Quote Originally Posted by Dogempire View Post
Honestly, I don't see anything wrong with high performance on a high skill ceiling class being rewarded with more dps. That is to say, as long as the variation isn't too significant.
I do, but that's largely down to how FFXIV works. DPS is the most important metric in basically any encounter. It just is. The combat system revolves around it. Encounter design does almost nothing to discourage it. What does this mean? Right out of the gate, the class with the highest damage output is automatically way, way up on the meta pick ladder. Other factors can add to job desirability, but higher damage output is the game's golden snitch (as it were).

Now, you might think, why do I see that as a problem as it relates to complexity = more damage? Because in the healer role, this is the utility jobs trying to have their cake and eat it too. Caster DPS have a reasonably stable pecking order because they take the -opposite- stance. BLM has basically no unique utility, and therefore does the most damage. Reverse is true for RDM. If the "more complicated" healers got rewarded with more damage, congratulations you have Stormblood. SCH and AST have all the utility and better damage. White Mage has...uh...Cure 3?

If WHM isn't allowed utility, it's gotta get *something*. Damage is one of the easier answers.