The dresser itself can be binary, and save dye information in the glamour plates. The dresser (and the other thingy for event items) is saving a lot of useless information just because "in case the player wants to take it out again".
HQ and NQ info is also useless because there's no difference in the model anyways.
Just use a catalogue system and don't remove the item. Let players decide what to do with the item after it has been registered into the dresser (which would BIND the item).
A bigger problem I have though is with wanting to have my shared role-based items appear differently for different jobs.![]()