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  1. #1
    Player
    Mimilu's Avatar
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    Nov 2013
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    Mimiji Miji
    World
    Exodus
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    Dancer Lv 100
    Quote Originally Posted by Catstab View Post
    I get that you only want to increase the cooldown 8600-fold. This would force people to occasionally use the old system. This would be a bad change, as I've said. Don't change what I've said and argue against your imaginary version of me, please.
    It wouldn't force anyone who plays in the confines of the rules to do anything. Only those who don't want to play with in the parameters would suffer, which is not mine or the devs' problem (unless cheating is involved, which the GMs will handle).
    If someone is as bloodthirsty as your example that they would destroy their FC at the chance to get Mist 5/35, that is on them, not on the community.
    If they can't be patient and wait so others can have a chance at getting a house, then that is on them.
    And what cooldown are you talking about? The 5 minute one? Like that is substantial in any way.
    (1)

  2. #2
    Player
    Catstab's Avatar
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    Aug 2020
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    Character
    Catstab Mcdoggypunch
    World
    Hyperion
    Main Class
    Dark Knight Lv 90
    Quote Originally Posted by Mimilu View Post
    those who don't want to play with in the parameters would suffer
    Exactly my point, thank you.

    Burdening FCs with a conditional need to partially disband to relocate is an unreasonable amount of suffering. Especially since your suggestion offers no benefit whatsoever. You only guess that it will change player behavior. No evidence suggests you are correct in this guess.

    Placing this restriction on private estate owners could possibly be considered. Placing the restriction on FCs conditionally removes their access to a quality of life feature, and there is no justification for it.
    (0)

  3. #3
    Player
    Mimilu's Avatar
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    Nov 2013
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    Mimiji Miji
    World
    Exodus
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    Dancer Lv 100
    Quote Originally Posted by Catstab View Post
    Exactly my point, thank you.

    Burdening FCs with a conditional need to partially disband to relocate is an unreasonable amount of suffering. Especially since your suggestion offers no benefit whatsoever. You only guess that it will change player behavior. No evidence suggests you are correct in this guess.

    Placing this restriction on private estate owners could possibly be considered. Placing the restriction on FCs conditionally removes their access to a quality of life feature, and there is no justification for it.
    Again, you, the leader of an FC with a medium house and who is clearly gunning for Mist 35, are only prioritizing FCs that own a house. Screw anyone, FC or single-player, who doesn't already own a house.
    The poor, poor relocators need to be protected! I mean, the housing timers can go past 24 hours, 288 times the 5 minutes wait new house owners have to wait before they can relocate, but you know, people who already own houses need them more. >w>
    (2)

  4. #4
    Player
    Catstab's Avatar
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    Aug 2020
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    Catstab Mcdoggypunch
    World
    Hyperion
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    Dark Knight Lv 90
    Quote Originally Posted by Mimilu View Post
    Again, you, the leader of an FC with a medium house and who is clearly gunning for Mist 35
    Please stop bringing up the imaginary Catstab you have inside your head. The real me is right here. Honestly, stop. I've said enough here in this thread that you have plenty of material to use in this discussion and you don't need to make stuff up about me. I'm very uncomfortable with you imagining what I must be thinking according to you, and then acting as if I said those things. I'm not 'clearly' anything. If you have a question, ask it.

    I'm the leader of an FC. We have an LB 41. We do not desire to relocate ever again. I argue on behalf of all FCs that would like to relocate.

    Mist 5/35 is commonly considered the most desirable large in game, although some people consider shirogane 30/60 to be just as good. I used 'placard Mist 35' as an example of an opportunity that could not be passed up. Any FC leader with the opportunity to claim a house like that will do it - whether your suggestion goes through or not. So your suggestion fails to save the house and partially disbands the FC, thereby creating suffering for no benefit.

    Again, lets make things better for campers, not worse for relocators.
    (0)

  5. #5
    Player
    Penthea's Avatar
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    May 2014
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    Gridania
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    3,664
    Character
    Nettle Creidne
    World
    Moogle
    Main Class
    Scholar Lv 100
    Quote Originally Posted by Catstab View Post
    I'm the leader of an FC. We have an LB 41. We do not desire to relocate ever again. I argue on behalf of all FCs that would like to relocate.
    I am stunned that you think so many fcs would be greatly hindered by a cd on relocation that's only a week or two. Most fcs and players who just got their house or relocated are too busy being happy in their new spot to be looking to move again so soon.

    Especially considering that purchasing and relocation is not free. The costs add up fast if you relocate a lot in a short space of time, which is money most are not willing to spend. New wards are always announced long before they are launched so a fc could easily choose to abstain from relocating until the new wards come so that they're not on cd when their favourite plot becomes available.

    But it's clear you're not willing to budge on your stance that increasing the cd is some sort of despicable idea that would put fcs through some manner of torture, and anything else I have to say about this to you would just be repetition.
    (4)

  6. #6
    Player
    Catstab's Avatar
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    Catstab Mcdoggypunch
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    Hyperion
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    Dark Knight Lv 90
    Quote Originally Posted by Penthea View Post
    Most fcs and players who just got their house or relocated are too busy being happy in their new spot to be looking to move again so soon.
    So, you can't control when a stranger's plot auto-demolishes. Things like 'a placard Mist 35' just happen. They happen any time, at random. You cannot plan for it. You don't have to want or be ready it to happen for it to happen. It's just a thing that happens.

    If a mist 35 opens while an FC that is currently inside their suggested cooldown has access to it, it is very likely that the FC will elect to pursue the opportunity at all costs. This would cause damage to the FC that the current system prevents. Creating a system that causes extra damage is a bad idea.

    Again, let's make things easier for campers, not harder for relocators. The answer isn't "damage a groups player experience until both groups are comparably miserable."
    (0)

  7. #7
    Player
    Jojoya's Avatar
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    Feb 2018
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    Jojoya Joya
    World
    Coeurl
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    Bard Lv 100
    Quote Originally Posted by Catstab View Post
    So, you can't control when a stranger's plot auto-demolishes. Things like 'a placard Mist 35' just happen. They happen any time, at random. You cannot plan for it. You don't have to want or be ready it to happen for it to happen. It's just a thing that happens.

    If a mist 35 opens while an FC that is currently inside their suggested cooldown has access to it, it is very likely that the FC will elect to pursue the opportunity at all costs. This would cause damage to the FC that the current system prevents. Creating a system that causes extra damage is a bad idea.

    Again, let's make things easier for campers, not harder for relocators. The answer isn't "damage a groups player experience until both groups are comparably miserable."
    I'm sorry but you're acting like this will make it near impossible for anyone to relocate.

    It doesn't. The only ones who might be inconvenienced are the ones who used an opportunity to relocate recently. In the case of a 30 days cooldown, that would be maybe 50 house owner out of 5,760?

    Since you're so fond of exaggerated fonts in this thread.

    No one is going to dismantle a FC and relinquish the FC house in an attempt to bypass a relocation cooldown when it means the FC will no longer have a house in the current housing environment.

    Oh well, so that one FC who had relocated in the last 30 days can't relocate again to get Mist 5/35 but that didn't stop the other FC that hadn't relocated in the last 30 days who wanted the house just as bad from getting it. There's only going to be that one winner and a whole bunch of disappointed losers with the ward system and lack of supply.

    The increased cooldown hobbles the habitual relocators. They have to decide if that new plot they're thinking about relocating to is worth it over sitting tight in case their dream plot becomes available. That's not a bad thing if they're making it harder for new buyers to get a house by resetting the purchase timer on what becomes available as they leapfrog house to house.

    It doesn't stop the vast majority of house owners, FC or private, from relocating because they haven't recently relocated.
    (6)

  8. #8
    Player
    Mimilu's Avatar
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    Mimiji Miji
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    Exodus
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    Dancer Lv 100
    Quote Originally Posted by Catstab View Post
    So your suggestion fails to save the house and partially disbands the FC, thereby creating suffering for no benefit.

    Again, lets make things better for campers, not worse for relocators.
    Because suggesting raising the placard prices so that only people who treat the game like a cookie clicker can afford them is totally looking out for campers (and totally not going to make RMTing more profitable). >w>
    My suggestion only makes it "worse" for those who want to relocate right after buying a plot (thus leaving another plot with a reset sales timer for campers to loose out on to another relocator, repeating the cycle), who frankly, like Penthea said, should be thankful that they were able to get a house at all with this system. FCs and players who have owned a house longer then the cooldown wouldn't be effected until they relocated, which I would hope an established homeowner/FC would know what they want by that point.
    (3)

  9. #9
    Player
    Catstab's Avatar
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    Catstab Mcdoggypunch
    World
    Hyperion
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    Dark Knight Lv 90
    Quote Originally Posted by Mimilu View Post
    Because suggesting raising the placard prices... is totally looking out for campers.
    500 million gil is nothing to a player that wants to be among the 432 players per server to have a personal large.
    125 million or less gil from 4 or more members is nothing for an FC that wants to be one of the 144 per server to have a large.

    Even owning a small house is only available to 2,880 characters per server. For something that exclusive, people can rake together 40 million.
    The 960 FCs per server that have smalls can probably handle getting 10 mil or less per member together.

    These were the prices in ARR era, though they were adjusted by server to compensate for population. We as players begged Yoshi-P to slash them. He said "wealthy players will buy out wards if we do that." We insisted. He caved.

    So you have it right there that multiple plot owners would be crippled by the price hike, and with the price hike we can do away with the timer. Frequently, campers spend 100+ hours at small plots before achieving a purchase. So my suggestion saves campers ~100+ hours at the cost of a reasonable amount of gil.
    (0)

  10. #10
    Player
    Mimilu's Avatar
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    Nov 2013
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    Mimiji Miji
    World
    Exodus
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    Dancer Lv 100
    Quote Originally Posted by Catstab View Post
    500 million gil is nothing to a player that wants to be among the 432 players per server to have a personal large.
    125 million or less gil from 4 or more members is nothing for an FC that wants to be one of the 144 per server to have a large.

    Even owning a small house is only available to 2,880 characters per server. For something that exclusive, people can rake together 40 million.
    The 960 FCs per server that have smalls can probably handle getting 10 mil or less per member together.

    These were the prices in ARR era, though they were adjusted by server to compensate for population. We as players begged Yoshi-P to slash them. He said "wealthy players will buy out wards if we do that." We insisted. He caved.

    So you have it right there that multiple plot owners would be crippled by the price hike, and with the price hike we can do away with the timer. Frequently, campers spend 100+ hours at small plots before achieving a purchase. So my suggestion saves campers ~100+ hours at the cost of a reasonable amount of gil.
    Yes and the prices were cut because no regular player could afford them at the time, leaving housing for only those who treated the game like a business and made house-flipping lucrative (both for gil and for real money).
    A large number of players trying to buy small houses now can only afford small houses because they like playing the game casually and/or worry more about what they're doing is fun versus lucrative.
    All your suggestion would do is punish players who play casually, which in my eyes is worse.
    (3)