Quote Originally Posted by Anhra View Post
The matter of Summons was from my point of view only dropped because the developers were lazy to give it more attention thab the matter deserved from their perspective. If Pets had decent defense values that dont result into them being oneshotted, and ways to properly heal them (like being affected by AoE Heals and turning SMN Physick skill into a Healing skill for Egi's) it always could have been manageable for anyone with half a brain.
This post more showcases how little players like you understand the difficulties of game design and balance and fail to understand that the ability to bring additional persistent entities to combat has been one of the most difficult things to balance since the RPG came into existence 47 years ago in 1974. Thousands of game designers during those 47 years have run into similar problems and pretty much all of them have had similar troubles and many of them gave up far less time than the 6 years of work the ffxiv devs put into SMN, SCH and MCH.

You also seem to lack a sense of history and are unaware that most of your suggestions were attempted and failed. It is not lazy to fight to get something to work for 6 years, determine that the current system is untenable and then seek alternative methods to implement.
Saying nonsense like "theyre not worth the hassle" only shows how ignorant and little people like you care about the game having a properly functioning and complex combat system, which is why Healers are in their current situation in the first place.
Actually I seem to care and understand more about how the game functions than you do. I understand that the boredom both Tanks and Healers currently experience in content comes mostly from their kits being incongruous with what fights are design to do. Targetable and damageable pets will not fix any problems and are more likely to reintroduce or create new problems.