What I expect from the 6.0 Barrier Healers is systems that reward proactive shielding and healing. I wouldn't be surprised if Aetherflow stops primarily being a healing resource and ends up primarily a damage resource and Aetherflow generation is tied more to successfully shielding attacks. Not saying Lustrate, Sacred Soil, Indomitability and Excognition would go away, but that Aetherflow is more intended to be be used with Energy Drain and other DpS spenders with most of the healing uses being more for emergency situations.
How I could see things working:
- Max number of Aetherflow stacks increased to about 6
- Aetherflow(ability) would still generate 3 stacks when used.
- Adloquium's Galvanize and Catalyze each give an Aetherflow stack when they break (but not when they fall off).
- Deployment Tactics Galvanize shields maintain the 100% generation chance of Adloquium.
- Succor and Consolidation's shields would have a 20% chance of giving an Aetherflow stack when they break.
- Seraphic Veil shields would have a 50% chance of generating Aetherflow
- Excognition still costs one Aetherflow stack, but gives 2 stacks when it is triggered.
- Fey Union gives an Aetherflow each time it's target takes damage equal to 30% of their max hp.
- Sacred Soil has a chance of giving an Aetherflow when someone under its effect takes damage equal to 30% of their max hp,
- Dissipation would still give 3 stacks at the cost of loosing the fairy for 30s.
- New capstone gcd spell with a 60s or 90s cooldown that consumes all current Aetherflow stacks to deal damage based on Aetherflow spent
Not going to happen as pets being targetable/damageable causes more problems than they are worth design side. Tankbusters, Raidwides, and Shared damage attacks have had problematic interactions with pets since 2.0 requiring pet interaction exceptions to be added to pretty much every individual action. Them being non-targets makes things less problematic and easier for the designers.



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