Or job systems that effectively reward the proactive use of shields are added so that a Barrier healer is more effective anticipating damage than reacting to it.


@op: lost their cards (and all the lore/class quest associated), lost their time magics (and all the lore/class quest associated), now losing half their healing kit (and all the--you get the point).
personally i'm just wondering what's actually going to be left of [Astrologian] at this point.
Yup because I refuse to be now just a pure heal(boring regens) and nothing more at that point they just slighty stronger weaving whms which is sad , ah well already packing and preparing up stuff for sage, barrier heals will always be my thing anyday, as long as they make it one of their barrier instant cast like ast aspected benefic then am all for that.@op: lost their cards (and all the lore/class quest associated), lost their time magics (and all the lore/class quest associated), now losing half their healing kit (and all the--you get the point).
personally i'm just wondering what's actually going to be left of [Astrologian] at this point.
Last edited by IceBlueNinja; 02-26-2021 at 07:41 AM.




At least we get a free ad slogan:Yup because I refuse to be now just a pure heal(boring regens) and nothing more at that point they just slighty stronger weaving whms which is sad , ah well already packing and preparing up stuff for sage, barrier heals will always be my thing anyday, as long as they make it one of their barrier instant cast like ast aspected benefic then am all for that.
"Astrologian, White Mage - but with cards!"
I honestly don't believe they'll strip AST of Noct sect and leave it as a WHM clone without giving them something...
But I also don't believe they'll do anything else!
I'm tired of being told to wait for post-patches and expansions for fixes and increased healing requirements that are never coming. Healers are not fun in all forms of content like all jobs should be, they're replaced by tanks and dps due to low healing requirements and their dps kit is small for 0 reason, when in the past we had more options and handled things just fine. I refuse to play healer in roulette come DT. I refuse to heal EXs, I refuse to go into Savage, and I am boycotting Ultimate.
#FFXIVHEALERSTRIKE




I really don't see what about barriers specifically makes a job appealing any more or less than a regen does. At the end of the day, none of the jobs have ever been defined by their regens or barriers, but rather the other things that they are capable of doing. White Mage was the power healer, Scholar was the DPS healer, AST was the buffing healer. Who knows what that will look like in 6.0, but AST's gameplay changes will have little to do with the lack of barriers and have everything to do with how they tackle the hatred for the Card System. And if they do nothing about it, then it will play virtually the same as it does now.Yup because I refuse to be now just a pure heal(boring regens) and nothing more at that point they just slighty stronger weaving whms which is sad , ah well already packing and preparing up stuff for sage, barrier heals will always be my thing anyday, as long as they make it one of their barrier instant cast like ast aspected benefic then am all for that.



Difference in playstyle.
The removal of Noct sect is the removal of a playstyle on AST, even if you view the difference as minor. I suspect minimizing the number of playstyles per class is the true objective of Squeen, in this case, as it's easier to mathematically map out their battles if all classes only have 1 style of play.
Last edited by MintnHoney; 02-26-2021 at 08:46 AM.


sadly horizontal progression (or even options) in most modern games is verboten.Difference in playstyle.
The removal of Noct sect is the removal of a playstyle on AST, even if you view the difference as minor. I suspect minimizing the number of playstyles per class is the true objective of Squeen, in this case, as it's easier to mathematically map out their battles if all classes only have 1 style of play.
if you happened to enjoy the class in that style (or even the option to do so at all) that's just too bad. much like monks who enjoyed the challenge inherent in the class in managing greased lightning and having a tangible reminder of your mastery of the class and a given fight? too bad.
you can't look elsewhere for that--that entire approach simply doesn't exist anymore.




I feel like calling Nocturnal Sect a different playstyle is a bit of a stretch.Difference in playstyle.
The removal of Noct sect is the removal of a playstyle on AST, even if you view the difference as minor. I suspect minimizing the number of playstyles per class is the true objective of Squeen, in this case, as it's easier to mathematically map out their battles if all classes only have 1 style of play.


it occurs to me: they dont need to justify class changes in the lore anymore, since class quests dont really exist now that role quests have bland-ified them as well.



It's beyond me how people can call AST "WHM 2" just because it's going to be regen only (like it's almost exclusively played by people who know what they are doing anyways)
Their playstyles are like night and day.
im baby
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