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  1. #21
    Player
    technole's Avatar
    Join Date
    Jun 2014
    Location
    Gridania
    Posts
    1,969
    Character
    Thea Sitori
    World
    Gilgamesh
    Main Class
    Scholar Lv 72
    OP saying they don't want to change the drop rates but also want to lock-in a drop if someone else gets it in the party, which is a change in the drop rates. Drop rates are not party-centric, it's player-centric. Having a +1 should not ever have any bearing on changing the RNG.
    (0)

  2. #22
    Player
    Zomkei's Avatar
    Join Date
    Aug 2013
    Posts
    760
    Character
    Decayed Corpse
    World
    Balmung
    Main Class
    Machinist Lv 100
    Quote Originally Posted by technole View Post
    OP saying they don't want to change the drop rates but also want to lock-in a drop if someone else gets it in the party, which is a change in the drop rates. Drop rates are not party-centric, it's player-centric. Having a +1 should not ever have any bearing on changing the RNG.
    maybe im misunderstanding what you're trying to say, and if i am, im sorry. however, the OP stated he wanted it to be party-centric, that's the entire point of the thread. if it was party-centric, meaning its a chance of a drop PER GROUP, instead of PER PERSON, then it wont change the drop rates.
    (4)

  3. #23
    Player
    Fawkes's Avatar
    Join Date
    Mar 2011
    Posts
    2,676
    Character
    Fawkes Macleod
    World
    Excalibur
    Main Class
    White Mage Lv 100
    Quote Originally Posted by Doozer View Post
    I doubt that mindset gets you anywhere, huh. Just ignore things and give up on all expectations? No thanks.
    No, not give up on all expectations, the point is set your expectations accordingly.

    This will probably not happen. It's a big change to the way loot works for a couple couples that grind relics together. It doesn't get SE more money. It's not a feature they could put in an advertisement. "Check out our new update! Now two people can be unlucky AT THE SAME TIME". And the end result is not very different from doing what I said and having the person with more toss them, you still have to grind. If your partner isn't going to get theirs and ditch you what good does this change bring? Peace of mind?
    (0)

  4. #24
    Player Doozer's Avatar
    Join Date
    Aug 2013
    Location
    Eureka Orthos
    Posts
    2,007
    Character
    Gunnar Mel'nik
    World
    Diabolos
    Main Class
    Bard Lv 90
    Quote Originally Posted by Zomkei View Post
    maybe im misunderstanding what you're trying to say, and if i am, im sorry. however, the OP stated he wanted it to be party-centric, that's the entire point of the thread. if it was party-centric, meaning its a chance of a drop PER GROUP, instead of PER PERSON, then it wont change the drop rates.
    Yes. I would like it to be a single drop chance per party, not per person. I think I mentioned that it can obviously be exploited by partying up for multiple drop chances if it's per person.

    As a weird update, yesterday I ran the early floors solo because I had time, and got 3 timeworn artifacts for 3 clears. Which is absurd considering my drops were 1/14 before, and then in a different instance I got 3/3. Yeah yeah RNG blah blah, but as far as luck goes in this game I've never had a sudden streak of good luck. He's always had to drag my corpse through FATEs or whatever we were doing because he has enough for both of us and I've still only got a handful.

    I haven't read anything about solo runs having different chances, so I'll assume that's just a coincidence. As nice as it is to catch up a bit, we were kind of making a point of doing it together, so it may be sad to find out doing it solo is somehow more efficient.

    I feel like in an MMO, quest item drops should be uniform across parties. If we're on the same quest and I trigger a fight in one of those purple rings, if he hits an enemy in it even once he gets progress for it even though he didn't talk to the NPC to trigger it or whatever. I feel like quest progress when playing together should maintain the same rate of completion.
    (0)

  5. #25
    Player

    Join Date
    Jul 2017
    Posts
    3,327
    Seems like a back end coding nightmare, not impossible though. Unless they straight up normalized the value for the group. If that is the case if they made it optional I guess then I see no issue.
    (0)

  6. #26
    Player
    Alien_Gamer's Avatar
    Join Date
    Nov 2015
    Posts
    903
    Character
    Cynehild Westknight
    World
    Jenova
    Main Class
    Warrior Lv 96
    Quote Originally Posted by Awha View Post
    Seems like a back end coding nightmare, not impossible though. Unless they straight up normalized the value for the group. If that is the case if they made it optional I guess then I see no issue.
    They already have a system like this with both BLU spells and inside of PoTD with the silver chests (if one person opens the chest the entire party gets the enhancement); the majority of the back end coding for such a system has already been done. They'll have some work adapting it but the scope of work is something a couple people could get done within a patch cycle easily.

    Personally, I'm in favor of all special currency rewards being party centric. Content is a lot less draining and a lot more fun when you're not left out because RNG hates you. And as we see with BLU spells, there's still plenty of grind to be had even with the whole party getting it.
    (6)

  7. #27
    Player Doozer's Avatar
    Join Date
    Aug 2013
    Location
    Eureka Orthos
    Posts
    2,007
    Character
    Gunnar Mel'nik
    World
    Diabolos
    Main Class
    Bard Lv 90
    Quote Originally Posted by Alien_Gamer View Post
    They already have a system like this with both BLU spells
    Oh yeah I forgot about that. I was thinking of it yesterday and never mentioned it. They clearly can change the acquisition of certain things based on party comp (or being in a party at all), so it has to be possible for this sort of thing too.
    (0)

  8. #28
    Player

    Join Date
    Jul 2017
    Posts
    3,327
    Quote Originally Posted by Alien_Gamer View Post
    They already have a system like this with both BLU spells and inside of PoTD with the silver chests (if one person opens the chest the entire party gets the enhancement); the majority of the back end coding for such a system has already been done. They'll have some work adapting it but the scope of work is something a couple people could get done within a patch cycle easily.

    Personally, I'm in favor of all special currency rewards being party centric. Content is a lot less draining and a lot more fun when you're not left out because RNG hates you. And as we see with BLU spells, there's still plenty of grind to be had even with the whole party getting it.
    I do wonder if it would that simple I do not do much PoTD, but with BLU didn't it use to work by if one BLU got the spell everyone did? Now it is just a 100% drop rate for synced parties now? It terms of PoTD it is just a normalized drop rate for the entire group right?

    Now for quest items etc . . . I wonder if it would be as simple since it is a rotating variable so to speak.
    (0)

  9. #29
    Player
    Mavrias's Avatar
    Join Date
    Mar 2017
    Posts
    1,071
    Character
    Jyn Willowsong
    World
    Faerie
    Main Class
    Scholar Lv 90
    Quote Originally Posted by Seraphor View Post
    If you'd have done Delubrum Reginae instead of PotD, then you'd each have about 5 by now.




    It's possible to share out RNG rolls throughout a party.
    For example Blue Mage. Learning spells in RNG, but if one BLU in the party learns the spell, everyone done.

    The problem is likely distinguishing premade partial parties from the full party.
    You might have loaded in with a friend, but what about the other two in the party?
    thats not actually how blue mage spell learning works. you have a 100% chance of learning a spell if you complete the content synced (and of course see the spell and alive when the enemy dies).

    if you are doing the content unsynced the learn rate is lowered significantly and one blue mage may learn the spell and the rest of the party is unlucky and does not.
    (0)

  10. #30
    Player
    TitaniumVulpes's Avatar
    Join Date
    Mar 2017
    Posts
    35
    Character
    Marlen'a Soheil
    World
    Diabolos
    Main Class
    Pictomancer Lv 100
    Quote Originally Posted by Awha View Post
    I do wonder if it would that simple I do not do much PoTD, but with BLU didn't it use to work by if one BLU got the spell everyone did? Now it is just a 100% drop rate for synced parties now? It terms of PoTD it is just a normalized drop rate for the entire group right?

    Now for quest items etc . . . I wonder if it would be as simple since it is a rotating variable so to speak.
    I think it's always been a 100% rate for primal skills in a synced 8-person BLU party - or at least that was added pretty early - but still a variable % for other spells (but also synced across players in an all-BLU party). So if I had 7 other BLUs and we ran Shiva, we'd definitely all get Glass Dance, but if we ran around the Dravanian Hinterlands fighting poroggos we might get Frog Legs, but if we did get it we would all get it; it's not a chance per person which is then shared with others, it's a chance per kill that everyone gets the result of.

    Compare that to the issue raised in this thread and it becomes, if we do Delubrum, we definitely get the artifact (though neither getting into nor completing it are as "guaranteed" as some people in this thread like to think); if we do PotD, we might get one, but if we did get one everyone would get it; it wouldn't be a chance per person, but a chance per 10 floors. Rather than rolling the dice for each person, roll the dice for the floor and have everyone receive the result.
    (1)

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