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  1. #1
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    Jul 2017
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    Quote Originally Posted by Alien_Gamer View Post
    They already have a system like this with both BLU spells and inside of PoTD with the silver chests (if one person opens the chest the entire party gets the enhancement); the majority of the back end coding for such a system has already been done. They'll have some work adapting it but the scope of work is something a couple people could get done within a patch cycle easily.

    Personally, I'm in favor of all special currency rewards being party centric. Content is a lot less draining and a lot more fun when you're not left out because RNG hates you. And as we see with BLU spells, there's still plenty of grind to be had even with the whole party getting it.
    I do wonder if it would that simple I do not do much PoTD, but with BLU didn't it use to work by if one BLU got the spell everyone did? Now it is just a 100% drop rate for synced parties now? It terms of PoTD it is just a normalized drop rate for the entire group right?

    Now for quest items etc . . . I wonder if it would be as simple since it is a rotating variable so to speak.
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  2. #2
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    TitaniumVulpes's Avatar
    Join Date
    Mar 2017
    Posts
    35
    Character
    Marlen'a Soheil
    World
    Diabolos
    Main Class
    Pictomancer Lv 100
    Quote Originally Posted by Awha View Post
    I do wonder if it would that simple I do not do much PoTD, but with BLU didn't it use to work by if one BLU got the spell everyone did? Now it is just a 100% drop rate for synced parties now? It terms of PoTD it is just a normalized drop rate for the entire group right?

    Now for quest items etc . . . I wonder if it would be as simple since it is a rotating variable so to speak.
    I think it's always been a 100% rate for primal skills in a synced 8-person BLU party - or at least that was added pretty early - but still a variable % for other spells (but also synced across players in an all-BLU party). So if I had 7 other BLUs and we ran Shiva, we'd definitely all get Glass Dance, but if we ran around the Dravanian Hinterlands fighting poroggos we might get Frog Legs, but if we did get it we would all get it; it's not a chance per person which is then shared with others, it's a chance per kill that everyone gets the result of.

    Compare that to the issue raised in this thread and it becomes, if we do Delubrum, we definitely get the artifact (though neither getting into nor completing it are as "guaranteed" as some people in this thread like to think); if we do PotD, we might get one, but if we did get one everyone would get it; it wouldn't be a chance per person, but a chance per 10 floors. Rather than rolling the dice for each person, roll the dice for the floor and have everyone receive the result.
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  3. #3
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    Quote Originally Posted by TitaniumVulpes View Post
    I think it's always been a 100% rate for primal skills in a synced 8-person BLU party - or at least that was added pretty early - but still a variable % for other spells (but also synced across players in an all-BLU party). So if I had 7 other BLUs and we ran Shiva, we'd definitely all get Glass Dance, but if we ran around the Dravanian Hinterlands fighting poroggos we might get Frog Legs, but if we did get it we would all get it; it's not a chance per person which is then shared with others, it's a chance per kill that everyone gets the result of.

    Compare that to the issue raised in this thread and it becomes, if we do Delubrum, we definitely get the artifact (though neither getting into nor completing it are as "guaranteed" as some people in this thread like to think); if we do PotD, we might get one, but if we did get one everyone would get it; it wouldn't be a chance per person, but a chance per 10 floors. Rather than rolling the dice for each person, roll the dice for the floor and have everyone receive the result.
    I could see it work for some content like PoTD and things like chests that are tied to the run. Though as suggested by the OP which I am for would be be so simple for SE to make it function in such a way? I am not a 100% certain cause on the base code side it may not be a huge mess just it seems server communication is when things become wonky.

    Though I guess it depends on how they handle items and spells. If they function the same way may it be as simple as a toggle. I am just not sure.
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