This is so frustrating, why is the Glamour Dresser Capped at 400? can't they just leave it to be unlimited? holy shit this is annoying.
This is so frustrating, why is the Glamour Dresser Capped at 400? can't they just leave it to be unlimited? holy shit this is annoying.
It's inventory data that needs to be stored, so they can only give people a certain amount each.
We might get the cap increased in future but they're unlikely to remove it altogether.
I'm still dreaming of a day where they just rip off WoW's system, it's so much better in ever way. One of the things I prefer in WoW.
Because they did a terrible implementation.
All it needed was essentially a check list or log of visuals you'd unlocked. Then the data requirement would have been minimal.
Doing that would have essentially made each glamour a binary 0 locked or 1 unlocked when chacked against a master list. Which would then allow 4 glamour appearances per byte of hexadecimal data. So a single block of ffff could be 16 glamours. Where as with the current system its not even 1.
Glamour A would be 1
glamour B would be 2
Glamour C would be 4
Glamour D would be 8
then if you had unlocked A and D but not B and C, that byte of data would be 9. if you unlocked C and D but not A and B that byte would be C (12 in hex)
quite a few games do it like this as its super efficient you could effectively store upto 4000 glamours in a single kilobyte of player data. which would then mean you could store the glamor data for over 1000 player characters on a single age old 3.5 floppy disk.
Last edited by Dzian; 03-12-2021 at 09:35 PM.
They really just need to axe the dye and glamour system and do it like Guildwars 2. Didn’t play WoW but I assume it’s similar.
Yeah, this is exactly what I've been telling people too. I assume this is how WoW does it behind the scenes as well.Because they did a terrible implementation.
All it needed was essentially a check list or log of visuals you'd unlocked. Then the data requirement would have been minimal.
Doing that would have essentially made each glamour a binary 0 locked or 1 unlocked when chacked against a master list. Which would then allow 4 glamour appearances per byte of hexadecimal data. So a single block of ffff could be 16 glamours. Where as with the current system its not even 1.
Glamour A would be 1
glamour B would be 2
Glamour C would be 4
Glamour D would be 8
then if you had unlocked A and D but not B and C, that byte of data would be 9. if you unlocked C and D but not A and B that byte would be C (12 in hex)
quite a few games do it like this as its super efficient you could effectively store upto 4000 glamours in a single kilobyte of player data. which would then mean you could store the glamor data for over 1000 player characters on a single age old 3.5 floppy disk.
They could even keep the glamour prism and glamour dresser system, just use a piece of gear plus a prism to save its appearance to your log. No need to store the item, and no need to remove the concept of glamour prisms from the game. You just consume a prism with the item at hand, and boom, you have the appearance unlocked now. The glam game would be seriously improved if they simply allowed everyone access to all appearances, provided they're inclined to farm for them.
Heavily reduce or remove the restrictions on glamour plates too. I want more of them. Also, if they for some reason want to keep the thing where you can't apply plates outside of cities, at the very least remove that restriction for linked plates. It's so dumb that if I switch between two jobs using the same gear outside of cities, I don't get to have my preferred glam for that gear set. Instead it just keeps whatever glam is on the gear from the previous job that used it and refuses to show it because the job I just switched to can't have the appearance of another jobs gear.
I just want to have control over my appearance, Squeenix. Pls.
Yet other games manage to give us an unlimited system...
Yes, FFXIV isn't them, but it's not like better systems are some pipe dream technology can't achieve. More like FFXIV is the hundred year old home with tons of plumbing and electrical issues that are difficult and expensive to fix. But it's hard to not eye the more modern homes without those issues.
Using your metaphor, it's more like FFXIV is the 100 year old home that's been refurbished to high heck but you can't get rid of the popcorn ceilings, or rip down any walls, without paying hundreds of thousands of dollars because surprise, they've got asbestos! While the plumbing and electrical issues *can* be fixed, you can't do so without first fixing the asbestos issue because that's what's stopping everything else.Yet other games manage to give us an unlimited system...
Yes, FFXIV isn't them, but it's not like better systems are some pipe dream technology can't achieve. More like FFXIV is the hundred year old home with tons of plumbing and electrical issues that are difficult and expensive to fix. But it's hard to not eye the more modern homes without those issues.
I mean, yeah, the metaphor can only be taken so far.Using your metaphor, it's more like FFXIV is the 100 year old home that's been refurbished to high heck but you can't get rid of the popcorn ceilings, or rip down any walls, without paying hundreds of thousands of dollars because surprise, they've got asbestos! While the plumbing and electrical issues *can* be fixed, you can't do so without first fixing the asbestos issue because that's what's stopping everything else.
It also breaks down because in reality, some of those more modern "houses" are actually older than FFXIV, too, but still manage to have better systems.
They would if they could. It's capped at 400 because right now it's the best they can offer. I think the system would need an overhaul to be unlimited. As it is now actual items with stats are being stored in the dresser, not just skins, so that is more information than just a skin. And perhaps they can't even offer one that only provides skins due to another technical limitation.
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