Quote Originally Posted by Bright-Flower View Post
SE not being an indie company has no bearing on the fact that each new job added means more work for their team with each ongoing expansion. More balancing to do, more art needed for artifact armor and job specific weapons, more animations and spell effects to make etc. Those issues don't just go away because SE isn't an indie company.
Putting some of the huge profits they've earned from Shadowbringers into the following expansions could help, but we all know that's not gonna happen. And yes, 'throwing money' at development doesn't help in the short-term but that's why you start now rather than when the work becomes too overbearing. Hell ideally they shoulda started LAST expansion. But I think people are way too ready to defend whatever decisions they make so they'll just make whatever keeps them the most profit moving forward.