If there was an option to exclude new players from your roulettes people would turn that on too. Doesn't mean it's a good idea to implement it.If everyone will turn off rescue because no one wants rescue used on them, then it should be dead.
Statics and groups of friends do occasionally use it to for things like cancelling the animation lock on LB, or so I've heard, though, so sure, keep the ability around for cheeky crap like that. Just make it a toggle, and if the ability dies in PuGs then that's what it deserved.
Players being excluded for being new is bad for the game. The excision of an ability everyone hates is good for the game.
Rescue is a troll ability that's existence is only really justified in statics where everyone is 100% on the same page regarding it's use.
Edit: It's kind of funny how the argument against a toggle is always "if there's an option to turn it off everyone would do it!" Even the people defending the ability are forced to acknowledge that everyone hates it.
Last edited by Goji1639; 02-11-2021 at 04:24 AM.
I don't hate the ability. I've also never seen the ability abused in-game and I go through roulettes on a near daily basis.
It may be a more common issue on the North American servers - though when I did play a character over there I didn't see it happen then, either - but if so, I don't see why Japanese and European players need to miss out on a valuable ability in their toolkits.
What's at issue for me isn't how broadly or how much it's being used.I don't hate the ability. I've also never seen the ability abused in-game and I go through roulettes on a near daily basis.
It may be a more common issue on the North American servers - though when I did play a character over there I didn't see it happen then, either - but if so, I don't see why Japanese and European players need to miss out on a valuable ability in their toolkits.
Simply - it's an ability that let's someone else control your own character.
I think that's enough reason to give us a toggle to let us choose whether we want to let another player control our character or not.




Rescue doesn't cause you to lose control of your character. That is what the status effect "Confusion" does. Stop exaggerating. What it does is forces you into the same position as the healer who rescues you. If you don't want to be rescued, the first thing you should do is learn, know, and obey mechanics. If you are the confident type who stays in a bad position for DPS upkeep until it is truly time to move, then use Arms Length/Surecast to prevent a rescue from the healer who is thinking you are not aware of the incoming mechanic. OR, you can even ask to be rescued during certain mechanics in order to sustain your DPS. IOW, do what IS in your control to do.What's at issue for me isn't how broadly or how much it's being used.
Simply - it's an ability that let's someone else control your own character.
I think that's enough reason to give us a toggle to let us choose whether we want to let another player control our character or not.
There will never be a toggle for Rescue. The skill would sooner get deleted, and that's not happening either.




Adding a toggle to prevent rescue troll will just make me delete that utility entirely from my hotbar. Why would I weave an ability that I wouldn’t even know if it’ll work reliably? At that point they might as well delete the utility entirely.
They can just add a debuff icon in the party window for players who have it turned off.
Regardless, the ability probably should be deleted in DF content. The way we're all overscaled maintaining uptime is more efficient than avoiding AoE in many cases anyways. Healers aren't helping the run by dragging people around, they're just being annoying.
Last edited by Goji1639; 02-11-2021 at 11:29 PM.


What if I know my mechanics and know how to squeeze uptime in seemingly dangerous scenarios but the healer misreads, happens to be in narnia, and now I as a melee class either have suffered multiple GCD loss(probably during a critical point in my rotation) or having to burn a gap closer where there shouldn't have a need to be in the first place.Rescue doesn't cause you to lose control of your character. That is what the status effect "Confusion" does. Stop exaggerating. What it does is forces you into the same position as the healer who rescues you. If you don't want to be rescued, the first thing you should do is learn, know, and obey mechanics. If you are the confident type who stays in a bad position for DPS upkeep until it is truly time to move, then use Arms Length/Surecast to prevent a rescue from the healer who is thinking you are not aware of the incoming mechanic. OR, you can even ask to be rescued during certain mechanics in order to sustain your DPS. IOW, do what IS in your control to do.
There will never be a toggle for Rescue. The skill would sooner get deleted, and that's not happening either.
And really? It's on the DPS player to predict every time they want to greed to press their only knockback prevention tool that might kill them later down the line in a knockback specific mechanic because the healer might randomly misuse a repositioning tool that forces me in a place I probably don't wanna be? That is the definition of taking away control from a player.
This forum seems to only deal in absolutes. Yes because the possibility of someone not rescue toggled on means I should never attempt to touch an action that has very rare niche uses that can either be good or bad thanks to whatever confirmation bias I previously have.
I'm sure pure healer only healers probably have good intentions. Doesn't mean we should encourage that play style since it *gasps* affects everyone elses gameplay in high content right?









I'm pretty sure I explained what to do if you want to greed. Uptime is basically what Arm's Length/Surecast is used for. It's on the DPS to use their kits to the best of their ability to maximize their DPS, and maintain their uptime. The healer rescuing you is also likely aware of this, and understands that you do 0 DPS if you're on the floor. Using Arm's Length/Surecast for the sole purpose of cheesing a mechanic is not very good use of the skill. I don't do current Savage or Ultimate, but I am not aware of any mechanic where KB prevention is actually needed to survive it. However, some PF and prog strats will employ it to maintain uptime, which can make the difference between a clear and an enrage.What if I know my mechanics and know how to squeeze uptime in seemingly dangerous scenarios but the healer misreads, happens to be in narnia, and now I as a melee class either have suffered multiple GCD loss(probably during a critical point in my rotation) or having to burn a gap closer where there shouldn't have a need to be in the first place.
And really? It's on the DPS player to predict every time they want to greed to press their only knockback prevention tool that might kill them later down the line in a knockback specific mechanic because the healer might randomly misuse a repositioning tool that forces me in a place I probably don't wanna be? That is the definition of taking away control from a player.
I can understand an argument that having to use Arm's Length prematurely to avoid being rescued is also a poor use of the skill, but understand that greeding puts a healer in a very awkward situation if they don't know what you're up to. As a healer main, I can tell you I have allowed more players to die by hesitating to use rescue than I have killed by actually using the skill. On the receiving end, I have never been killed by Rescue. I also can't count how many times I wish I would have been rescued because I screwed myself somehow during a barrage of mechs, and couldn't be any further away from the safe zone.
Again, you don't lose control of your character. You lose the position your character is currently in. It's not a playstyle, nor does it have the impact during encounters that people make it out to be. The only valid argument most players have is it causes their GCD to drift, and there is no disputing that. However, I can throw out an extended list of how Rescue is beneficial. Trust me, if healers lost Rescue, it would impact them, and take away one of very few engaging aspects to the role that take us away from spamming Glare/Broil/Malefic. You have to keep in mind that I only needed three words to describe the DPS rotation for all three healers.
PvE is a team effort, and it is not in the best interest of the healer to use Rescue maliciously if they want to clear content.
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