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  1. #8
    Player
    Dzian's Avatar
    Join Date
    Feb 2012
    Location
    Ul'dah
    Posts
    2,837
    Character
    Scarlett Dzian
    World
    Sargatanas
    Main Class
    Bard Lv 76
    Because they did a terrible implementation.

    All it needed was essentially a check list or log of visuals you'd unlocked. Then the data requirement would have been minimal.

    Doing that would have essentially made each glamour a binary 0 locked or 1 unlocked when chacked against a master list. Which would then allow 4 glamour appearances per byte of hexadecimal data. So a single block of ffff could be 16 glamours. Where as with the current system its not even 1.

    Glamour A would be 1
    glamour B would be 2
    Glamour C would be 4
    Glamour D would be 8

    then if you had unlocked A and D but not B and C, that byte of data would be 9. if you unlocked C and D but not A and B that byte would be C (12 in hex)

    quite a few games do it like this as its super efficient you could effectively store upto 4000 glamours in a single kilobyte of player data. which would then mean you could store the glamor data for over 1000 player characters on a single age old 3.5 floppy disk.
    (25)
    Last edited by Dzian; 03-12-2021 at 09:35 PM.