Quote Originally Posted by Sqwall View Post
I always ran in diurnal anyway, so I'm not worrying much.

I also sort of wondered when this was going to happen as astro was playing dual roles for healing, and with a new healer introduced astro being be pruned down seems necessary long term.

Also has me speculating on Neutral sect and what it will be worked into. It is such a powerful buff and on a short cooldown I use this every time it's ready. With shields gone will it just be meh? Also synastry I feel this could be worked into another skill, celestial intersection maybe since shields are removed?

Just speculating.

Other then the healing I feel like we are going to get more seal skills like divination. We can build different seal combos for different effects.

Divination would stay raidwide damage increase with all three seals represented.

Where we would have an alternate seal spender on a 45 sec cooldown that interacts with the seals that you have. This would fill the gap right after a divination use so that you can still throw out cards and us your seals before divination comes off cooldown. I wouldn't mind if minor arcana system get's the boot honestly.

Seals would also play more of a role in what your choosing to play. i.e. seals have special bonuses baked in respectively. These bonuses can only be granted with the new seal spender (divination) ability.

Lunar - Incoming healing increase
Solar - Skill/spell speed increased
Celestial - Reduced incoming damage

Each seal value is 1%/2%/3%

Example: This would allow you to stack 3 Lunar for 3% Incoming healing when you use the "seal spender"

Or combine 2 Solar and 1 Celestial for 2% skill/spell speed increase and 1% reduced incoming damage

Just thinking about the gap after a divination use and filling it in with more cards and a seal spender.
Hi, Dancer here. Please don't ever give me skill speed.