Funnily enough, I've been struggling to settle on a melee job to play myself. I am the kind of player who tries to pick a focus for each role, because I like to mix it up sometimes for variety. And melee DPS is the only one I've struggled with this time around, because I like all of them and none stand out above the others. So I can understand the difficulty of choice.
DRG is in a better place design-wise from what I understand, but I'm disadvantaged from the perspective of optimised play, because I've not tried to perfect my rotations on either. But I am aware that there are still bigger MNK problems from that perspective, but not as bad as pre 5.4.
But in terms of fun? I like MNK's aesthetic as I used to do martial arts I have a bias (especially as I feel MNK gamifies some concepts, that makes me like it more) and I like the heavier focus on nailing positionals and how your rotation can be reactionary, in that you can change your rotation halfway though, EG: if you're in your AoE rotation and you're down to 1 enemy you don't have to make your next move an AoE. Or if you open from the rear and AoE moves you to the flank, you can follow with an attack to the flank. So that's something that feels better to me. Every other job either has me finish a specific rotation or start a new one, MNK lets me adapt it.
And I like MNK's AoE rotation, because it flows and all-but-1 of my abilities don't need me to target anything. Coming from a DNC background it's a preference, because I can spam a little more mindlessly rather than re-target when my targeted enemy dies and I don't have to think about where I'm facing except for Enlightenment.
But I think DRG is flashier and has some cooler abilities, it's always satisfying to use the jumps & dives IMO and it feels quite bouncy to play. Whilst it's not as heavy on positions, it will still reward you for them, especially in that doing them successfully will allow you to use Raiden Thrust when you learn it. So you get something noticeable out of doing it right. And it's AoE rotation still flows well and is consistent, so I have no complaints about it.
A couple more comparisons: I think DRG gets the better level 80 capstone. It's cool looking, it's ripped straight from the Niddhogg fight and you build up to it.
MNK's is not as satisfying and is a DPS loss unless you use it when enemy dies or just before a phase transition.
But Brotherhood is a lot less effort than Dragonsight. Dragonsight requires you to be close to who you used it on, Brotherhood buffs everybody. So that could be appealing or it might be considered an inconvenience (depends on your perspective). Plus you need to target a person, Brotherhood you set & forget.
DRG's gameplay gets an evolution between 60 and 80 whereas MNK at 80 is barely different to what it is like to play at 60. So if you have MNK at 60, you've got a pretty good idea of what it's going to be like maxed out. DRG will flesh out what you with Blood of the Dragon between 60 and 80, which offers a new dynamic to your rotation.
So if you've got them both to 60, it's probably a good place to start comparing how they feel in testing them out.



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