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  1. #1
    Player
    Penthea's Avatar
    Join Date
    May 2014
    Location
    Gridania
    Posts
    3,664
    Character
    Nettle Creidne
    World
    Moogle
    Main Class
    Scholar Lv 100
    Quote Originally Posted by Sorzai View Post
    This is so frustrating, why is the Glamour Dresser Capped at 400? can't they just leave it to be unlimited? holy shit this is annoying.
    They would if they could. It's capped at 400 because right now it's the best they can offer. I think the system would need an overhaul to be unlimited. As it is now actual items with stats are being stored in the dresser, not just skins, so that is more information than just a skin. And perhaps they can't even offer one that only provides skins due to another technical limitation.
    (2)

  2. #2
    Player
    Valkyrie_Lenneth's Avatar
    Join Date
    Mar 2011
    Location
    Limsa Lominsa
    Posts
    8,037
    Character
    Lynne Asteria
    World
    Jenova
    Main Class
    Viper Lv 100
    I remember people telling me it took a long time for wow to get its current system.

    When xiv re-released, wows system hadn't come out yet. When glamour released, I still don't think it had.

    If something isn't planned for originally, it takes much much longer to make it work in the constraints of a games systems.

    They probably whipped up the dresser as an interim because it was the easier of the 2 to tackle, and would provide some relief.
    (7)

  3. #3
    Player
    TaleraRistain's Avatar
    Join Date
    Jun 2015
    Posts
    5,627
    Character
    Thalia Beckford
    World
    Jenova
    Main Class
    Gunbreaker Lv 100
    Quote Originally Posted by Valkyrie_Lenneth View Post
    I remember people telling me it took a long time for wow to get its current system.

    When xiv re-released, wows system hadn't come out yet. When glamour released, I still don't think it had.

    If something isn't planned for originally, it takes much much longer to make it work in the constraints of a games systems.

    They probably whipped up the dresser as an interim because it was the easier of the 2 to tackle, and would provide some relief.
    WoW had transmog in 2011. It's been refined along the way but it already had the system before XIV was re-released. Now that is 7 years after WoW came out, so it wasn't something that was there from the get-go.
    (2)

  4. #4
    Player
    Valkyrie_Lenneth's Avatar
    Join Date
    Mar 2011
    Location
    Limsa Lominsa
    Posts
    8,037
    Character
    Lynne Asteria
    World
    Jenova
    Main Class
    Viper Lv 100
    Quote Originally Posted by TaleraRistain View Post
    WoW had transmog in 2011. It's been refined along the way but it already had the system before XIV was re-released. Now that is 7 years after WoW came out, so it wasn't something that was there from the get-go.
    No not transmog. The wardrobe
    (0)

  5. #5
    Player
    TaleraRistain's Avatar
    Join Date
    Jun 2015
    Posts
    5,627
    Character
    Thalia Beckford
    World
    Jenova
    Main Class
    Gunbreaker Lv 100
    Quote Originally Posted by Valkyrie_Lenneth View Post
    No not transmog. The wardrobe
    Yeah the wardrobe was like pre-Legion I believe. Void Storage was limited like the Glamour dresser.

    Though another thing to point out in this is that WoW came out in 2004 and they've been able to modify what has to be over a decade of spaghetti code to implement these changes. Which really drives home further the idea that SE is doing it on purpose. Also like someone else said, toss them some extra money and those data storage issues disappear.
    (1)

  6. #6
    Player
    Valkyrie_Lenneth's Avatar
    Join Date
    Mar 2011
    Location
    Limsa Lominsa
    Posts
    8,037
    Character
    Lynne Asteria
    World
    Jenova
    Main Class
    Viper Lv 100
    Quote Originally Posted by TaleraRistain View Post
    Yeah the wardrobe was like pre-Legion I believe. Void Storage was limited like the Glamour dresser.

    Though another thing to point out in this is that WoW came out in 2004 and they've been able to modify what has to be over a decade of spaghetti code to implement these changes. Which really drives home further the idea that SE is doing it on purpose. Also like someone else said, toss them some extra money and those data storage issues disappear.
    Well, not necessarily. Certain data storage issues disappear.

    You'll note that you can't pay for larger character inventory nor can you pay for a bigger glamour dresser.


    Its more "when rebuilding the game and making it compatible with 1.0 character data, things were cobbled together and rushed, making it a bit of a mess"

    So yes spaghetti code. They tend to not want to mess too much with the core of some of these systems because of how intrinsically tied together it all is.

    Which is unfortunate. I'd love for them to hire a team to specifically work on clearing out the mess than is the remnants of the rush to release 2.0
    (2)
    Last edited by Valkyrie_Lenneth; 03-17-2021 at 09:51 AM.

  7. #7
    Player
    technole's Avatar
    Join Date
    Jun 2014
    Location
    Gridania
    Posts
    1,974
    Character
    Thea Sitori
    World
    Gilgamesh
    Main Class
    Scholar Lv 72
    As a programmer, you aren't giving every character a tick sheet of every glam possible in the game. It's way too massive. From the server-end you want to build a list of what they have, not what is possible. In-fact this is done in a lot of games today. 6+ year old players have longer lists, but 1 month players don't and that's how it's funded.

    Inventory in an MMO is hard, this isn't an offline game where they can just store everything you have in a save file on your PC and load it up like lighting a Christmas tree. The limitation of your inventory you can carry with everywhere is basically capacity driven, you only have so much bandwidth to allocate to every person but you want to do it wisely so you aren't cutting game quality. Those 100 slots have to follow you everywhere you go in the game, including the instance servers. That's a hit on the servers as much as you casting a spell. If you gave millions of people 100 more inventory slots overnight, you can bet the servers won't be too happy without major changes, so what do you do?

    So this is obviously this is why the chocobo saddlebag was created, now we have inventory that doesn't have to follow you into instance servers because we have more world server capacity and it won't cut down on instance server quality which track the player more often than you out and about in The Lochs. Then we have the glamour closet, where it's technically inventory, but it's only available in the towns that obviously more server resources dedicated to. Plus you are going to a consolidated instance when going to the hotel, so it cuts you out of side-by-side player interaction and into your own space to allow this expansion without hindering game performance.

    You notice why you can't open equipment coffers outside of towns? This is related to this as well. The instance servers don't hold the loot inside that chest you won in E12S or that job jump chest of gear you bought from the mogstation.

    It's likely way easier to add more glamour chest capacity than anything else in this game, it depends on those hotel instance cutouts which they have improved quite a bit over time like allowing you to still queue for stuff.
    (10)

  8. #8
    Player
    ItMe's Avatar
    Join Date
    Jun 2020
    Location
    Lumsa Lomsa
    Posts
    4,178
    Character
    Iiiiiiiiiiit's Meeeee
    World
    Sargatanas
    Main Class
    Arcanist Lv 90
    Quote Originally Posted by Dzian View Post
    All it needed was essentially a check list or log of visuals you'd unlocked. Then the data requirement would have been minimal.

    Doing that would have essentially made each glamour a binary 0 locked or 1 unlocked when chacked against a master list.
    Problem: that binary model can't save dye information.
    Or even if I'm using an HQ or an NQ piece.


    Quote Originally Posted by technole View Post
    [snipped for space]
    Yoooo this is an excellent and informative write up.
    Thanks for the post.
    (1)

  9. #9
    Player
    Zfz's Avatar
    Join Date
    Aug 2013
    Posts
    2,371
    Character
    Celenir Istarkh
    World
    Atomos
    Main Class
    Red Mage Lv 90
    Quote Originally Posted by ItMe View Post
    Problem: that binary model can't save dye information.
    Or even if I'm using an HQ or an NQ piece.
    The dresser itself can be binary, and save dye information in the glamour plates. The dresser (and the other thingy for event items) is saving a lot of useless information just because "in case the player wants to take it out again".

    HQ and NQ info is also useless because there's no difference in the model anyways.

    Just use a catalogue system and don't remove the item. Let players decide what to do with the item after it has been registered into the dresser (which would BIND the item).

    A bigger problem I have though is with wanting to have my shared role-based items appear differently for different jobs.
    (1)
    “There is nothing noble in being superior to your fellow man; true nobility is being superior to your former self.”
    ― Ernest Hemingway

  10. #10
    Player
    Kinazu's Avatar
    Join Date
    Oct 2016
    Location
    Limsa Lominsa
    Posts
    123
    Character
    Kinazu Langurag
    World
    Alpha
    Main Class
    Pictomancer Lv 100
    Quote Originally Posted by Zfz View Post
    The dresser itself can be binary, and save dye information in the glamour plates. The dresser (and the other thingy for event items) is saving a lot of useless information just because "in case the player wants to take it out again".

    HQ and NQ info is also useless because there's no difference in the model anyways.

    Just use a catalogue system and don't remove the item. Let players decide what to do with the item after it has been registered into the dresser (which would BIND the item).

    A bigger problem I have though is with wanting to have my shared role-based items appear differently for different jobs.
    A lot of people, myself included, pre-dye their gear before putting it into the dresser to save on dyes. Because the dresser keeps the dye you have on your gear so you don't have to buy a mountain of dyes everytime you glamour something or change a piece. If the Dresser wouldn't allow for dyed gear to be stored then the 'old' glamour system would be better considering it will apply the dyed gear as it normally would. So that would, imo, defeat the point of the glamour dresses and I'd cosider it mood. If you want something that does that, let's point at the Armoire then because that's exactly what it does. Just the model, no dyes.

    And the glamour plate dyes wouldn't work either, as again, if you wanted to swap out pieces they'd be undyed. Therefor you gotta apply dyes again and certain dyes will always be expensive. So I strongly believe that a dye-removal on the Glamour Dresser would make it incredibly bad. Might as well put everything in the Armoire then, right?

    On another note, can you hear the outrage of the people who did pre-dye their gear when it's announced all the dyes will be removed from their gear in the Dresser? Can't see that going well either.

    All in all, just keep it as-is and let's just hope for small increases every once in a while. I'm sure the dev team knows we want it and I would like to think that they are looking into improving/expanding the Dresser.
    (2)

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