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  1. #121
    Player
    ZedxKayn's Avatar
    Join Date
    Aug 2019
    Location
    Gridania
    Posts
    719
    Character
    Capybara Friend
    World
    Excalibur
    Main Class
    Blue Mage Lv 70
    Quote Originally Posted by KenXSSS View Post
    No, it's an MMO, but it's a Single-Player Story-based Game first, and then a MMO second. WoW has always been MMO-first, story second. They both aim to achieve different Game Design goals and have different focuses and appeal to different player-bases.
    According to who? The GCBTW? Sure the devs put a great amount of importance to the story but it's one of the many, many things the game has to offer. MMOs are inherently not single player, you CANNOT play XIV's story as a single player game simply because you need to use DF.

    Do you know what an MMO is? A game isn't either an MMO first or MMO second, it's either an MMO or it's not.
    (5)
    im baby

  2. #122
    Player
    KenXSSS's Avatar
    Join Date
    Feb 2021
    Posts
    9
    Character
    Kenneth Shorestrider
    World
    Malboro
    Main Class
    Paladin Lv 80
    Quote Originally Posted by ZedxKayn View Post
    According to who? The GCBTW? Sure the devs put a great amount of importance to the story but it's one of the many, many things the game has to offer. MMOs are inherently not single player, you CANNOT play XIV's story as a single player game simply because you need to use DF.

    Do you know what an MMO is? A game isn't either an MMO first or MMO second, it's either an MMO or it's not.

    Fine. Then FFXIV isn't an MMO, it's a single-player campaign with Instanced Content you can play with other players. Like Genshin Impact or Dungeon Fighter Online. I don't really see your point.
    (0)

  3. #123
    Player
    ZedxKayn's Avatar
    Join Date
    Aug 2019
    Location
    Gridania
    Posts
    719
    Character
    Capybara Friend
    World
    Excalibur
    Main Class
    Blue Mage Lv 70
    Quote Originally Posted by KenXSSS View Post
    Fine. Then FFXIV isn't an MMO, it's a single-player campaign with Instanced Content you can play with other players. Like Genshin Impact or Dungeon Fighter Online. I don't really see your point.
    XIV is a MMO whether you like it or not lmao

    You compared WoW and XIV in a way that implied that, in contrast to WoW, XIV is not a MMO, which is blatantly false, then that XIV is story first MMO second which is a terrible excuse people use to justify their lack of care towards how they treat other players in the game.

    It is BOTH a FF game AND a theme park MMORPG, not one before the other. Saying that it's "story first" is incredibly dismissive of everything else the devs put work towards, especially battle content which is pretty extensive. The story is just some of the massive amount of CONTENT offered by the game whereas MMORPG is the genre the game falls into.
    (8)
    im baby

  4. #124
    Player
    Payadopa's Avatar
    Join Date
    Mar 2011
    Posts
    2,336
    Character
    Payadopa Astraya
    World
    Spriggan
    Main Class
    Conjurer Lv 71
    Quote Originally Posted by Kozh View Post

    Personally, I want to keep the old job quest system. But I do understand the writers are getting overwhelmed by the amount of jobs they have to write. My only issue with ShB role quest is that it isn't about your job, and instead focusing on the cardinal virtues so much. If they can remedy this on endwalker, then it'll be much better for me.
    The problem I had with the job quests is that many didn't have enough room/time to become good. The better arcs span like 2 expansions so they can introduce more. NIN I remember liking because of that.

    I prefer the ShB approach since all 4 story lines were connected to make it bigger than the sum of its parts, if that makes sense. That's not to say I didn't like the job quests. Unless it's WHM. lol
    (1)

  5. #125
    Player Reap00's Avatar
    Join Date
    Aug 2013
    Posts
    998
    Character
    Riamara Skye
    World
    Marilith
    Main Class
    Red Mage Lv 100
    Quote Originally Posted by KenXSSS View Post
    Unless you've shaken the hand of every of software engineer on both teams, your argument is invalid. You are judging a team of 100+ hard-working software engineers based on the appearance of a few key lead individuals and their marketing team.



    No, it's an MMO, but it's a Single-Player Story-based Game first, and then a MMO second. WoW has always been MMO-first, story second. They both aim to achieve different Game Design goals and have different focuses and appeal to different player-bases.



    ^ This guy is just a forum troll
    Thanks for the laughs man. My "argument" is based on the appearance of the people that are running that sinking ship and as a result is 100% valid.
    (1)

  6. #126
    Player
    ItMe's Avatar
    Join Date
    Jun 2020
    Location
    Lumsa Lomsa
    Posts
    4,178
    Character
    Iiiiiiiiiiit's Meeeee
    World
    Sargatanas
    Main Class
    Arcanist Lv 90
    Quote Originally Posted by Payadopa View Post
    The problem I had with the job quests is that many didn't have enough room/time to become good. The better arcs span like 2 expansions so they can introduce more. NIN I remember liking because of that.

    I prefer the ShB approach since all 4 story lines were connected to make it bigger than the sum of its parts, if that makes sense. That's not to say I didn't like the job quests. Unless it's WHM. lol
    That's a very good point.
    Sometimes, with only like, 6 job quests in each expac, they're able to make a compelling storylike. Sometimes they can get creative and spin stories together across the expacs. But I find these are the exception more than the rule. Job quests don't give them enough space to make nice stories. They're good for setting up what the job is and providing lore, but if they kept at them I think we'd find them overstaying their welcome. They didnt make Hildebrand in ShB so they could reset and refresh themselves with it, but that's not something they can really do with job quests... especially since they keep adding jobs at a rather relentless pace. We've already seen it leading to complications (like how when they add new weapons sometimes the new jobs don't get any.)
    I think this was a very practical move, and I loved how the stories all came together in ShB and would love to see more of that too~
    (2)

  7. #127
    Player
    Hank_Hotspur's Avatar
    Join Date
    Jul 2019
    Posts
    180
    Character
    Hank Hotspur
    World
    Exodus
    Main Class
    Red Mage Lv 90
    Everyone loves the Dark Knight job quests but we also got some real stinkers like the Paladin job quests or ones with varying quality like Samurai (Musosai arc was really good, Sekiseigumi was bad). I enjoyed the role quest series in ShB for the most part and I think they did a good job tying them all together as well as expand the story of the world, if they can improve on it even more for EW I'd be fine if we only got the level cap job quest to touch base on the goings on with our mentors.
    (2)

  8. #128
    Player
    Nayout's Avatar
    Join Date
    Mar 2016
    Location
    Gridania
    Posts
    294
    Character
    Herstryp Cristin
    World
    Cactuar
    Main Class
    Archer Lv 90
    Boy, you again with the same

    I have to remember that the Q&A of this game are just as shit as those of Blizzard? That many of the questions are trivial nonsense and the few times that they get really interesting questions for the future of the game end up in a clonic answer? How many times have we not complained in this forum that only the Japanese community is listened to and when a problem happens we have to always ask the opinion of the Japanese community to see if these problems reach the dev team?

    How much important information about game patches is only available in Japanese and that the community itself has to translate? Yoshida's interviews on Famitsu, Dengeki, etc or even on private Japanese blogs?

    Here both Yoshida and Ion have to learn a lot from their games.
    (5)
    Last edited by Nayout; 02-24-2021 at 04:59 AM.

  9. #129
    Player
    Yamr3's Avatar
    Join Date
    Jun 2019
    Location
    Gridania
    Posts
    50
    Character
    Colette Stormseeker
    World
    Mateus
    Main Class
    White Mage Lv 80
    FFXIV has story, graphics, class identity and feel.

    WoW has high end PvE content (Mythic+ and Raiding)

    Till SE figures out how to not drop what they're doing and make raiding feel like raiding and something like Mythic+ that's relevant the entire expansion to the next one, neither will be superior over the other entirely. They both serve and miss marks entirely because two different type of players.
    (2)
    Last edited by Yamr3; 02-24-2021 at 05:53 AM.
    Your friendly neighborhood gamer.

  10. #130
    Player
    Rae88's Avatar
    Join Date
    Jan 2020
    Posts
    264
    Character
    Laeanna Duskwalker
    World
    Famfrit
    Main Class
    Marauder Lv 53
    Quote Originally Posted by KenXSSS View Post
    No, it's an MMO, but it's a Single-Player Story-based Game first, and then a MMO second. WoW has always been MMO-first, story second. They both aim to achieve different Game Design goals and have different focuses and appeal to different player-bases.
    And here you reveal to everybody that you haven't played modern World of Warcraft. Modern WoW is more of a single player game than FFXIV, considering you can play the entire game solo without ever having to play with other people. At least FFXIV has compulsory dungeoning, WoW doesn't even have that. It's a single player game without a story.

    Now Classic WoW was definitely a multiplayer game but modern WoW has long since abandoned those game designs.

    EDIT: And you have played modern WoW then your post is just deceptive. Why is a game that you can play solo, don't have to dungeon, don't have to raid, and don't have to interact with anybody at all EVER designed as an MMO first?

    Also while WoW has a more convenient transmog SYSTEM, the transmog options are severely lacking. Not only is there a lack of variety, half the options look painted on and half are very low resolution and can be jarring when mixing and matching. Transmog/Glamour is something I convincingly give to FFXIV hands down considering Blizzard obviously doesn't care about transmog options.
    (3)
    Last edited by Rae88; 02-24-2021 at 06:28 AM.

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