Quote Originally Posted by Colt47 View Post
The savage raiding and class design are tightly coupled in this discussion. They actually did have animation based dodging back with original shiva and Ramuh. Problem was, graphics got flashy and you could have a hard time seeing what the boss was doing (And we still have that problem when doing Limit Breaks, to the point you really want to make sure you know where you are at in the fight when you fire them off).

The other issue, and I'm not going to beat around the bush with this: being a DPS in this game is a feels bad experience in Savage. To make them interesting to play, they have positionals on melee plus rotations and cooldowns to maintain, and out of all the jobs I swear melee dps die the most, followed by ranged dps who outside of dancer have to check their bars during combat to make sure they are hitting OGCDs on time, third by healers, and tanks being by far the easiest to play. I wouldn't advocate any change to the savage mode system unless they do something to make it easier for dps to keep their OGCD's firing on time and keeping rotations running. Even samurai being as simple as it is sometimes requires correction during the fight.
Hard disagree there.
You're not supposed to get uptime, positionals, oGCDs and timing right just like that. It's normal that, depending on your class, at first you're probably varying degrees of bad because you either tunneled on your hotbars and died or focused on mechanics and messed up the rotation.
DPS have a learning curve and that's a good thing. It's bad enough that tanks and healers got so dumbed down.
There are plenty of ways to keep everything going and get your rotation right while playing mechanics but figuring out the correct greed timing is obviously a matter of trial & error. But they are definitely there and it's not some forbidden magic, it's entirely possible without resorting to crazy uptime strats. Please leave the skill ceiling where it is.
Savage is accessible enough as it is and greed isn't even neccessary to clear. It's optional and for people who want to push their performance. If someone doesn't bother it's on them that playing DPS is a "bad experience".