SE not being an indie company has no bearing on the fact that each new job added means more work for their team with each ongoing expansion. More balancing to do, more art needed for artifact armor and job specific weapons, more animations and spell effects to make etc. Those issues don't just go away because SE isn't an indie company.
and im not obligated to buy it then whats the point of this opinion.
I don't.
2 per expansion has been excessive in my opinion and too ambitious long term. One per expansion would have been plenty, same with the new races. A good company should understand resource management, but Enix has had a history of burning large amounts of their resources on 10 minute throwaway content, extremely niche content or excessive amounts of content in one small area. This has affected them rather negatively in ShB, where they had to cut a dungeon, the deep dungeon, could only half finish their new races, had to condense class quests, had to cut primal weapons for GNB/DNC and so on. They managed their resources poorly and overloaded themselves yet ended up with less meaningful content overall to show for it as a result.
I'd like them to slow down and push out less fluff like a million classes, multiple races at once or 3 sets of primal weapons in one go and focus on quality and completion instead.
We essentially did get one race - one male and one female model. They said they might not be able to add further races which is why they squeezed in two halves instead of one whole, but the work isn't more or less than making both genders of one race.
The only way they'd be able to cut down further would be only giving one gender of one race.
Putting some of the huge profits they've earned from Shadowbringers into the following expansions could help, but we all know that's not gonna happen. And yes, 'throwing money' at development doesn't help in the short-term but that's why you start now rather than when the work becomes too overbearing. Hell ideally they shoulda started LAST expansion. But I think people are way too ready to defend whatever decisions they make so they'll just make whatever keeps them the most profit moving forward.SE not being an indie company has no bearing on the fact that each new job added means more work for their team with each ongoing expansion. More balancing to do, more art needed for artifact armor and job specific weapons, more animations and spell effects to make etc. Those issues don't just go away because SE isn't an indie company.
Putting some of the huge profits they've earned from Shadowbringers into the following expansions could help, but we all know that's not gonna happen. And yes, 'throwing money' at development doesn't help in the short-term but that's why you start now rather than when the work becomes too overbearing. Hell ideally they shoulda started LAST expansion. But I think people are way too ready to defend whatever decisions they make so they'll just make whatever keeps them the most profit moving forward.
It'd be nice if they increased the budget for the FFXIV team. But jobs and races are both things that continue to add overhead going forward.
Once a dungeon or a raid is done, it's done. WIth jobs and races though, each new one added means more and more has to go into them, and the game's budget and the game's playerbase are not going to grow without limit over time. Plus it'll be harder to make each job feel unique and distint over time as well as more and more are piled in. When you're adding a feature that has to keep being supported and worked on for years to come, there comes a time you have to start peeling back. Because those stacking ongoing costs aren't going to vanish if say, Endwalker doesn't do as well as SHB and the budget for the next expansion is reduced etc. They need to make sure that when they add new jobs and races, they can handle not only the short term but the long term.
I'm not saying that will necessarily be 7.0 but that day is going to come sooner or later. I think we're seeing this as is with role quests taking over job quests, at least for existing jobs hopefully the new jobs at least still get proper job storylines in 6.0.
There's definitely other content that can be added other than new jobs or races, and I'm okay with that.
Polishing content we already have is a good idea. More gear and such for current races and jobs is always nice.
As long they add enough features to compensate the lack of new classes, I shouldn't see an issue. More PvE Systems, update on the engine spaghetti code and so on.
Id rather have them not add any new class or race, and have them massively update the CC engine. But yeah, I agree with the initial OP. They arent obligated to add anything. Same thing inversely, people arent obligated to buying it.
But so long as there's a justification for the 60 dollar value, then it is whatever.
|
![]() |
![]() |
![]() |
|
Cookie Policy
This website uses cookies. If you do not wish us to set cookies on your device, please do not use the website. Please read the Square Enix cookies policy for more information. Your use of the website is also subject to the terms in the Square Enix website terms of use and privacy policy and by using the website you are accepting those terms. The Square Enix terms of use, privacy policy and cookies policy can also be found through links at the bottom of the page.