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  1. #1
    Player
    Cirque-it's Avatar
    Join Date
    Aug 2019
    Posts
    69
    Character
    Alma Dancing
    World
    Zodiark
    Main Class
    White Mage Lv 87

    Savage raiding still needs work

    So I made a post earlier in the previous tier where peolpe pretty much accused me of trolling,.. aftar having cleared savage tier (e5s-E8s) and currently well on my way to clearing THIS savage tier (e9s-e12s p2) I'm going to say that I STILL think Savage content needs work.

    First of all... dodging castbars (as opposed to dodging actual animations) ... really??
    Is it THAT hard to program the game that you actually have to dodge the animation. It feels really clunky and "cheap"to have to be dodging a cast bar.
    I'm dislectic and HATE READING.. If I wanted to read my debuffs I would be playing a board game with friends, not going into a dungeoun online. DD board games are for people who like to read, savage raids should be for people whom want more action.

    Secondly, I dont think E12s is raiding anymore.. it feels more like putting together a puzzle then actually gaming... and by gaming I mean something like NInja Gaiden Master Ninja diffuclty where your reaction time is actually tested (and not your puzzle memory skills)

    More action, less puzzles... more digital tells, less reading.. more live action reactions, and less "snapshot cast bar watching".

    Thank you ♥
    (11)

  2. #2
    Player
    Jeeqbit's Avatar
    Join Date
    Mar 2016
    Posts
    7,571
    Character
    Oscarlet Oirellain
    World
    Jenova
    Main Class
    Warrior Lv 100
    So many of us are used to cast bar watching that it would be a really big change and there's no point in changing it this far into the game.

    Cast bar watching gives you a lot more certainty about why you got hit and a lot of the time you know you're going to die before it happens because you didn't beat the cast bar.
    (20)

  3. #3
    Player
    Cirque-it's Avatar
    Join Date
    Aug 2019
    Posts
    69
    Character
    Alma Dancing
    World
    Zodiark
    Main Class
    White Mage Lv 87
    Maybe.. BUT its also a LOT more frustrating to die from a castbar then an animation
    (6)

  4. #4
    Player
    Cirque-it's Avatar
    Join Date
    Aug 2019
    Posts
    69
    Character
    Alma Dancing
    World
    Zodiark
    Main Class
    White Mage Lv 87
    Also.. Dodgin castbars takes a lot more practice. Look at Castrum Licas Litore for an example, the ORder mechanic with the crosshairs... There isnt even a castbar and people die from crosshairs ALL THE TIME.. despite the fact that they KNOW how the mechanic works...
    Because you cant see where the "snapshot" happens. Which makes it enfuriatingly frustrating and you get the whole "F this I dodged that mechanic and i know it!!" situation....

    Just dodge the actual animation, and PRESTO.. frustration gone!!
    (3)

  5. #5
    Player
    LianaThorne's Avatar
    Join Date
    Aug 2020
    Posts
    2,405
    Character
    Lorelai Oshidari
    World
    Diabolos
    Main Class
    Dancer Lv 100
    Quote Originally Posted by Cirque-it View Post
    Also.. Dodgin castbars takes a lot more practice. Look at Castrum Licas Litore for an example, the ORder mechanic with the crosshairs... There isnt even a castbar and people die from crosshairs ALL THE TIME.. despite the fact that they KNOW how the mechanic works...
    Because you cant see where the "snapshot" happens. Which makes it enfuriatingly frustrating and you get the whole "F this I dodged that mechanic and i know it!!" situation....

    Just dodge the actual animation, and PRESTO.. frustration gone!!
    God forbid you have to actually put in effort/work to complete content.
    (21)

  6. #6
    Player
    Keramory's Avatar
    Join Date
    Mar 2011
    Posts
    600
    Character
    Lee Keramory
    World
    Famfrit
    Main Class
    Conjurer Lv 100
    Could be wrong as my knowledge on it is limited but the reason it's not based off animations is because of the connection between server to your computer. There's a lag. You can make it better, they can make it better, but we're not at the point of eliminating it. When Titan came out in 2.0 for some people the trial was literally impossible because dodging the slope and puddles being seemingly undoable for the player. Old, old example but Absolute Virtue was literally impossible in FFXI to clear because the seconds needed to react to it's mechanics with abilities were impossible to react to because of a similar delay. So yes, it's THAT hard to program if I'm correct on this.

    In short, may not like it but learn to read the cast bar or predict when it's about to happen with experience. You're not going to live long depending on the animations.
    (13)

  7. #7
    Player
    Khalithar's Avatar
    Join Date
    May 2015
    Posts
    2,555
    Character
    Khalith Mateo
    World
    Mateus
    Main Class
    Paladin Lv 100
    I don't know about that OP, most of the tells *are* visual and I've fully cleared the tier already.

    Could you be more specific as to which mechanics are giving you issues?

    You mentioned reading debuffs and according to your fflogs you're on the second phase of 12s so I assume you're talking about Intermediate Relativity and/or Advanced Relativity? Or are you referring to something else? I'm not looking to counter your points or debunk anything you have to say. But I'm wondering which mechanic you're referring to because I've noticed most of the mechanics are visual and if you tell me which mechanic is giving you issues I could probably tell you what visual to look out for without needing to read.
    (13)
    Last edited by Khalithar; 03-18-2021 at 07:18 AM.

  8. #8
    Player
    Colt47's Avatar
    Join Date
    Jun 2011
    Location
    Uldah
    Posts
    1,809
    Character
    Kan Himaa
    World
    Balmung
    Main Class
    Gladiator Lv 100
    The savage raiding and class design are tightly coupled in this discussion. They actually did have animation based dodging back with original shiva and Ramuh. Problem was, graphics got flashy and you could have a hard time seeing what the boss was doing (And we still have that problem when doing Limit Breaks, to the point you really want to make sure you know where you are at in the fight when you fire them off).

    The other issue, and I'm not going to beat around the bush with this: being a DPS in this game is a feels bad experience in Savage. To make them interesting to play, they have positionals on melee plus rotations and cooldowns to maintain, and out of all the jobs I swear melee dps die the most, followed by ranged dps who outside of dancer have to check their bars during combat to make sure they are hitting OGCDs on time, third by healers, and tanks being by far the easiest to play. I wouldn't advocate any change to the savage mode system unless they do something to make it easier for dps to keep their OGCD's firing on time and keeping rotations running. Even samurai being as simple as it is sometimes requires correction during the fight.
    (1)

  9. #9
    Player
    Themarvin's Avatar
    Join Date
    Aug 2016
    Location
    Gridania
    Posts
    2,142
    Character
    Kurotora Iga
    World
    Zodiark
    Main Class
    Monk Lv 100
    would support 100% visual everything, with no tells or the likes in any form of text or log form.
    (2)

  10. #10
    Player
    Cirque-it's Avatar
    Join Date
    Aug 2019
    Posts
    69
    Character
    Alma Dancing
    World
    Zodiark
    Main Class
    White Mage Lv 87
    Quote Originally Posted by LianaThorne View Post
    God forbid you have to actually put in effort/work to complete content.
    Cheapshot. you're warping words. I'm fine putting in work, just want the work to feel more organic. Nice try wit the cheapshot though
    (7)

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