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  1. #1
    Player
    Dzian's Avatar
    Join Date
    Feb 2012
    Location
    Ul'dah
    Posts
    2,837
    Character
    Scarlett Dzian
    World
    Sargatanas
    Main Class
    Bard Lv 76
    Because they did a terrible implementation.

    All it needed was essentially a check list or log of visuals you'd unlocked. Then the data requirement would have been minimal.

    Doing that would have essentially made each glamour a binary 0 locked or 1 unlocked when chacked against a master list. Which would then allow 4 glamour appearances per byte of hexadecimal data. So a single block of ffff could be 16 glamours. Where as with the current system its not even 1.

    Glamour A would be 1
    glamour B would be 2
    Glamour C would be 4
    Glamour D would be 8

    then if you had unlocked A and D but not B and C, that byte of data would be 9. if you unlocked C and D but not A and B that byte would be C (12 in hex)

    quite a few games do it like this as its super efficient you could effectively store upto 4000 glamours in a single kilobyte of player data. which would then mean you could store the glamor data for over 1000 player characters on a single age old 3.5 floppy disk.
    (25)
    Last edited by Dzian; 03-12-2021 at 09:35 PM.

  2. #2
    Player
    MarsAstro's Avatar
    Join Date
    Jun 2019
    Location
    Maelstrom
    Posts
    39
    Character
    Andromeda Zenith
    World
    Cerberus
    Main Class
    Warrior Lv 90
    Quote Originally Posted by Dzian View Post
    Because they did a terrible implementation.

    All it needed was essentially a check list or log of visuals you'd unlocked. Then the data requirement would have been minimal.

    Doing that would have essentially made each glamour a binary 0 locked or 1 unlocked when chacked against a master list. Which would then allow 4 glamour appearances per byte of hexadecimal data. So a single block of ffff could be 16 glamours. Where as with the current system its not even 1.

    Glamour A would be 1
    glamour B would be 2
    Glamour C would be 4
    Glamour D would be 8

    then if you had unlocked A and D but not B and C, that byte of data would be 9. if you unlocked C and D but not A and B that byte would be C (12 in hex)

    quite a few games do it like this as its super efficient you could effectively store upto 4000 glamours in a single kilobyte of player data. which would then mean you could store the glamor data for over 1000 player characters on a single age old 3.5 floppy disk.
    Yeah, this is exactly what I've been telling people too. I assume this is how WoW does it behind the scenes as well.

    They could even keep the glamour prism and glamour dresser system, just use a piece of gear plus a prism to save its appearance to your log. No need to store the item, and no need to remove the concept of glamour prisms from the game. You just consume a prism with the item at hand, and boom, you have the appearance unlocked now. The glam game would be seriously improved if they simply allowed everyone access to all appearances, provided they're inclined to farm for them.

    Heavily reduce or remove the restrictions on glamour plates too. I want more of them. Also, if they for some reason want to keep the thing where you can't apply plates outside of cities, at the very least remove that restriction for linked plates. It's so dumb that if I switch between two jobs using the same gear outside of cities, I don't get to have my preferred glam for that gear set. Instead it just keeps whatever glam is on the gear from the previous job that used it and refuses to show it because the job I just switched to can't have the appearance of another jobs gear.

    I just want to have control over my appearance, Squeenix. Pls.
    (8)