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  1. #11
    Player Anhra's Avatar
    Join Date
    Sep 2020
    Location
    Ul'dah
    Posts
    824
    Character
    Anhra Nefaris
    World
    Omega
    Main Class
    Scholar Lv 90
    From the way i see it, Squeenix should finally discard the Egi's for good and turn them all into demi-summons along with a job mechanic that allows the player to choose/manage between said summons (in which every demi-summon has their own, seperate resummon cooldown which should be, fairly long before reuse, maybe even like 5min CD each so that everytime you do summon, it feels really impactful).

    As for Spells, i'd say rework all the "basic" spells into something like this to keep combat interesting:

    -Ruin 3 becomes a fully fleshed Dot(replaces Outburst if enemy suffers from it)
    Ruin 2 becomes a DoT/debuff that grants a buff(once unlocked)that allows the use of Ruin 4 for a limited time (replaces Ruin 2 as usual) once the duration has finished:
    -Ruin 4, (duration maybe 1/3 of the cooldown from Ruin 2) during the effect you can as before, cast a instant Spell with maybe a lower potency than usual, but will have a low chance to make one DoT "explode" for the full duration while reseting the timer.
    -Outburst becomes a Dot (replaces Ruin 3 if enemy suffers from it)
    -Tridisaster is now a debuff that makes DoTs tick faster on the enemy suffering from it, while reseting the cooldown for Energydrain/-syphon
    -Energydrain/-syphon is now a Skill that targets one target/multiple targets and "channels" them for like up to 10 seconds until the SMN moves. It does damage each second and regens HP (MP with syphon or vice versa) with each tick.
    - Painflare makes all DoTs deal damage for their full duration at once (similar like BLM does, always felt like this should be a thing SMN should have)
    -Enkindle stays the way it is (maybe potency changes?)

    As for the former Egi-skills, i'd say those should be used to grant demi-summons additional Skills.
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    Last edited by Anhra; 03-11-2021 at 05:20 PM.

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