Quote Originally Posted by Exodus-E View Post
As far as I'm aware, WHM's and AST's lore are still consistent/intact.
They may have changed mechanically, but they still retain (most) of their toolkits as they were presented within their respective stories.
Then how do you explain WHM random focus of light magic, despite borrowing the powers of nature, with the latter being almost nonexistent?

What about AST take on Neutral Stance and the cards? Squeenix literally altered the Job quest dialouge when they dumbed down the cards to what it is today.


Quote Originally Posted by Exodus-E View Post
They may add new toys such as Trances/Demi-Summons or what-have-you. But Egis are not going away.


That's a slippery slope.
If people wanted to change the story/lore because they "don't like it", then where would that lead us? and where would that end?

Classes/jobs' stories/lore are just as important to this game's universe as the MSQ.

In any case, them "reworking" both Bard and Machinist is proof that they can change a job mechanically while also keep its story and identity intact.
And I expect the same out of Summoner in the near future (while keeping Egis around).
My point on this is, the current SMN we got, is not what i'd call a Final Fantasy Summoner. In any Final Fantasy game which had summoners, the summons were not only the flashiest, they also had a real impact, if you played any of these you might know what i am talking about here. The FFXIV Summoner however, does not live up to this legacy. It is a generic Caster that just happens to have a Pet following him arround that vaguely resembles a summoned creature, but the actual Summoner Job starts the moment you get Bahamut, and not before that.

FFXI managed, despite being being a far older Game, to actually create a really interesting Summoner Job, which i think the FFXIV team could learn a thing or two from them.

https://finalfantasy.fandom.com/wiki...nal_Fantasy_XI)