Quote Originally Posted by Jirah View Post
HYpercharge no longer needing to FT for heat.
Now that you mentioned this, I think actually it was one of the worst aspects of SB MCH for me. I'm all for jobs that reward clever usage and timing of skills, but the whole "Clip FT at 1 tick" (or something like that if I remember correctly) promoted a really abysmal "optimized" play.

At this rate, my expectations for EW's MCH are:
- Keeping up with the Tools "fantasy" - finally the job feels like a true Machinist and not just an acrobatic gunner (which would totally warrant its own job tbh);
- Make the AoE rotations more interesting;
- Rework Wildfire (as long as it's not extremely punishing for people without the perfect ping);
- An AoE version of battery spender: A new robot, or a tool that consumes battery instead... anything;