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  1. #101
    Player
    Bright-Flower's Avatar
    Join Date
    Jul 2018
    Posts
    2,828
    Character
    Nyr Ardyne
    World
    Balmung
    Main Class
    Paladin Lv 100
    Quote Originally Posted by Payadopa View Post
    The are obligated to their shareholders who want their investment back which only happens if a lot of customers are happy. And I'd bet good Gil the vast majority expects new jobs so..
    That doesn't change the realities of game devleopment however. Every new job means more overhead going forward, they can't keep that up indefinitely without bloating the budget of the game over time.
    (4)

  2. #102
    Player
    Raim's Avatar
    Join Date
    Mar 2011
    Posts
    759
    Character
    Raim Surion
    World
    Balmung
    Main Class
    Marauder Lv 100
    Im fine with expect them to start going down to 1 job per expansion but it had better not be more melee DPS only.
    (0)

  3. #103
    Player
    Vahlnir's Avatar
    Join Date
    Dec 2013
    Location
    Tent In the Middle of Nowhere
    Posts
    9,647
    Character
    Elan Centauri
    World
    Diabolos
    Main Class
    Gunbreaker Lv 100
    Quote Originally Posted by Raim View Post
    Im fine with expect them to start going down to 1 job per expansion but it had better not be more melee DPS only.
    They would benefit from having more physical/magical ranged at this point, for sure. And not that Limited crap either.
    (4)
    Quote Originally Posted by Naoki_Yoshida View Post
    Personal Housing
    While I cannot give a specific date on when personal housing will be implemented, I can say that prices will be completely separate from free company housing, and, naturally, far more affordable.

  4. #104
    Player
    Shougun's Avatar
    Join Date
    Jan 2012
    Location
    Ul'dah
    Posts
    9,431
    Character
    Wubrant Drakesbane
    World
    Balmung
    Main Class
    Fisher Lv 90
    Quote Originally Posted by Vahlnir View Post
    They would benefit from having more physical/magical ranged at this point, for sure. And not that Limited crap either.
    I was just thinking of saying "how about a limited melee dps, Eh eeeehh???" and then refreshed to see your post lol.

    I could be happy with less jobs or no jobs, I just want to 'feel' that it's not simply "We at SE decided adding more jobs is hard work and so we're going to charge you the same price we always have but we're going to also give you the same amount of content we've always had with nothing else added". Jobs are a major feature I enjoy, not adding them means the expansion is less alluring (pretty much hell or high water I play the finale to the story because I'm interested, but beyond that you're (SE) going to have to keep trying to 'sell' the expansion and not just assume "easy money, let's do the bare minimum").

    Which to be clear I'm not accusing them of presently, just that if they didn't add new jobs AND there wasn't a tangible evidence of other things getting picked up because of that it would then be me thinking they're beginning to drop the ball in terms of effort (which either means the game is going into maintenance mode, and hype for a new mmo, or maybe I don't feel compelled to be subscribed as much). With note saying I say this because I know, and we've been told, that jobs are a big effort - so it's not some minor thing to add (or not add) a job, they're a big heaping amount of effort from many teams. Naturally there is a danger in that they may actually add more content in light of not having jobs but that added content wasn't content as enjoyable as a job would have been. For example if they said instead of adding two new jobs we added four PF focused limited jobs- I would be like "BOOOOOOOOOOOOOOOOOOOOO" lol (at least the internal feeling, posting just "booo" is such a crude and useless feedback comment.. no no.. we need to post at least greater character count than the basic posting limits ).

    Back onto the jobs though, personally I still really want to see a transformation based job which could then offer gameplay that's both ranged and melee (and even casting) based on the form you're in. A bruiser mage being another I think would be fun (Suaron / Golbez inspired). Past that I'm pretty open to whatever, though I generally like seeing "entirely new" or most invented but bit inspired at this point. Like Sage.
    (1)
    Last edited by Shougun; 03-04-2021 at 08:53 AM.

  5. #105
    Player
    Ultimatecalibur's Avatar
    Join Date
    Jan 2014
    Posts
    2,737
    Character
    Kakita Ucalibur
    World
    Siren
    Main Class
    Paladin Lv 86
    Quote Originally Posted by Vahlnir View Post
    They would benefit from having more physical/magical ranged at this point, for sure. And not that Limited crap either.
    No, they wouldn't really. The game is actually pretty heavy with ranged jobs with 6 dps flavors and soon to be 4 healer flavors. The game actually needs more mystical/magical melee jobs.
    (2)

  6. #106
    Player

    Join Date
    Jul 2020
    Posts
    1,759
    DPS classification is unnecessarily broad.

    In Endwalker, we'll have:

    Distance
    Melee: 5
    Ranged: 6

    Attack:
    Physical: 8
    Magical: 3

    Limit Break
    Melee: 5
    Physical Ranged: 3
    Magical Ranged: 3

    Accessory
    Slaying: 4
    Aiming: 4
    Casting: 3

    Gear
    Maiming: 2
    Striking: 2
    Scouting: 1
    Aiming: 3
    Casting: 3

    So, obviously, we need only one job (a scouting+casting+magical+melee DPS) in 7.0 to make the numbers sort of match in the broadest sense possible. Then they can stop adding new jobs.
    (0)
    Last edited by linayar; 03-04-2021 at 12:25 PM.

  7. #107
    Player
    gumas's Avatar
    Join Date
    Jun 2016
    Posts
    1,314
    Character
    Rawon Special
    World
    Tonberry
    Main Class
    Bard Lv 100
    instead of new class, imagine if they introduce the (finally) talent tree system after the endwalker expansion

    so now you can talent DRK or WAR into a pure DPS class (literally change their tank icon to dps icon) or talent AST into either barrier healer or pure healer or hybrid between the two

    i said after endwalker because endwalker is FF14 (supposedly) "finish line" so everything after that its all up to their creativity
    (0)

  8. #108
    Player

    Join Date
    Jul 2020
    Posts
    1,759
    Quote Originally Posted by gumas View Post
    instead of new class, imagine if they introduce the (finally) talent tree system after the endwalker expansion

    so now you can talent DRK or WAR into a pure DPS class (literally change their tank icon to dps icon) or talent AST into either barrier healer or pure healer or hybrid between the two

    i said after endwalker because endwalker is FF14 (supposedly) "finish line" so everything after that its all up to their creativity
    If the devs feel like additional/role actions doesn't work for the game, and even Scholar and Summoner sharing the same base class (or potentially Astrologian having two sects) is a problem, then I don't think they would see any future in an actual talent tree system.
    (6)

  9. #109
    Player
    Iscah's Avatar
    Join Date
    Nov 2017
    Posts
    14,054
    Character
    Aurelie Moonsong
    World
    Bismarck
    Main Class
    Summoner Lv 90
    Quote Originally Posted by Hazama999 View Post
    Yeah I imagine it must be interesting for a new player just starting off in Limsa and seeing the number of classes available to them and then the dancer job at a whopping level 60 lol. Kinda makes me wish it was brough lower, like 30 or 40.
    Alternately, while the general idea of dropping all the job-unlock quests into the starter cities made sense at lower levels - 50 certainly, 60 pushing it - I feel like we're back at the point that they could get scattered into the higher-level cities again. Not as far as Stormblood, but in Ishgard, possibly even Idyllshire - that would be a level 58 MSQ requirement for a level 70 class. Certainly justifiable for level 80 if and when we have jobs starting at that level.
    (5)

  10. #110
    Player
    Payadopa's Avatar
    Join Date
    Mar 2011
    Posts
    2,336
    Character
    Payadopa Astraya
    World
    Spriggan
    Main Class
    Conjurer Lv 71
    Quote Originally Posted by Bright-Flower View Post
    That doesn't change the realities of game devleopment however. Every new job means more overhead going forward, they can't keep that up indefinitely without bloating the budget of the game over time.
    SE is not an indie developer.
    (2)

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