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  1. #1
    Player
    whiskeybravo's Avatar
    Join Date
    Nov 2013
    Posts
    2,840
    Character
    Whiskey Bravo
    World
    Leviathan
    Main Class
    Warrior Lv 100
    Quote Originally Posted by aodhan_ofinnegain View Post
    Simple matter of fact, Spirits Within is not an issue, nor is the tank single target support abilities for skill bloat. Spirits Within is equivalent to Carve and Spit on DRK, Upheaval on WAR, and Blasting Zone on GNB, as far as I am concerned, so unless you want to blanket remove all four skills, I'm confident, an attempt would also be met with protest if the suggestion was made, so why is it different that it's just in regards to Paladin?
    If Paladin has too many oGCDs to manage, then what of Dark Knight and it's 6-7 or GNBs 4 to manage, and that's not including the defensive cooldowns.

    I am aware there will be some culling in some way shape or form in Endwalker, I am not deluded to think otherwise. I just think the reasons given for removal of Spirits Within and Support skills by Kan, are out of personal inability to use rather to the benefit and allow for further job development.

    Off globals exist in this game, and will continue to exist in this game, while decision making is an important part of complexity, having to track off globals still require awareness that said skills have come off of cooldown.
    Well, imo it's not a matter of managing oGCDs. But if you don't play on a controller then you probably won't get it. PLD is the only job I've see that you have to use the expanded controller hotbars if you want to have access to everything you would normally have/should have access to. These are not hotbars you want to use continually throughout a rotation, they're inefficient and finicky. And, as Lyth pointed out, GNB has more actions but for some reason it's not a problem on controller, even when factoring in sprint, role skills and potions. It's a matter of button bloat, or poor design, plain and simple.
    (1)
    Last edited by whiskeybravo; 03-08-2021 at 02:28 AM.

  2. #2
    Player
    Colt47's Avatar
    Join Date
    Jun 2011
    Location
    Uldah
    Posts
    1,809
    Character
    Kan Himaa
    World
    Balmung
    Main Class
    Gladiator Lv 100
    Quote Originally Posted by whiskeybravo View Post
    Well, imo it's not a matter of managing oGCDs. But if you don't play on a controller then you probably won't get it. PLD is the only job I've see that you have to use the expanded controller hotbars if you want to have access to everything you would normally have/should have access to. These are not hotbars you want to use continually throughout a rotation, they're inefficient and finicky. And, as Lyth pointed out, GNB has more actions but for some reason it's not a problem on controller, even when factoring in sprint, role skills and potions. It's a matter of button bloat, or poor design, plain and simple.
    Yeah it sounds like you are hitting the same issue I am with it. The job has two different "signal abilities" that indicate a burst phase: Fight or Flight and Requiscat. Normally in a burst you want your burst ability on the same "level" as the OGCDs, since it is pretty intuitive after some play sessions to press a bar swapping key to engage an alternative burst pattern.

    Paladin has two burst patterns, so what happens is that when you go into Requiscat, you might press a different bar shifting key to get to it, but then the bindings for the OGCDs are on a different alternative bar. So you end up having to swap back to the other alternative bar to check on the OGCDs mid burst. That isn't something you want to do in the middle of a savage run or something when you want to make sure you are hitting all the buttons on proper cooldown. On top of which we have atonement that is sort of like a miniature fel cleave spam phase that isn't linked to the Fight or Flight burst directly.

    Basically, where gunbreaker is really well oiled and everything is linked to one another in some way, the paladin has a very loose and decoupled kind of feel to it. DK has a bit of that going, but really it is more of an illusion with dark knight since you start using the MP gauge as a sort of timer.
    (0)
    Last edited by Colt47; 03-08-2021 at 02:57 AM.