit Breaks, to the point you really want to make sure you know where you are at in the fight when you fire them off).
The other issue, and I'm not going to beat around the bush with this: being a DPS in this game is a feels bad experience in Savage. To make them interesting to play, they have positionals on melee plus rotations and cooldowns to maintain, and out of all the jobs I swear melee dps die the most, followed by ranged dps who outside of dancer have to check their bars during combat to make sure they are hitting OGCDs on time, third by healers, and tanks being by far the easiest to play. I wouldn't advocate any change to the savage mode system unless they do something to make it easier for dps to keep their OGCD's firing on time and keeping rotations running. Even samurai being as simple as it is sometimes requires correction during the fight.
You're not supposed to get uptime, positionals, oGCDs and timing right just like that. It's normal that, depending on your class, at first you're probably varying degrees of bad because you either tunneled on your hotbars and died or focused on mechanics and messed up the rotation.
DPS have a learning curve and that's a good thing. It's bad enough that tanks and healers got so dumbed down.
There are plenty of ways to keep everything going and get your rotation right while playing mechanics but figuring out the correct greed timing is obviously a matter of trial & error. But they are definitely there and it's not some forbidden magic, it's entirely possible without resorting to crazy uptime strats. Please leave the skill ceiling where it is.
Savage is accessible enough as it is and greed isn't even neccessary to clear. It's optional and for people who want to push their performance. If someone doesn't bother it's on them that playing DPS is a "bad experience".
Only when they stop adding in encounters that are unfriendly to those that suffer from colorblindness.
A savage encounter shouldn't be about learning your job. The fact tanks are "dumbed down" is actually a good thing for savage because otherwise it would be an inaccessible trash heap that no one would do outside of a very small percent of people. They need way more learning assist technology and other improvements to make it easier to pick up. No idea why we are sitting around in this day and age still depending on the youtube community.Hard disagree there.
You're not supposed to get uptime, positionals, oGCDs and timing right just like that. It's normal that, depending on your class, at first you're probably varying degrees of bad because you either tunneled on your hotbars and died or focused on mechanics and messed up the rotation.
DPS have a learning curve and that's a good thing. It's bad enough that tanks and healers got so dumbed down.
There are plenty of ways to keep everything going and get your rotation right while playing mechanics but figuring out the correct greed timing is obviously a matter of trial & error. But they are definitely there and it's not some forbidden magic, it's entirely possible without resorting to crazy uptime strats. Please leave the skill ceiling where it is.
Savage is accessible enough as it is and greed isn't even neccessary to clear. It's optional and for people who want to push their performance. If someone doesn't bother it's on them that playing DPS is a "bad experience".
harder content generally teaches people to play better to clear the content. so... yeah it teaches you, and that's also like, the express purpose of the first turn lolA savage encounter shouldn't be about learning your job. The fact tanks are "dumbed down" is actually a good thing for savage because otherwise it would be an inaccessible trash heap that no one would do outside of a very small percent of people. They need way more learning assist technology and other improvements to make it easier to pick up. No idea why we are sitting around in this day and age still depending on the youtube community.
dumbing down every job to a 1 button rotation just makes playing them boring, where there's no ceiling to try and climb towards and no means of showcasing player ability. may as well play a mobile autobattler at that point
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