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  1. #9
    Player
    ForteNightshade's Avatar
    Join Date
    Oct 2013
    Location
    Limsa Lominsa
    Posts
    3,649
    Character
    Kurenai Tenshi
    World
    Cactuar
    Main Class
    Paladin Lv 100
    Quote Originally Posted by Yeol View Post
    They should change AST cards & abilities to the way they were before.
    Yes AST was OP, Let it be.

    The majority of people still used WHM for the world race clears back in HW. Then replace WHM with AST for speed/log runs.
    What does this mean? All healers can clear content week 1. End of story.
    This is primarily because Astro was complete garbage until 3.2, being the only job to date that straight up wasn't viable. You literally couldn't clear Gordias until geared due to its underpowered heals. It was buffed adequately enough in Midas to be decent, however White Mage remained the best healer. Granted, Astro had an enormous stigma. Hence why the devs, in a desperate bid to convince players to give Astro another chance, overbuffed it to kingdom come. This didn't make Astro the speed/log healer, it made Astro the undisputed best healer. So much so, that when Stormblood released and those buffs weren't rescinded, there was real consideration of dropping Scholar not White Mage. The latter only retained its prog status after Astro's nerf.

    It didn't last, as by arguably 4.3 but undeniably 4.4, Astro was once again considered the best healer. With CU instantly applying, buffs and free mobility, White Mage had almost no answer to Astro's kit. The sheer dominance of Astro can be noted on that website as it remains the only time where White Mage's appeal to less experienced players was barely enough to keep its numbers above Astro and Scholar. Speaking of...

    Quote Originally Posted by Yeol View Post
    Casuals complained about AST because they wanted better representation of WHM in speed/log runs too.
    WHM was still the better option over AST in a casual group. You needed a good group to pair AST with.
    This is straight up wrong. First and foremost, casuals raiders couldn't care less about speed runs. As for logs, the community as a whole practically enforced a "meta". White Mage mains were usually asked to switch, and weren't recruited to statics if they weren't willing. Samurai, Monk and, to a lesser extent, Black Mage all suffered this same problem. You'd see PF constantly locking out spots because bringing a White Mage meant you couldn't parse. Admittedly, this is less of an issue nowadays since that website no longer ranks based on pDPS, but if they allowed Astro to remain overpowered, it would continue to plague White Mage. Case in point, when Ninja was underpowered despite being viable, PF once again locked it out. Hell, the Physical Range were in serious danger of being dropped entirely due to how weak they were in 5.0.

    Purposely allowing certain jobs to be overpowered is bad design. You pigeon hole the remaining. Plenty of White Mages don't want to be the "prog healer" who is expected to switch once the team clears. They want to main White Mage.

    Now to quote myself from another thread in regards to Astro's cards.

    Quote Originally Posted by ForteNightshade View Post
    Speaking on Astro, specifically. While I have my issues with the current system. The old cards simply wouldn't work nowadays. Let's review!

    Balance - Best card without question
    Spear - Weak Balance
    Arrow - Will cause a DPS loss to several jobs due to them wanting no increased speed. Ninja, Machinist, Monk, Samurai, Dancer, Gunbreaker and Paladin are all jobs that would want to slap you if they ever saw this card on their bar.

    Bole - Inconsistent mitigation is useless since you can't plan around it. Furthermore, with the sheer amount of mitigation tools we have. Bole just... doesn't have a purpose anymore.
    Ewer - The last thing healers need nowadays is more MP
    Spire - TP died
    The cards always needed a complete overhaul due to the direction Shadowbringers took. While the system they landed on is, admittedly, boring. Going back to the old cards would literally be "balance or nothing" without massive changes. Simply put, damage and mitigation can never share a slot in this game because damage will always reign supreme.
    (6)
    Last edited by ForteNightshade; 02-10-2021 at 11:58 PM.
    "Stand in the ashes of a trillion dead souls and ask the ghosts if honor matters."
    "The silence is your answer."