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  1. #21
    Player
    Cirque-it's Avatar
    Join Date
    Aug 2019
    Posts
    69
    Character
    Alma Dancing
    World
    Zodiark
    Main Class
    White Mage Lv 87
    Quote Originally Posted by Enla View Post
    You could always enlarge them and place them in a spot of prominence on the UI. That's what I did and I've had no issues since.
    I apreciate the advice but unfortunately I have eye problems as a result of TBI.... So i would have to make the Debuffs HUGE!
    (0)

  2. #22
    Player
    Khalithar's Avatar
    Join Date
    May 2015
    Posts
    2,555
    Character
    Khalith Mateo
    World
    Mateus
    Main Class
    Paladin Lv 100
    Quote Originally Posted by Cirque-it View Post
    You're right on the ball. I HATE having to look at my debuff page (Wyrms lament 2, HELLO WORLD, relativity) it makes my eyes hurt, it makes my head hurt...
    I figured. Best advice I could give for that is either:

    A) Do what Enla said and enlarge them. (Seriously, it's life changing).

    B) And/Or just practice memorizing the colors. "Ok, left to right is blue, green, purple" then just go from there.

    This would allow you to tell, at a glance, what you're looking at and what order they're in. ^_^

    Memorizing the colors is what I did.
    (3)

  3. #23
    Player
    MPK's Avatar
    Join Date
    Mar 2019
    Posts
    995
    Character
    Mirabelle Weaver
    World
    Cactuar
    Main Class
    Summoner Lv 90
    pvp would actually be good if the netcode was fixed
    (2)

  4. #24
    Player
    technole's Avatar
    Join Date
    Jun 2014
    Location
    Gridania
    Posts
    1,971
    Character
    Thea Sitori
    World
    Gilgamesh
    Main Class
    Scholar Lv 72
    Focus Target, use it. Use self debuff bar, not party list. Done.

    Quote Originally Posted by LianaThorne View Post
    God forbid you have to actually put in effort/work to complete content.
    They just want a press a button to clear.
    (4)

  5. #25
    Player
    Enla's Avatar
    Join Date
    Sep 2015
    Location
    Gridania
    Posts
    2,748
    Character
    Crushing Fatigue
    World
    Balmung
    Main Class
    Scholar Lv 70
    Quote Originally Posted by Cirque-it View Post
    I apreciate the advice but unfortunately I have eye problems as a result of TBI.... So i would have to make the Debuffs HUGE!
    Ahhhh, yeah that'd do it. D: I'm sorry. If there is one huge glaring issue this game has, it's the accessibility options. Unfortunately at present that's the only real recourse you'll have unless SE takes your suggestion to heart or at the very least expands the accessibility options to be more inclusive.
    (0)

  6. #26
    Player
    Rilifane's Avatar
    Join Date
    Oct 2015
    Posts
    1,580
    Character
    Esther Harper
    World
    Zodiark
    Main Class
    Scholar Lv 90
    Quote Originally Posted by Colt47 View Post
    The savage raiding and class design are tightly coupled in this discussion. They actually did have animation based dodging back with original shiva and Ramuh. Problem was, graphics got flashy and you could have a hard time seeing what the boss was doing (And we still have that problem when doing Limit Breaks, to the point you really want to make sure you know where you are at in the fight when you fire them off).

    The other issue, and I'm not going to beat around the bush with this: being a DPS in this game is a feels bad experience in Savage. To make them interesting to play, they have positionals on melee plus rotations and cooldowns to maintain, and out of all the jobs I swear melee dps die the most, followed by ranged dps who outside of dancer have to check their bars during combat to make sure they are hitting OGCDs on time, third by healers, and tanks being by far the easiest to play. I wouldn't advocate any change to the savage mode system unless they do something to make it easier for dps to keep their OGCD's firing on time and keeping rotations running. Even samurai being as simple as it is sometimes requires correction during the fight.
    Hard disagree there.
    You're not supposed to get uptime, positionals, oGCDs and timing right just like that. It's normal that, depending on your class, at first you're probably varying degrees of bad because you either tunneled on your hotbars and died or focused on mechanics and messed up the rotation.
    DPS have a learning curve and that's a good thing. It's bad enough that tanks and healers got so dumbed down.
    There are plenty of ways to keep everything going and get your rotation right while playing mechanics but figuring out the correct greed timing is obviously a matter of trial & error. But they are definitely there and it's not some forbidden magic, it's entirely possible without resorting to crazy uptime strats. Please leave the skill ceiling where it is.
    Savage is accessible enough as it is and greed isn't even neccessary to clear. It's optional and for people who want to push their performance. If someone doesn't bother it's on them that playing DPS is a "bad experience".
    (5)

  7. #27
    Player
    Areic's Avatar
    Join Date
    Mar 2015
    Posts
    170
    Character
    Areic Davrun
    World
    Balmung
    Main Class
    Marauder Lv 90
    Quote Originally Posted by Cirque-it View Post
    From a guy who hasnt cleared a single savage this tier....
    Done the savage grind before, it's fun for a bit but I like having my time away from a static.

    So again, sounds like you suck..gitgud
    (3)

  8. #28
    Player
    Kaurhz's Avatar
    Join Date
    Jul 2015
    Posts
    3,580
    Character
    Asuka Kirai
    World
    Sagittarius
    Main Class
    Dancer Lv 90
    Only when they stop adding in encounters that are unfriendly to those that suffer from colorblindness.
    (2)

  9. #29
    Player
    Colt47's Avatar
    Join Date
    Jun 2011
    Location
    Uldah
    Posts
    1,809
    Character
    Kan Himaa
    World
    Balmung
    Main Class
    Gladiator Lv 100
    Quote Originally Posted by Rilifane View Post
    Hard disagree there.
    You're not supposed to get uptime, positionals, oGCDs and timing right just like that. It's normal that, depending on your class, at first you're probably varying degrees of bad because you either tunneled on your hotbars and died or focused on mechanics and messed up the rotation.
    DPS have a learning curve and that's a good thing. It's bad enough that tanks and healers got so dumbed down.
    There are plenty of ways to keep everything going and get your rotation right while playing mechanics but figuring out the correct greed timing is obviously a matter of trial & error. But they are definitely there and it's not some forbidden magic, it's entirely possible without resorting to crazy uptime strats. Please leave the skill ceiling where it is.
    Savage is accessible enough as it is and greed isn't even neccessary to clear. It's optional and for people who want to push their performance. If someone doesn't bother it's on them that playing DPS is a "bad experience".
    A savage encounter shouldn't be about learning your job. The fact tanks are "dumbed down" is actually a good thing for savage because otherwise it would be an inaccessible trash heap that no one would do outside of a very small percent of people. They need way more learning assist technology and other improvements to make it easier to pick up. No idea why we are sitting around in this day and age still depending on the youtube community.
    (4)

  10. #30
    Player
    Alaray's Avatar
    Join Date
    Aug 2013
    Location
    Gridania
    Posts
    624
    Character
    Vevri Arctyria
    World
    Balmung
    Main Class
    Red Mage Lv 100
    Quote Originally Posted by Colt47 View Post
    A savage encounter shouldn't be about learning your job. The fact tanks are "dumbed down" is actually a good thing for savage because otherwise it would be an inaccessible trash heap that no one would do outside of a very small percent of people. They need way more learning assist technology and other improvements to make it easier to pick up. No idea why we are sitting around in this day and age still depending on the youtube community.
    harder content generally teaches people to play better to clear the content. so... yeah it teaches you, and that's also like, the express purpose of the first turn lol

    dumbing down every job to a 1 button rotation just makes playing them boring, where there's no ceiling to try and climb towards and no means of showcasing player ability. may as well play a mobile autobattler at that point
    (10)

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