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  1. #1
    Player
    PikoAliapoh's Avatar
    Join Date
    Feb 2019
    Posts
    67
    Character
    Lucien Ducasse
    World
    Mateus
    Main Class
    Bard Lv 72
    Quote Originally Posted by Theodric View Post
    I don't hate the ability. I've also never seen the ability abused in-game and I go through roulettes on a near daily basis.

    It may be a more common issue on the North American servers - though when I did play a character over there I didn't see it happen then, either - but if so, I don't see why Japanese and European players need to miss out on a valuable ability in their toolkits.
    What's at issue for me isn't how broadly or how much it's being used.

    Simply - it's an ability that let's someone else control your own character.

    I think that's enough reason to give us a toggle to let us choose whether we want to let another player control our character or not.
    (5)

  2. #2
    Player
    Gemina's Avatar
    Join Date
    Mar 2016
    Location
    Dravania
    Posts
    5,778
    Character
    Gemina Lunarian
    World
    Siren
    Main Class
    Scholar Lv 100
    Quote Originally Posted by PikoAliapoh View Post
    What's at issue for me isn't how broadly or how much it's being used.

    Simply - it's an ability that let's someone else control your own character.

    I think that's enough reason to give us a toggle to let us choose whether we want to let another player control our character or not.
    Rescue doesn't cause you to lose control of your character. That is what the status effect "Confusion" does. Stop exaggerating. What it does is forces you into the same position as the healer who rescues you. If you don't want to be rescued, the first thing you should do is learn, know, and obey mechanics. If you are the confident type who stays in a bad position for DPS upkeep until it is truly time to move, then use Arms Length/Surecast to prevent a rescue from the healer who is thinking you are not aware of the incoming mechanic. OR, you can even ask to be rescued during certain mechanics in order to sustain your DPS. IOW, do what IS in your control to do.

    There will never be a toggle for Rescue. The skill would sooner get deleted, and that's not happening either.
    (19)

  3. #3
    Player
    Rein_eon_Osborne's Avatar
    Join Date
    Jun 2020
    Location
    Shadowflare - Ward Miasma II, Plot Broil IV
    Posts
    4,022
    Character
    Mira Clearweaver
    World
    Jenova
    Main Class
    Conjurer Lv 90
    Adding a toggle to prevent rescue troll will just make me delete that utility entirely from my hotbar. Why would I weave an ability that I wouldn’t even know if it’ll work reliably? At that point they might as well delete the utility entirely.
    (4)

  4. #4
    Player Goji1639's Avatar
    Join Date
    Jul 2019
    Posts
    1,284
    Character
    Father Gascoigne
    World
    Jenova
    Main Class
    Gunbreaker Lv 80
    Quote Originally Posted by Rein_eon_Osborne View Post
    Adding a toggle to prevent rescue troll will just make me delete that utility entirely from my hotbar. Why would I weave an ability that I wouldn’t even know if it’ll work reliably? At that point they might as well delete the utility entirely.
    They can just add a debuff icon in the party window for players who have it turned off.

    Regardless, the ability probably should be deleted in DF content. The way we're all overscaled maintaining uptime is more efficient than avoiding AoE in many cases anyways. Healers aren't helping the run by dragging people around, they're just being annoying.
    (4)
    Last edited by Goji1639; 02-11-2021 at 11:29 PM.

  5. #5
    Player
    FallenWings's Avatar
    Join Date
    Nov 2013
    Posts
    520
    Character
    Xyasreau Borlaaq
    World
    Tonberry
    Main Class
    Warrior Lv 80
    Quote Originally Posted by Gemina View Post
    Rescue doesn't cause you to lose control of your character. That is what the status effect "Confusion" does. Stop exaggerating. What it does is forces you into the same position as the healer who rescues you. If you don't want to be rescued, the first thing you should do is learn, know, and obey mechanics. If you are the confident type who stays in a bad position for DPS upkeep until it is truly time to move, then use Arms Length/Surecast to prevent a rescue from the healer who is thinking you are not aware of the incoming mechanic. OR, you can even ask to be rescued during certain mechanics in order to sustain your DPS. IOW, do what IS in your control to do.

    There will never be a toggle for Rescue. The skill would sooner get deleted, and that's not happening either.
    What if I know my mechanics and know how to squeeze uptime in seemingly dangerous scenarios but the healer misreads, happens to be in narnia, and now I as a melee class either have suffered multiple GCD loss(probably during a critical point in my rotation) or having to burn a gap closer where there shouldn't have a need to be in the first place.

    And really? It's on the DPS player to predict every time they want to greed to press their only knockback prevention tool that might kill them later down the line in a knockback specific mechanic because the healer might randomly misuse a repositioning tool that forces me in a place I probably don't wanna be? That is the definition of taking away control from a player.

    This forum seems to only deal in absolutes. Yes because the possibility of someone not rescue toggled on means I should never attempt to touch an action that has very rare niche uses that can either be good or bad thanks to whatever confirmation bias I previously have.

    I'm sure pure healer only healers probably have good intentions. Doesn't mean we should encourage that play style since it *gasps* affects everyone elses gameplay in high content right?
    (3)

  6. #6
    Player
    Vahlnir's Avatar
    Join Date
    Dec 2013
    Location
    Tent In the Middle of Nowhere
    Posts
    9,647
    Character
    Elan Centauri
    World
    Diabolos
    Main Class
    Gunbreaker Lv 100
    Quote Originally Posted by FallenWings View Post
    What if I know my mechanics and know how to squeeze uptime in seemingly dangerous scenarios but the healer misreads, happens to be in narnia
    Then you fight for Narnia instead. It needs you!
    (2)
    Quote Originally Posted by Naoki_Yoshida View Post
    Personal Housing
    While I cannot give a specific date on when personal housing will be implemented, I can say that prices will be completely separate from free company housing, and, naturally, far more affordable.

  7. #7
    Player
    FallenWings's Avatar
    Join Date
    Nov 2013
    Posts
    520
    Character
    Xyasreau Borlaaq
    World
    Tonberry
    Main Class
    Warrior Lv 80
    Quote Originally Posted by Vahlnir View Post
    Then you fight for Narnia instead. It needs you!
    You right! ASLAN NEEDS ME!
    (2)

  8. #8
    Player
    Gemina's Avatar
    Join Date
    Mar 2016
    Location
    Dravania
    Posts
    5,778
    Character
    Gemina Lunarian
    World
    Siren
    Main Class
    Scholar Lv 100
    Quote Originally Posted by FallenWings View Post
    What if I know my mechanics and know how to squeeze uptime in seemingly dangerous scenarios but the healer misreads, happens to be in narnia, and now I as a melee class either have suffered multiple GCD loss(probably during a critical point in my rotation) or having to burn a gap closer where there shouldn't have a need to be in the first place.

    And really? It's on the DPS player to predict every time they want to greed to press their only knockback prevention tool that might kill them later down the line in a knockback specific mechanic because the healer might randomly misuse a repositioning tool that forces me in a place I probably don't wanna be? That is the definition of taking away control from a player.
    I'm pretty sure I explained what to do if you want to greed. Uptime is basically what Arm's Length/Surecast is used for. It's on the DPS to use their kits to the best of their ability to maximize their DPS, and maintain their uptime. The healer rescuing you is also likely aware of this, and understands that you do 0 DPS if you're on the floor. Using Arm's Length/Surecast for the sole purpose of cheesing a mechanic is not very good use of the skill. I don't do current Savage or Ultimate, but I am not aware of any mechanic where KB prevention is actually needed to survive it. However, some PF and prog strats will employ it to maintain uptime, which can make the difference between a clear and an enrage.

    I can understand an argument that having to use Arm's Length prematurely to avoid being rescued is also a poor use of the skill, but understand that greeding puts a healer in a very awkward situation if they don't know what you're up to. As a healer main, I can tell you I have allowed more players to die by hesitating to use rescue than I have killed by actually using the skill. On the receiving end, I have never been killed by Rescue. I also can't count how many times I wish I would have been rescued because I screwed myself somehow during a barrage of mechs, and couldn't be any further away from the safe zone.

    Again, you don't lose control of your character. You lose the position your character is currently in. It's not a playstyle, nor does it have the impact during encounters that people make it out to be. The only valid argument most players have is it causes their GCD to drift, and there is no disputing that. However, I can throw out an extended list of how Rescue is beneficial. Trust me, if healers lost Rescue, it would impact them, and take away one of very few engaging aspects to the role that take us away from spamming Glare/Broil/Malefic. You have to keep in mind that I only needed three words to describe the DPS rotation for all three healers.

    PvE is a team effort, and it is not in the best interest of the healer to use Rescue maliciously if they want to clear content.
    (9)

  9. #9
    Player Goji1639's Avatar
    Join Date
    Jul 2019
    Posts
    1,284
    Character
    Father Gascoigne
    World
    Jenova
    Main Class
    Gunbreaker Lv 80
    Quote Originally Posted by Gemina View Post
    Rescue doesn't cause you to lose control of your character. That is what the status effect "Confusion" does. Stop exaggerating. What it does is forces you into the same position as the healer who rescues you. If you don't want to be rescued, the first thing you should do is learn, know, and obey mechanics. If you are the confident type who stays in a bad position for DPS upkeep until it is truly time to move, then use Arms Length/Surecast to prevent a rescue from the healer who is thinking you are not aware of the incoming mechanic. OR, you can even ask to be rescued during certain mechanics in order to sustain your DPS. IOW, do what IS in your control to do.

    There will never be a toggle for Rescue. The skill would sooner get deleted, and that's not happening either.
    Arms length is intended to allow you to maintain uptime through ENEMY knockbacks. Having to waste it on standard AoEs because your dippy healer might decide to yank you is impeding the DPS. If everyone in the group is wasting their KB immunity for fear of healer incompetence, it's hurting the entire run.

    In statics where everyone is on the same page I can understand the value of Rescue. In DF however, it should be a toggle.
    (5)

  10. #10
    Player
    Liam_Harper's Avatar
    Join Date
    Feb 2018
    Posts
    3,470
    Character
    Liam Harper
    World
    Zodiark
    Main Class
    White Mage Lv 90
    Quote Originally Posted by Goji1639 View Post
    Arms length is intended to allow you to maintain uptime through ENEMY knockbacks. Having to waste it on standard AoEs because your dippy healer might decide to yank you is impeding the DPS. If everyone in the group is wasting their KB immunity for fear of healer incompetence, it's hurting the entire run.
    I absolutely want Rescue to stay and think unique abilities should be encouraged, but I agree with this. "Use arms length" is the worst argument I've ever seen to justify Rescue remaining in the game. Even more hilarious are the arguments that you can just split second predict a Rescue and kb immune it. I don't think people realize nonsense like that would encourage any Dev reading this to simply laugh and remove Rescue immediately.

    Rescue should stay because it's a unique ability that encourages raid awareness and thinking outside the box for creative uses. It can legitimately save a player used well. The situations where it has been used maliciously (outside of statics for fun) are so rare many players never even encounter it and mistaken uses are hardly a big deal, mistakes happen that kill people all the time regardless of Rescue. The only thing I'd change is making it more instant when used, the animation delay makes it hard to use it as a quick reaction save.
    (2)

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