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  1. #1
    Player
    Nayout's Avatar
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    Mar 2016
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    Gridania
    Posts
    294
    Character
    Herstryp Cristin
    World
    Cactuar
    Main Class
    Archer Lv 90
    Quote Originally Posted by Jeeqbit View Post
    and replaced with fixing ARR, blue mage, ocean fishing, skysteel tools, firmament restoration, MM Extreme and more advanced features in the "eureka" content such as the Critical Engagement system, duels, a savage version of DR.
    Counting the arrangements to ARR as content seems to me to try to add nonsensical things, no one just used these arrangements because the game has never been focused on having more than 1 character.

    Shadowbringers feels like an expansion of "fixing" things instead of adding things. The problem comes from an expansion where we still had two dungeons, we had 4 Eureka maps with Baldesion, we had a Deep Dungeon, we had 2 Ultimates, we had a map. in the feast.

    And I don't know, but when I see that more people play this game, I intend that the content also increases and instead we continue with the "same" but distributed in different facets, they try to do pve, pvp, crafters / gathers, social, casual content ,etc.

    FFXI always focuses on PVE, PSO2 focuses on both PVE and social content, Wow focuses on PVE and PVP. But here? They try to focus on everything
    (1)

  2. #2
    Player
    Sqwall's Avatar
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    Jun 2013
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    844
    Character
    Sqwall Lionheart
    World
    Diabolos
    Main Class
    Warrior Lv 100
    Quote Originally Posted by Nayout View Post
    FFXI always focuses on PVE, PSO2 focuses on both PVE and social content, Wow focuses on PVE and PVP. But here? They try to focus on everything
    I find it VERY difficult to compare FFXI to WoW. They came out around the same time (2002 and 2004) respectively. FFXI' man focus was community and MAKING players understand you need other players to progress, and it will be VERY difficult to solo this game and enjoy the story. It's a Final Fantasy after all. I would love to see players solo Promyvion content. You can't.

    WoW being a revolutionary MMO that it was changed EVERYTHING. UI, Combat, PVE, PVP, Gear, Dungeons, raids, open world, like we have never seen before maybe closely resembled in Everquest that came before it. There has been many article's from the OG WoW designers that basically said we never intended the game to become what it did (referring to eventual BC expansion), and evolving into such a HUGE following of what it became at it's height in popularity. That had to be the SCARIEST thing to understand as a developer of one of the most revered game of the time. How do you live up to fan expectations and continue on?

    I saw bit's of Final Fantasy story structure in Icecrown Citadel raids, and that had a SUPERB story that was locked behind raiding content. When I played that it was like I was fulfilling the story arch of Arthas and seeing the end of a GREAT character. After that I just didn't have that much invested in WoW when CAT came out. I lost my motivation to continue to play a game where I no longer cared about the lore and started to care more about my gear and gold. The journey was no longer valued and I no longer cared about the meaningless reward that followed. It became routine.

    I remember the day I quit WoW and cancelled my subscription. I looked at my friends list and only 1 person was on, I stood there with nothing to do since I had done everything up to that point that I wanted to do. I felt....alone in a MMO that I cared about so much. It felt only natural to close the chapter on WoW by cancelling and moving on to make other memories, rather then hang on to something that only brought me sadness. WoW was never going to be the same, and I was right.

    There will be a day when our expectations aren't met in FFXIV and it will be heart breaking for a lot of people. All we can do is keep pushing that back by BEING vocal and voicing our opinions to a dev team that actually listens! We lucky few that have an MMO to call home.
    (1)

  3. #3
    Player
    Nayout's Avatar
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    Mar 2016
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    Gridania
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    294
    Character
    Herstryp Cristin
    World
    Cactuar
    Main Class
    Archer Lv 90
    Quote Originally Posted by Sqwall View Post
    I find it VERY difficult to compare FFXI to WoW. They came out around the same time (2002 and 2004) respectively. FFXI' man focus was community and MAKING players understand you need other players to progress, and it will be VERY difficult to solo this game and enjoy the story. It's a Final Fantasy after all. I would love to see players solo Promyvion content. You can't.
    They can be compared perfectly because even though they are totally old, FFXI continues to update with PVE content to this day, even when the story ended in 2015 the game continues to update with PVE content and when they tried to do something different like PVP it was a failure tremendous.

    Wow also has that focus and it is a matter of seeing the constant updates and what they focus on when developing. As for example in PSO2 some updates of the game only focused on giving more social aspects to the players, in which the players feel at home and that they can change of scene more easily with the absurd amount of cosmetics. That is why when New Genesis was announced, one of the important aspects that they announced was what would happen with cosmetics and emotes.
    (0)

  4. #4
    Player
    Jeeqbit's Avatar
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    Mar 2016
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    8,521
    Character
    Oscarlet Oirellain
    World
    Jenova
    Main Class
    Paladin Lv 100
    Quote Originally Posted by Nayout View Post
    The problem comes from an expansion where we still had two dungeons, we had 4 Eureka maps with Baldesion, we had a Deep Dungeon, we had 2 Ultimates, we had a map. in the feast.
    Stormblood only had 2 dungeons half the time. Shadowbringers did get a new PvP map but it remains to be seen if we'll get a second like in Stormblood.

    Stormblood had Anemos, Pagos, Pyros, Hydatos and BA. Shadowbringers has MM Extreme, BSF, CLL, DR and Zadnor.

    It's not entirely clear what has replaced what but it's clear how resources have been diverted into different things. At least personally, I haven't run out of Shadowbringers content to finish.

    They do focus on everything though and they are redoubling on that by having more content for crafters and gatherers, and it's a good point how other MMOs might focus more on a specific area. I think that I like the game-building that comes with lending focus to all aspects of the game though.
    (3)

  5. #5
    Player
    Nayout's Avatar
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    Gridania
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    Herstryp Cristin
    World
    Cactuar
    Main Class
    Archer Lv 90
    Quote Originally Posted by Jeeqbit View Post
    Stormblood only had 2 dungeons half the time. Shadowbringers did get a new PvP map but it remains to be seen if we'll get a second like in Stormblood.

    Stormblood had Anemos, Pagos, Pyros, Hydatos and BA. Shadowbringers has MM Extreme, BSF, CLL, DR and Zadnor.

    It's not entirely clear what has replaced what but it's clear how resources have been diverted into different things. At least personally, I haven't run out of Shadowbringers content to finish.

    They do focus on everything though and they are redoubling on that by having more content for crafters and gatherers, and it's a good point how other MMOs might focus more on a specific area. I think that I like the game-building that comes with lending focus to all aspects of the game though.
    I'm not talking about Frontline, I'm talking about The Feast where the Crystal Tower map was introduced

    The problem with Bozja is that it has come to replace both Deep Dungeon and 4 Eureka maps with a system that is tremendously lazy, Eureka had its own ecosystem where the climates affected the environment, where it had to work with a system to Summon enemies each one with their own system to Summon and with their own times, for which they worked with their own people to make this possible.

    In the end, an entire ecosystem was changed for a map that ends up becoming monotonous where people only speak to ask for a party when entering a combat where they simply spawn successions of fates and battles. I do not consider that Shadow has less content than the rest of the expansions, the problem comes that the content is divided into many things and the feeling of little content while part of the new content is a raid of 48 (savage) people that seems an experiment Failed as the Diadem (who would do a 48 person savage raid when this game's pve scene is so small?) This is intensified when an Ultimate is eliminated, two events are combined into one to give worse things than the two together, we still have two incomplete races, etc.

    We all wish they could focus on all kinds of content but unfortunately the FFXIV team cannot do it because SE and this is where all the problems are generated.
    (1)
    Last edited by Nayout; 02-26-2021 at 05:33 AM.

  6. #6
    Player
    Payadopa's Avatar
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    Mar 2011
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    Payadopa Astraya
    World
    Spriggan
    Main Class
    Conjurer Lv 71
    Quote Originally Posted by Rae88 View Post
    For example Blizzard essentially designs raids these days assuming the playerbase is running Deadly Boss Mods, which tells players what's coming next. Players often run with something like 40 addons and when one breaks it's annoying to diagnose
    Boy, am I glad we don't have what. That's absolutely awful. Once you open that particular floodgate the arms race [never] ends.

    And how can you design fights around mods you don't know everyone is even using?! lol That's insane.
    (7)

  7. #7
    Player
    Videra's Avatar
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    Nov 2018
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    749
    Character
    Videra Svenay
    World
    Balmung
    Main Class
    Warrior Lv 93
    Quote Originally Posted by Payadopa View Post
    Boy, am I glad we don't have what. That's absolutely awful. Once you open that particular floodgate the arms race [never] ends.

    And how can you design fights around mods you don't know everyone is even using?! lol That's insane.
    Because if you raid in WoW, you Are using DBM. There's no way around it. If you don't, you don't raid.
    (2)

  8. #8
    Player
    Sqwall's Avatar
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    Jun 2013
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    844
    Character
    Sqwall Lionheart
    World
    Diabolos
    Main Class
    Warrior Lv 100
    When classic WoW came out I jumped on that so fast I got whiplash. Hit me right in
    the nostalgia gut. And Activison Blizzard didn't want anything to do with WoW classic.

    "Why would gamers want to go back to something that old? We are making new content that is better then that old stuff!"

    I don't know maybe because Vanilla-BC was the best WoW EVER was. I got out during cataclysm, and I myself became a WoW refugee looking for a MMO to play. I returned to FFXI until FFXIV (1.0) came out. I was never more lost then I was when I left cataclysm, returned to FFXI, and the ultimate trash that was FFXIV 1.0. I went to RIFT, Warhammer online, EVE, LOTRO, SWTOR. I invested $1,000's to find something to fill that WoW void and give me something I could enjoy.

    So I suppose what I would like to say is... Thank GOD for Yoshi P for having the courage and foresight to fix this game. When developers are in tune with their core audience they keep that audience around for years to come. Activision being completely closed off to their core audience for the last 10 years is CLEARLY showing more and more. WoW classic was a one off and I doubt will be supported fully. "You guys don't have phones?!"

    WoW/Blizzard is dead to me, classic WoW is a perfect time capsule of a time in my life that reminds me of better days, and in times like this we all need that more then ever. The people that made Blizzard a development company what it was, and felt like to play a blizzard game are ALL gone. Blizzard Activision only care about money and shareholders.

    If you want to see a developer that cares? Youtube Yoshi P is upset for the 2 YEARS he fought through to remake an entire game to SAVE it. He truly loves and cares about it, and fights even harder to hold back his tears of the hardship followed up by a formal bow in apology. I highly doubt you will ever see that from Blizzard/Activsion.

    https://www.youtube.com/watch?v=JE9G3ByXKIE

    Yoshi P is treasure and should be treated as such, and the SE should have utmost faith in him to guide FFXIV so they can reap the benefits.
    (3)
    Last edited by Sqwall; 02-26-2021 at 12:04 AM.

  9. #9
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    Quote Originally Posted by Videra View Post
    Because if you raid in WoW, you Are using DBM. There's no way around it. If you don't, you don't raid.
    That said, Raid Finder is available for those who don't want to use DBM.
    (1)

  10. #10
    Player
    Jojoya's Avatar
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    Feb 2018
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    9,132
    Character
    Jojoya Joya
    World
    Marilith
    Main Class
    Bard Lv 100
    Quote Originally Posted by Videra View Post
    Because if you raid in WoW, you Are using DBM. There's no way around it. If you don't, you don't raid.
    Did you ever stop to think how DBM knows what to display? It's because information on mechanics gets collected by players who are raiding without it and that information then gets used to set up the DBM timers, etc.

    You can absolutely raid in WoW without using DBM. It does take using your brain. You will progress slower at first than those who have it but you can raid in WoW without it just as most players here raid without it.

    The reason most groups require DBM to be installed is because most people are brain dead and can't think. I knew plenty of players who would install DBM to satisfy those who scan for it then would leave all the indicators disabled.
    (1)

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